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////////////////////////////////////////////////////////////////////////////////
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF licenses this file to You under the Apache License, Version 2.0
// (the "License"); you may not use this file except in compliance with
// the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
////////////////////////////////////////////////////////////////////////////////
package flashx.textLayout.elements
{
import flashx.textLayout.debug.assert;
import flashx.textLayout.events.ModelChange;
import flashx.textLayout.formats.BlockProgression;
import flashx.textLayout.formats.Direction;
import flashx.textLayout.formats.FormatValue;
import flashx.textLayout.formats.IListMarkerFormat;
import flashx.textLayout.formats.ListStyleType;
import flashx.textLayout.formats.Suffix;
import flashx.textLayout.tlf_internal;
use namespace tlf_internal;
/**
* The List class is used for grouping together items into a numbered or unnumbered list. A ListElement's children may be of type ListItemElement,
* ListElement, ParagraphElement, or DivElement.
*
* <p>Each ListElement creates a scope with an implicit counter 'ordered'.</p>
*
* @see flashx.textLayout.formats.ITextLayoutFormat#listStyleType
* @see flashx.textLayout.formats.ITextLayoutFormat#listStylePosition
* @see flashx.textLayout.formats.ListMarkerFormat
*
* @playerversion Flash 10
* @playerversion AIR 1.5
* @langversion 3.0
*
*/
public class ListElement extends ContainerFormattedElement
{
/**
* Specifies the name of the ListMarker format
* @private
* @playerversion Flash 10
* @playerversion AIR 1.5
* @langversion 3.0
*/
static tlf_internal const LIST_MARKER_FORMAT_NAME:String = "listMarkerFormat";
/** @private */
override protected function get abstract():Boolean
{ return false; }
/** @private */
tlf_internal override function get defaultTypeName():String
{ return "list"; }
/** @private */
tlf_internal override function canOwnFlowElement(elem:FlowElement):Boolean
{
return !(elem is TextFlow) && !(elem is FlowLeafElement) && !(elem is SubParagraphGroupElementBase);
}
/** @private if its in a numbered list expand the damage to all list items - causes the numbers to be regenerated */
tlf_internal override function modelChanged(changeType:String, elem:FlowElement, changeStart:int, changeLen:int, needNormalize:Boolean = true, bumpGeneration:Boolean = true):void
{
// this is a bit aggressive - could damage with a new damage type (LIST_MARKER_DAMAGE) if we wanted to really optimize list item addition/removal
if ((changeType == ModelChange.ELEMENT_ADDED || changeType == ModelChange.ELEMENT_REMOVAL) && (elem is ListItemElement) && this.isNumberedList())
{
// for list renumbering
changeStart = elem.parentRelativeStart;
changeLen = textLength-elem.parentRelativeStart;
}
super.modelChanged(changeType,elem,changeStart,changeLen,needNormalize,bumpGeneration);
}
/** @private */
tlf_internal override function getEffectivePaddingLeft():Number
{
if (computedFormat.paddingLeft != FormatValue.AUTO)
return computedFormat.paddingLeft;
var tf:TextFlow = getTextFlow();
if (!tf || tf.computedFormat.blockProgression != BlockProgression.TB || computedFormat.direction != Direction.LTR)
return 0;
return computedFormat.listAutoPadding;
}
/** @private */
tlf_internal override function getEffectivePaddingRight():Number
{
if (computedFormat.paddingRight != FormatValue.AUTO)
return computedFormat.paddingRight;
var tf:TextFlow = getTextFlow();
if (!tf || tf.computedFormat.blockProgression != BlockProgression.TB || computedFormat.direction != Direction.RTL)
return 0;
return computedFormat.listAutoPadding;
}
/** @private */
tlf_internal override function getEffectivePaddingTop():Number
{
if (computedFormat.paddingTop != FormatValue.AUTO)
