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/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package flash.tools.debugger.expression;
import java.util.HashSet;
import com.adobe.flash.compiler.internal.projects.ASCProject;
import com.adobe.flash.compiler.internal.tree.as.BinaryOperatorLogicalAndNode;
import com.adobe.flash.compiler.internal.tree.as.ExpressionNodeBase;
import com.adobe.flash.compiler.internal.workspaces.Workspace;
import com.adobe.flash.compiler.projects.ICompilerProject;
import com.adobe.flash.compiler.tree.ASTNodeID;
import com.adobe.flash.compiler.tree.as.IASNode;
import com.adobe.flash.compiler.tree.as.IExpressionNode;
import com.adobe.flash.compiler.workspaces.IWorkspace;
import flash.tools.debugger.PlayerDebugException;
/**
* A wrapper around an abstract syntax tree (AST) that was provided by the
* ActionScript Compiler (ASC), suitable for use by the debugger.
*
* When {@link #evaluate(Context)} is called, this will walk the AST and return
* a value. But please note that this class's implementation of expression
* evaluation should not be taken as a model of 100% perfect ActionScript
* evaluation. While this implementation handles all the cases the debugger is
* likely to run into, there are many edge cases that this class can't handle.
* For most cases where you need an on-the-fly expression evaluator, you would
* be better off using the code from the "esc" project.
*
* @author Mike Morearty
*/
class DebuggerExpression implements ValueExp {
private final static HashSet<ASTNodeID> ASSIGN_OPRATORS = new HashSet<ASTNodeID>();
static {
ASSIGN_OPRATORS.add(ASTNodeID.Op_AssignId);
ASSIGN_OPRATORS.add(ASTNodeID.Op_LeftShiftAssignID);
ASSIGN_OPRATORS.add(ASTNodeID.Op_RightShiftAssignID);
ASSIGN_OPRATORS.add(ASTNodeID.Op_UnsignedRightShiftAssignID);
ASSIGN_OPRATORS.add(ASTNodeID.Op_MultiplyAssignID);
ASSIGN_OPRATORS.add(ASTNodeID.Op_DivideAssignID);
ASSIGN_OPRATORS.add(ASTNodeID.Op_ModuloAssignID);
ASSIGN_OPRATORS.add(ASTNodeID.Op_BitwiseAndAssignID);
ASSIGN_OPRATORS.add(ASTNodeID.Op_BitwiseXorAssignID);
ASSIGN_OPRATORS.add(ASTNodeID.Op_BitwiseOrAssignID);
ASSIGN_OPRATORS.add(ASTNodeID.Op_AddAssignID);
ASSIGN_OPRATORS.add(ASTNodeID.Op_SubtractAssignID);
ASSIGN_OPRATORS.add(ASTNodeID.Op_LogicalAndAssignID);
ASSIGN_OPRATORS.add(ASTNodeID.Op_LogicalOrAssignID);
}
/**
* The AST representing the expression.
*/
private IASNode m_programNode;
/**
* @see #isLookupMembers()
*/
private boolean m_lookupMembers = false;
/**
* @return the AST representing the expression.
*/
public IASNode getProgramNode() {
return m_programNode;
}
/**
* Sets the AST representing the expression.
*/
public void setProgramNode(IASNode programNode) {
m_programNode = programNode;
}
/*
* @see flash.tools.debugger.expression.ValueExp#isLookupMembers()
*/
public boolean isLookupMembers() {
return m_lookupMembers;
}
/**
* @see #isLookupMembers()
*/
public void setLookupMembers(boolean value) {
m_lookupMembers = value;
}
/*
* @see flash.tools.debugger.expression.ValueExp#containsAssignment()
*/
public boolean containsAssignment() {
return containsAssignment(m_programNode);
}
/**
* @param containsAssignment
*/
private boolean containsAssignment(IASNode node) {
if (ASSIGN_OPRATORS.contains(node.getNodeID())) {
return true;
}
for (int i = 0; i < node.getChildCount(); i++) {
if (containsAssignment(node.getChild(i))) {
return true;
}
}
return false;
}
/*
* @see
* flash.tools.debugger.expression.ValueExp#evaluate(flash.tools.debugger
* .expression.Context)
*/
public Object evaluate(Context context) throws NumberFormatException,
NoSuchVariableException, PlayerFaultException, PlayerDebugException {
// assert m_cx.getScopeDepth() == 0;
// m_cx.pushScope(new ExpressionEvaluatorScope(context));
try {
IExpressionEvaluator eval = new DebuggerExpressionEvaluator();
DebuggerValue value = eval.evaluate(context, m_programNode);
if (isLookupMembers()) {
return context.lookupMembers(value.debuggerValue);
} else {
return value.debuggerValue;
}
} catch (Exception e) {
// e.printStackTrace();//TODO : ASC3 : remove
if (e.getCause() instanceof NumberFormatException) {
throw (NumberFormatException) e.getCause();
} else if (e.getCause() instanceof NoSuchVariableException) {
throw (NoSuchVariableException) e.getCause();
} else if (e.getCause() instanceof PlayerFaultException) {
throw (PlayerFaultException) e.getCause();
} else if (e.getCause() instanceof PlayerDebugException) {
throw (PlayerDebugException) e.getCause();
} else {
e.printStackTrace();
throw new PlayerDebugException(e.getLocalizedMessage());
}
} finally {
// m_cx.popScope();
}
}
}