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////////////////////////////////////////////////////////////////////////////////
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF licenses this file to You under the Apache License, Version 2.0
// (the "License"); you may not use this file except in compliance with
// the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
////////////////////////////////////////////////////////////////////////////////
package bxf.ui.inspectors
{
import flash.events.IEventDispatcher;
public interface IPropertiesEditor extends IEventDispatcher
{
/**An instance of an IPropertiesEditor can be cached and re-used across multiple instances of the same
object type. The 'reset()' function is called on an existing property editor when a different
instance of the component is selected. The intent is that any internal state related to a previous
editing session is removed and the editor is in a condition similar to it was upon initial
construction */
function reset():void;
function get properties():Object; // associative array of property IDs and their values.
function rebuildUI():void;
//function draw():void; // Use this for any custom drawing. Dynamic renderer needs it; dont' think anyone else does
}
}