return computedFormat.paddingTop;
var tf:TextFlow = getTextFlow();
if (!tf || tf.computedFormat.blockProgression != BlockProgression.RL || computedFormat.direction != Direction.LTR)
return 0;
return computedFormat.listAutoPadding;
}
/** @private */
tlf_internal override function getEffectivePaddingBottom():Number
{
if (computedFormat.paddingBottom != FormatValue.AUTO)
return computedFormat.paddingBottom;
var tf:TextFlow = getTextFlow();
if (!tf || tf.computedFormat.blockProgression != BlockProgression.RL || computedFormat.direction != Direction.RTL)
return 0;
return computedFormat.listAutoPadding;
}
/** avoid switches and if-else statements. switches behave like if-else
* http://www.w3.org/Style/CSS/Test/CSS1/current/sec563.htm
* http://en.wikipedia.org/wiki/Unicode_Geometric_Shapes
* @private
*/
tlf_internal static const constantListStyles:Object = {
none: "",
disc: "\u2022", // black bullet
circle: "\u25e6", // white bullet
square: "\u25a0", // black square
box: "\u25a1", // white square
check: "\u2713", // check mark
diamond:"\u25c6", // black diamond
hyphen: "\u2043" // hyphen bullet
};
private static const romanDigitFunction:Vector.<Function> = Vector.<Function>([
function (o:String,f:String,t:String):String { return ""; },
function (o:String,f:String,t:String):String { return o; },
function (o:String,f:String,t:String):String { return o+o; },
function (o:String,f:String,t:String):String { return o+o+o; },
function (o:String,f:String,t:String):String { return o+f; },
function (o:String,f:String,t:String):String { return f; },
function (o:String,f:String,t:String):String { return f+o; },
function (o:String,f:String,t:String):String { return f+o+o; },
function (o:String,f:String,t:String):String { return f+o+o+o; },
function (o:String,f:String,t:String):String { return o+t; }
]);
/** @private roman string support - doesn't follow the CSS spec for numbers > 4000. The lines above aren't that interesting. In fact doesn't follow CSS spec at all. */
tlf_internal static function createRomanString(n:int,data:Vector.<String>):String
{
var leading:String = "";
// there are other ways to handle values > 4000 - this works
while (n >= 1000)
{
leading += data[6];
n -= 1000;
}
// avoid switches and loops - add in the suffix
return leading + romanDigitFunction[int(n / 100)](data[4],data[5],data[6])
+ romanDigitFunction[int((n/10) % 10)](data[2],data[3],data[4])
+ romanDigitFunction[int(n % 10)](data[0],data[1],data[2]);
}
private static const upperRomanData:Vector.<String> = Vector.<String>(['I', 'V', 'X', 'L', 'C', 'D', 'M']);
/** @private
* From http://www.w3.org/TR/css3-lists/#list-content
* upper-roman
Numbers are converted to roman numerals using the steps described below. The phrase "take the three least significant numbers" means divide by 1000, truncate (drop the fractional part), multiply by one thousand, and subtract this from the original number. So the three least significant figures of 1004 is 4.
1. If the number is in the range 0 to 1000 inclusive, use the following steps:
1. If the number is 1000, add Ⅿ U+216F and skip to the end.
2. If the number is 900 or more, add ⅭⅯ U+216D U+216F and subtract 900.
3. If the number is 500 or more, add Ⅾ U+216E and subtract 500.
4. If the number is 400 or more, add ⅭⅮ U+216D U+216E and subtract 400.
5. While the number is greater than or equal to 100, add Ⅽ U+216D and subtract 100.
6. If the number is 90 or more, add ⅩⅭ U+2169 U+216D and subtract 90.
7. If the number is 50 or more, add Ⅼ U+216C and subtract 50.
8. If the number is 40 or more, add ⅩⅬ U+2169 U+216C and subtract 40.
9. While the number is greater than 12, add Ⅹ U+2169 and subtract 10.
10. If the number is greater than 0, then add the appropriate roman numeral from Ⅰ U+2160 (1) to Ⅻ U+216B (12). For example, if the number is 8, add Ⅷ U+2167.
