| //////////////////////////////////////////////////////////////////////////////// |
| // |
| // Licensed to the Apache Software Foundation (ASF) under one or more |
| // contributor license agreements. See the NOTICE file distributed with |
| // this work for additional information regarding copyright ownership. |
| // The ASF licenses this file to You under the Apache License, Version 2.0 |
| // (the "License"); you may not use this file except in compliance with |
| // the License. You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| // |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| package mx.effects.easing |
| { |
| |
| /** |
| * The Exponential class defines three easing functions to implement |
| * motion with Flex effect classes, where the motion is defined by |
| * an exponentially decaying sine wave. |
| * |
| * For more information, see http://www.robertpenner.com/profmx. |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 9 |
| * @playerversion AIR 1.1 |
| * @productversion Flex 3 |
| */ |
| public class Exponential |
| { |
| include "../../core/Version.as"; |
| |
| //-------------------------------------------------------------------------- |
| // |
| // Class methods |
| // |
| //-------------------------------------------------------------------------- |
| |
| /** |
| * The <code>easeIn()</code> method starts motion slowly, |
| * and then accelerates motion as it executes. |
| * |
| * @param t Specifies time. |
| * |
| * @param b Specifies the initial position of a component. |
| * |
| * @param c Specifies the total change in position of the component. |
| * |
| * @param d Specifies the duration of the effect, in milliseconds. |
| * |
| * @return Number corresponding to the position of the component. |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 9 |
| * @playerversion AIR 1.1 |
| * @productversion Flex 3 |
| */ |
| public static function easeIn(t:Number, b:Number, |
| c:Number, d:Number):Number |
| { |
| return t == 0 ? b : c * Math.pow(2, 10 * (t / d - 1)) + b; |
| } |
| |
| /** |
| * The <code>easeOut()</code> method starts motion fast, |
| * and then decelerates motion as it executes. |
| * |
| * @param t Specifies time. |
| * |
| * @param b Specifies the initial position of a component. |
| * |
| * @param c Specifies the total change in position of the component. |
| * |
| * @param d Specifies the duration of the effect, in milliseconds. |
| * |
| * @return Number corresponding to the position of the component. |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 9 |
| * @playerversion AIR 1.1 |
| * @productversion Flex 3 |
| */ |
| public static function easeOut(t:Number, b:Number, |
| c:Number, d:Number):Number |
| { |
| return t == d ? b + c : c * (-Math.pow(2, -10 * t / d) + 1) + b; |
| } |
| |
| /** |
| * The <code>easeInOut()</code> method combines the motion |
| * of the <code>easeIn()</code> and <code>easeOut()</code> methods |
| * to start the motion slowly, accelerate motion, then decelerate. |
| * |
| * @param t Specifies time. |
| * |
| * @param b Specifies the initial position of a component. |
| * |
| * @param c Specifies the total change in position of the component. |
| * |
| * @param d Specifies the duration of the effect, in milliseconds. |
| * |
| * @return Number corresponding to the position of the component. |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 9 |
| * @playerversion AIR 1.1 |
| * @productversion Flex 3 |
| */ |
| public static function easeInOut(t:Number, b:Number, |
| c:Number, d:Number):Number |
| { |
| if (t == 0) |
| return b; |
| |
| if (t == d) |
| return b + c; |
| |
| if ((t /= d / 2) < 1) |
| return c / 2 * Math.pow(2, 10 * (t - 1)) + b; |
| |
| return c / 2 * (-Math.pow(2, -10 * --t) + 2) + b; |
| } |
| } |
| |
| } |