| Apache Flex (Flex) |
| ================== |
| |
| Apache Flex is an application framework for easily building Flash-based applications |
| for mobile devices, the browser and desktop. |
| |
| For detailed information about Apache Flex please visit |
| http://flex.apache.org/ |
| |
| The Apache Flex Pixel Bender package contains Adobe Pixel Bender shaders used by the |
| Apache Flex SDK. |
| |
| To compile the shaders, run: |
| |
| ant -f pixelbender.xml |
| |
| While Apache Flex runs on a large set of platforms, the Adobe Pixel Bender |
| compiler used to compile the shaders is only supported on: |
| |
| Microsoft Windows |
| Mac OS X |
| |
| Getting the convenience packages for the Apache Flex Pixel Bender shaders. |
| ================================================ |
| |
| You can also get just the binaries from our website. These binaries do not |
| include the dependencies, so additional software may need to be downloaded and |
| installed. |
| |
| http://flex.apache.org/download-binaries.html |
| |
| |
| Getting the latest sources via git |
| ================================== |
| |
| Getting the source code is the recommended way to get Apache Flex. We also |
| offer an automated installer along with binary distributions on our website |
| at http://flex.apache.org/. |
| |
| You can always checkout the latest source via git using the following |
| command: |
| |
| git clone https://git-wip-us.apache.org/repos/asf/flex-sdk.git sdk |
| cd sdk |
| git checkout develop |
| |
| The above sequence actually checks out the entire Apache Flex SDK. The |
| Apache Flex Pixel Bender files are a subset of files from this repository. |
| |
| Building Apache Flex Pixel Bender Files |
| ========================= |
| |
| Apache Flex Pixel Bender files requires a build tool which must be installed |
| prior to building Flex. The build tools have a proprietary license. |
| |
| Install Prerequisites |
| --------------------- |
| |
| Before building the Apache Flex Pixel Bender files you must install the following |
| software and set the corresponding environment variables using absolute file paths. |
| Relative file paths will result in build errors. |
| |
| The environment variable PIXELBENDER_HOME can also be set in the property file |
| called env.properties. See the env-template.properties file for instructions. |
| |
| The Adobe Pixel Bender Toolkit is needed to build these files. You may also |
| need to set the JAVA_HOME and ANT_HOME environment variables as described below. |
| |
| ================================================================================== |
| SOFTWARE ENVIRONMENT VARIABLE (absolute paths) |
| ================================================================================== |
| |
| Java SDK 1.6 or greater (*1) JAVA_HOME |
| (for Java 1.7 see note at (*2)) |
| |
| Ant 1.7.1 or greater (*1) ANT_HOME |
| (for Java 1.7 see note at (*2)) |
| |
| Adobe Pixel Bender Toolkit (*5) PIXELBENDER_HOME |
| |
| ================================================================================== |
| |
| *1) The bin directories for ANT_HOME and JAVA_HOME should be added to your PATH. |
| |
| On Windows, set PATH to |
| |
| PATH=%PATH%;%ANT_HOME%\bin;%JAVA_HOME%\bin |
| |
| On the Mac (bash), set PATH to |
| |
| export PATH="$PATH:$ANT_HOME/bin:$JAVA_HOME/bin" |
| |
| There is no Adobe Pixel Bender compiler for Linux. |
| |
| *2) If you are using Java SDK 1.7 or greater on a Mac you must use Ant 1.8 or |
| greater. If you use Java 1.7 with Ant 1.7, ant reports the java version as 1.6 |
| so the JVM args for the data model (-d32/-d64) will not be set correctly and |
| you will get compile errors. |
| |
| |
| *3) The Adobe Pixel Bender Toolkit for Windows can be downloaded from: |
| http://www.adobe.com/go/pixelbender_toolkit_zip/ |
| |
| The Adobe Pixel Bender Toolkit for Mac can be downloaded from: |
| http://www.adobe.com/go/pixelbender_toolkit_dmg/ |
| |
| Download the Adobe Pixel Bender Toolkit for your platform and install or unzip |
| it. |
| On Windows and Mac Set PIXELBENDER_HOME to the absolute path of the Adobe Pixel |
| Bender Toolkit directory. |
| |
| |
| Using the Binary Distribution |
| ----------------------------- |
| |
| The binary distribution should be usable as-is and not require building. The |
| binary distribution is used in a build of the main Flex SDK build script. To |
| set the Flex SDK build to use a binary distribution, run the main Flex SDK |
| build.xml's main target and set -Dpixelbender.url=<path to folder containing |
| binary distribution> or set pixelbender.url in a local.properties file. |
| |
| |
| Building the Source in the Source Distribution |
| ---------------------------------------------- |
| |
| To build the source, run: |
| |
| ant -f pixelbender.xml |
| |
| To clean the build of the compiled PBJ files use: |
| |
| ant -f pixelbender.xml clean |
| |
| To use the PBJ files in an Flex SDK build run: |
| |
| ant -f pixelbender.xml copy-to-flex-sdk |
| |
| The above will copy the PBJ files to the appropriate places in the folder |
| specified by the environment variable FLEX_HOME which may also be |
| specified on the command line or in a local.properties file as: |
| |
| ant -f pixelbender.xml -DFLEX_HOME=<path to Flex SDK> copy-to-flex-sdk |
| |
| The presence of the PBJ files in the Flex SDK folders will prevent the Flex |
| SDK from downloading a binary distribution to access those PBJ files. |
| |
| Note for Release Managers: To generate a source distribution package and a |
| binary distribution package use the main Flex SDK build.xml as follows |
| |
| ant release-pixelbender |
| |
| The packages can be found in the "out" subdirectory. |
| |
| To get a brief listing of all the targets type |
| |
| ant -projecthelp |
| |
| |
| Thanks for using Apache Flex. Enjoy! |
| |
| The Apache Flex Project |
| <http://flex.apache.org> |