2. If the number is in the range 1000 to 40000 exclusive, then take the three least significant numbers and convert them using step 1. Then convert the remainder using the following steps and prepend it to the result.
1. While the number is greater than or equal to 10000, add ↂ U+2182 and subtract 10000.
2. If the number is 9000, add Ⅿↂ U+216F U+2182 and skip to the end.
3. If the number is 4000, add Ⅿↁ U+216F U+2181 and skip to the end.
4. If the number is 5000 or more, add ↁ U+2181 and subtract 5000.
5. While the number is greater than 0, add Ⅿ U+216F and subtract 1000.
3. If the number is greater than 40000, then take the three least significant figures and convert them using step 1, calling that the result. Then convert the remainder by dividing it by 1000, passing it through the entire algorithm starting at the top, adding an overbar to it, and prepending it to the current result. For very large numbers, this step may be entered several times, resulting in the first few characters of the result having multiple overbars.
The suffix for roman numerals is a dot . U+002E.
Zero and negative numbers are rendered using the decimal numbering style.
Modified as follows:
* The letterspacing behavior of <U+2169 Ⅹ ROMAN NUMERAL TEN, U+2161 Ⅱ ROMAN NUMERAL TWO> is probably not what we want
* while that of <X, I, I> is the one you want.
(Of course, keep using U+2180 ↀ ROMAN NUMERAL ONE THOUSAND C D and similar.)
*/
tlf_internal static function upperRomanString(n:int):String
{
if (n <= 0)
return decimalString(n);
// normal case - just do it and be done
if (n <= 1000)
return createRomanString(n,upperRomanData);
// not to spec but overbars are too complicated for a non-intersting case with TLF 2.0 numbering
if (n >= 40000)
return decimalString(n);
// the more complex case defined as bove
var lowerString:String = createRomanString(n%1000,upperRomanData);
var highString:String = "";
n -= n%1000;
while (n >= 10000)
{
highString += String.fromCharCode(0x2182);
n -= 10000;
}
if (n == 9000)
highString += "M" + String.fromCharCode(0x2182);
else if (n == 4000)
highString += "M" + String.fromCharCode(0x2181);
else
{
if (n >= 5000)
{
highString += String.fromCharCode(0x2181);
n -= 5000;
}
while (n > 0)
{
highString += "M";
n -= 1000;
}
}
return highString+lowerString;
} // INCORRECT
private static const lowerRomanData:Vector.<String> = Vector.<String>(['i', 'v', 'x', 'l', 'c', 'd', 'm']);
/** @private
* The algorithm for this numbering style is identical to the upper-roman style but using ⅰ-ⅿ U+2170-U+217F instead of Ⅰ-Ⅿ U+2160-U+216F,
* and ignoring step 2 (i.e. not treating numbers 1000-40000 in a special way, since there are no lowercase equivalents to ↁ U+2181 and ↂ U+2182).
* Numbers up to 3999 convert and over 4000 are going to go to decimal.
*/
tlf_internal static function lowerRomanString(n:int):String
{ return n> 0 && n < 4000 ? createRomanString(n,lowerRomanData) : decimalString(n); }
/** @private */
tlf_internal static function decimalString(n:int):String
{ return n.toString(); }
/** @private */
tlf_internal static function decimalLeadingZeroString(n:int):String
{ return n <= 9 && n >= -9 ? "0"+n.toString() : n.toString(); }
// Supports "Numeric" style base 10 lists
// http://www.w3.org/TR/css3-lists/#numeric
// NOTE: easy to pass in a base if other than base 10 is needed
// NOTE: easy to add non-positive number support
// (from above link: "For all these systems, negative numbers are first converted as if they were positive numbers, then have - U+002D prefixed.")
// n is the number. zero is the charChode of zero and is used as an offset
// see http://www.w3.org/TR/css3-lists/#list-content
/** @private */
tlf_internal static function createNumericBaseTenString(n:int,zero:int):String
{
CONFIG::debug { assert(n >= 0,"Bad number passed to createBaseTenString"); }
if (n == 0)
return String.fromCharCode(zero);
var rslt:String = "";
while (n > 0)
{
rslt = String.fromCharCode((n%10)+zero) + rslt;
n = n / 10;
}
return rslt;
}
/** @private */
tlf_internal static function arabicIndicString(n:int):String
{ return createNumericBaseTenString(n,0x660); }
/** @private */
tlf_internal static function bengaliString(n:int):String
{ return createNumericBaseTenString(n,0x9E6); }
/** @private */
tlf_internal static function devanagariString(n:int):String
{ return createNumericBaseTenString(n,0x0966); }
/** @private */
tlf_internal static function gujaratiString(n:int):String
{ return createNumericBaseTenString(n,0xAE6); }
/** @private */
tlf_internal static function gurmukhiString(n:int):String
{ return createNumericBaseTenString(n,0xA66); }
/** @private */
tlf_internal static function kannadaString(n:int):String
{ return createNumericBaseTenString(n,0xCE6); }
/** @private */
tlf_internal static function persianString(n:int):String
{ return createNumericBaseTenString(n,0x6F0); } // same as urdu
/** @private */
tlf_internal static function thaiString(n:int):String
{ return createNumericBaseTenString(n,0xE50); }
/** @private */
tlf_internal static function urduString(n:int):String
{ return createNumericBaseTenString(n,0x6F0); } // same as persian
/** @private */
tlf_internal static function createContinuousAlphaString(n:int,first:int,base:int):String
{
CONFIG::debug { assert(n > 0,"Bad number passed to createContinuousAlphaString"); }
var rslt:String = "";
while (n > 0)
{
rslt = String.fromCharCode(((n-1)%base)+first) + rslt;
n = (n-1) / base;
}
return rslt;
}
// continuous alphabetic
/** @private */
tlf_internal static function lowerAlphaString(n:int):String
{ return createContinuousAlphaString(n,0x61,26); }
/** @private */
tlf_internal static function upperAlphaString(n:int):String
{ return createContinuousAlphaString(n,0x41,26); }
/** @private */
tlf_internal static function lowerLatinString(n:int):String
{ return createContinuousAlphaString(n,0x61,26); } // same as alpha
/** @private */
tlf_internal static function upperLatinString(n:int):String
{ return createContinuousAlphaString(n,0x41,26); } // same as alpha
// see http://www.w3.org/TR/css3-lists/#alphabetic for the table definitions
/** @private */
tlf_internal static function createTableAlphaString(n:int,table:Vector.<int>):String
{
CONFIG::debug { assert(n > 0,"Bad number passed to createTableAlphaString"); }
var rslt:String = "";
var base:int = table.length;
while (n > 0)
{
rslt = String.fromCharCode(table[(n-1)%base]) + rslt;
n = (n-1) / base;
}
return rslt;
}
// table alphabetic
/** @private */
tlf_internal static const cjkEarthlyBranchData:Vector.<int> = Vector.<int>([
0x5B50, 0x4E11, 0x5BC5, 0x536F, 0x8FB0, 0x5DF3, 0x5348, 0x672A,
0x7533, 0x9149, 0x620C, 0x4EA5]);
/** @private */
tlf_internal static function cjkEarthlyBranchString(n:int):String
{ return createTableAlphaString(n,cjkEarthlyBranchData); }
/** @private */
tlf_internal static const cjkHeavenlyStemData:Vector.<int> = Vector.<int>([
0x7532, 0x4E59, 0x4E19, 0x4E01, 0x620A, 0x5DF1, 0x5E9A, 0x8F9B,
0x58EC, 0x7678 ]);
/** @private */
tlf_internal static function cjkHeavenlyStemString(n:int):String
{ return createTableAlphaString(n,cjkHeavenlyStemData); }
/** @private */
tlf_internal static const hangulData:Vector.<int> = Vector.<int>([
0xAC00, 0xB098, 0xB2E4, 0xB77C, 0xB9C8, 0xBC14, 0xC0AC, 0xC544,
0xC790, 0xCC28, 0xCE74, 0xD0C0, 0xD30C, 0xD558]);
/** @private */
tlf_internal static function hangulString(n:int):String
{ return createTableAlphaString(n,hangulData); }
/** @private */
tlf_internal static const hangulConstantData:Vector.<int> = Vector.<int>([
0x3131, 0x3134, 0x3137, 0x3139, 0x3141, 0x3142, 0x3145, 0x3147,
0x3148, 0x314A, 0x314B, 0x314C, 0x314D, 0x314E]);
/** @private */
tlf_internal static function hangulConstantString(n:int):String
{ return createTableAlphaString(n,hangulConstantData); }
/** @private */
tlf_internal static const hiraganaData:Vector.<int> = Vector.<int>([
0x3042, 0x3044, 0x3046, 0x3048, 0x304A, 0x304B, 0x304D, 0x304F,
0x3051, 0x3053, 0x3055, 0x3057, 0x3059, 0x305B, 0x305D, 0x305F,
0x3061, 0x3064, 0x3066, 0x3068, 0x306A, 0x306B, 0x306C, 0x306D,
0x306E, 0x306F, 0x3072, 0x3075, 0x3078, 0x307B, 0x307E, 0x307F,
0x3080, 0x3081, 0x3082, 0x3084, 0x3086, 0x3088, 0x3089, 0x308A,
0x308B, 0x308C, 0x308D, 0x308F, 0x3090, 0x3091, 0x3092, 0x3093]);
/** @private */
tlf_internal static function hiraganaString(n:int):String
{ return createTableAlphaString(n,hiraganaData); }
/** @private */
tlf_internal static const hiraganaIrohaData:Vector.<int> = Vector.<int>([
0x3044, 0x308D, 0x306F, 0x306B, 0x307B, 0x3078, 0x3068, 0x3061,
0x308A, 0x306C, 0x308B, 0x3092, 0x308F, 0x304B, 0x3088, 0x305F,
0x308C, 0x305D, 0x3064, 0x306D, 0x306A, 0x3089, 0x3080, 0x3046,
0x3090, 0x306E, 0x304A, 0x304F, 0x3084, 0x307E, 0x3051, 0x3075,
0x3053, 0x3048, 0x3066, 0x3042, 0x3055, 0x304D, 0x3086, 0x3081,
0x307F, 0x3057, 0x3091, 0x3072, 0x3082, 0x305B, 0x3059 ]);
/** @private */
tlf_internal static function hiraganaIrohaString(n:int):String
{ return createTableAlphaString(n,hiraganaIrohaData); }
/** @private */
tlf_internal static const katakanaData:Vector.<int> = Vector.<int>([
0x30A2, 0x30A4, 0x30A6, 0x30A8, 0x30AA, 0x30AB, 0x30AD, 0x30AF,
0x30B1, 0x30B3, 0x30B5, 0x30B7, 0x30B9, 0x30BB, 0x30BD, 0x30BF,
0x30C1, 0x30C4, 0x30C6, 0x30C8, 0x30CA, 0x30CB, 0x30CC, 0x30CD,
0x30CE, 0x30CF, 0x30D2, 0x30D5, 0x30D8, 0x30DB, 0x30DE, 0x30DF,
0x30E0, 0x30E1, 0x30E2, 0x30E4, 0x30E6, 0x30E8, 0x30E9, 0x30EA,
0x30EB, 0x30EC, 0x30ED, 0x30EF, 0x30F0, 0x30F1, 0x30F2, 0x30F3]);
/** @private */
tlf_internal static function katakanaString(n:int):String
{ return createTableAlphaString(n,katakanaData); }
/** @private */
tlf_internal static const katakanaIrohaData:Vector.<int> = Vector.<int>([
0x30A4, 0x30ED, 0x30CF, 0x30CB, 0x30DB, 0x30D8, 0x30C8, 0x30C1,
0x30EA, 0x30CC, 0x30EB, 0x30F2, 0x30EF, 0x30AB, 0x30E8, 0x30BF,
0x30EC, 0x30BD, 0x30C4, 0x30CD, 0x30CA, 0x30E9, 0x30E0, 0x30A6,
0x30F0, 0x30CE, 0x30AA, 0x30AF, 0x30E4, 0x30DE, 0x30B1, 0x30D5,
0x30B3, 0x30A8, 0x30C6, 0x30A2, 0x30B5, 0x30AD, 0x30E6, 0x30E1,
0x30DF, 0x30B7, 0x30F1, 0x30D2, 0x30E2, 0x30BB, 0x30B9 ]);
/** @private */
tlf_internal static function katakanaIrohaString(n:int):String
{ return createTableAlphaString(n,katakanaIrohaData); }
/** @private */
tlf_internal static const lowerGreekData:Vector.<int> = Vector.<int>([
0x03B1, 0x03B2, 0x03B3, 0x03B4, 0x03B5, 0x03B6, 0x03B7, 0x03B8,
0x03B9, 0x03BA, 0x03BB, 0x03BC, 0x03BD, 0x03BE, 0x03BF, 0x03C0,
0x03C1, 0x03C3, 0x03C4, 0x03C5, 0x03C6, 0x03C7, 0x03C8, 0x03C9 ]);
/** @private */
tlf_internal static function lowerGreekString(n:int):String
{ return createTableAlphaString(n,lowerGreekData); }
/** @private */
tlf_internal static const upperGreekData:Vector.<int> = Vector.<int>([
0x0391, 0x0392, 0x0393, 0x0394, 0x0395, 0x0396, 0x0397, 0x0398,
0x0399, 0x039A, 0x039B, 0x039C, 0x039D, 0x039E, 0x039F, 0x03A0,
0x03A1, 0x03A3, 0x03A4, 0x03A5, 0x03A6, 0x03A7, 0x03A8, 0x03A9 ]);
/** @private */
tlf_internal static function upperGreekString(n:int):String
{ return createTableAlphaString(n,upperGreekData); }
/** @private */
tlf_internal static const algorithmicListStyles:Object = {
upperRoman:upperRomanString,
lowerRoman:lowerRomanString
}
/** @private */
tlf_internal static const numericListStyles:Object = {
arabicIndic:arabicIndicString,
bengali:bengaliString,
decimal:decimalString,
decimalLeadingZero:decimalLeadingZeroString,
devanagari:devanagariString,
gujarati:gujaratiString,
gurmukhi:gurmukhiString,
kannada:kannadaString,
persian:persianString,
thai:thaiString,
urdu:urduString
}
/** @private */
tlf_internal static const alphabeticListStyles:Object = {
upperAlpha:upperAlphaString,
lowerAlpha:lowerAlphaString,
cjkEarthlyBranch:cjkEarthlyBranchString,
cjkHeavenlyStem:cjkHeavenlyStemString,
hangul:hangulString,
hangulConstant:hangulConstantString,
hiragana:hiraganaString,
hiraganaIroha:hiraganaIrohaString,
katakana:katakanaString,
katakanaIroha:katakanaIrohaString,
lowerGreek:lowerGreekString,
lowerLatin:lowerLatinString,
upperGreek:upperGreekString,
upperLatin:upperLatinString
}
// they're all "." right now. could remove this till its needed
/** @private */
tlf_internal static const listSuffixes:Object = {
upperAlpha:"\u002E",
lowerAlpha:"\u002E",
upperRoman:"\u002E",
lowerRoman:"\u002E",
arabicIndic:"\u002E",
bengali:"\u002E",
decimal:"\u002E",
decimalLeadingZero:"\u002E",
devanagari:"\u002E",
gujarati:"\u002E",
gurmukhi:"\u002E",
kannada:"\u002E",
persian:"\u002E",
thai:"\u002E",
urdu:"\u002E",
cjkEarthlyBranch:"\u002E",
cjkHeavenlyStem:"\u002E",
hangul:"\u002E",
hangulConstant:"\u002E",
hiragana:"\u002E",
hiraganaIroha:"\u002E",
katakana:"\u002E",
katakanaIroha:"\u002E",
lowerGreek:"\u002E",
lowerLatin:"\u002E",
upperGreek:"\u002E",
upperLatin:"\u002E"
}
/** @private This function returns the string representing the list item's marker text */
tlf_internal function computeListItemText(child:ListItemElement,listMarkerFormat:IListMarkerFormat):String
{
CONFIG::debug { assert(child.parent == this,"computeListItemText: bad child"); }
var listStyleType:String;
var rslt:String;
if (listMarkerFormat.content && listMarkerFormat.content.hasOwnProperty("counters"))
{
// chapter style numbering
rslt = "";
listStyleType = listMarkerFormat.content.ordered; // may be null
var suffixOverride:String = listMarkerFormat.content.suffix; // may be null
var list:ListElement = this;
var childListMarkerFormat:IListMarkerFormat = listMarkerFormat;
for (;;)
{
rslt = list.computeListItemTextSpecified(child,childListMarkerFormat,listStyleType == null ? list.computedFormat.listStyleType : listStyleType,suffixOverride) + rslt;
// now look up
child = list.getParentByType(ListItemElement) as ListItemElement;
if (!child)
break;
list = child.parent as ListElement;
childListMarkerFormat = child.computedListMarkerFormat();
}
}
else
{
if (listMarkerFormat.content !== undefined)
{
if (listMarkerFormat.content == FormatValue.NONE)
listStyleType = ListStyleType.NONE;
else
{
CONFIG::debug { assert(listMarkerFormat.content.hasOwnProperty("counter"),"Bad ListMarkerFormat.content property"); };
listStyleType = listMarkerFormat.content.ordered;
}
}
if (listStyleType == null)
listStyleType = computedFormat.listStyleType;
rslt = computeListItemTextSpecified(child,listMarkerFormat,listStyleType,null);
}
var beforeContent:String = listMarkerFormat.beforeContent ? listMarkerFormat.beforeContent : "";
var afterContent:String = listMarkerFormat.afterContent ? listMarkerFormat.afterContent : "";
return beforeContent + rslt + afterContent;
}
/** @private - does the work with a known listStyleType and optional suffixOverride. */
tlf_internal function computeListItemTextSpecified(child:ListItemElement,listMarkerFormat:IListMarkerFormat,listStyleType:String,suffixOverride:String):String
{
var rslt:String;
var val:* = constantListStyles[listStyleType];
if (val !== undefined)
rslt = val as String;
else
{
CONFIG::debug { assert(listSuffixes[listStyleType] !== undefined,"missing suffix"); }
var n:int = child.getListItemNumber(listMarkerFormat);
var f:Function;
// look in the the styles objects
f = numericListStyles[listStyleType];
if (f != null)
{
rslt = n < 0 ? "\u002d" + f(-n) : f(n);
}
else if (n <= 0)
{
rslt = n == 0 ? "0" : "\u002d" + decimalString(-n);
}
else
{
f = alphabeticListStyles[listStyleType];
if (f != null)
rslt = f(n);
else
rslt = algorithmicListStyles[listStyleType](n);
}
if (suffixOverride != null)
rslt += suffixOverride;
else if (listMarkerFormat.suffix != Suffix.NONE)
rslt += listSuffixes[listStyleType];
}
return rslt;
}
/** @private */
tlf_internal function isNumberedList():Boolean
{ return constantListStyles[computedFormat.listStyleType] === undefined; }
}
}