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##
## Licensed to the Apache Software Foundation (ASF) under one or more
## contributor license agreements. See the NOTICE file distributed with
## this work for additional information regarding copyright ownership.
## The ASF licenses this file to You under the Apache License, Version 2.0
## (the "License"); you may not use this file except in compliance with
## the License. You may obtain a copy of the License at
##
## http://www.apache.org/licenses/LICENSE-2.0
##
## Unless required by applicable law or agreed to in writing, software
## distributed under the License is distributed on an "AS IS" BASIS,
## WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
## See the License for the specific language governing permissions and
## limitations under the License.
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# If you choose to use this file, rename it to env.properties and uncomment the
# properties you wish to set.
# For each of
#
# AIR_HOME
# FLASHPLAYER_DEBUGGER
# PLAYERGLOBAL_HOME
# PIXELBENDER_HOME
# ADOBE_EXTENSION_MANAGER
#
# you need to set an environment variable with that name or set the property here
# prefixed with "env.". If a property is set in this file, and the corresponding
# environment variable is also set, the property set here takes precedence over the
# corresponding environment variable.
#
# Use absolute file paths.
#
# This is a Java property file. On Windows if you use the '\' file
# separator you must use "\\", but not escape spaces, for example,
#
# env.FLASHPLAYER_DEBUGGER=z:\\tools\\player\\flashplayer_11_sa_debug_32bit.exe
# or
# env.PIXELBENDER_HOME=C:\\Program Files (x86)\\Adobe\\Adobe Utilities - CS5\\Pixel Bender Toolkit 2
#
# See the README file for more information about the different variables.
#
# Set this to the directory that contains the unzipped Adobe AIR SDK for your
# platform.
#
#env.AIR_HOME=
#
# Set this to absolute path that contains the Adobe Flash Player content debugger
# for your platform.
#
#env.FLASHPLAYER_DEBUGGER=
#
# PLAYERGLOBAL_HOME is a directory which contains one or more subdirectories.
# The name of each subdirectory corresponds to a supported target player version and
# in each of the subdirectories is the playerglobal.swc that corresponds to that target
# player. The default
#
# For this sample directory structure, set PLAYERGLOBAL_HOME to the full path of the
# player directory.
#
# - player (dir)
# - 11.1 (dir)
# playerglobal.swc (file)
#
#env.PLAYERGLOBAL_HOME=
#
# Set this to the directory that contains the Adobe Pixel Bender Toolkit
# for your platform.
#
# On Windows (32-bit), if installed to the default location, the setting would be
# env.PIXELBENDER_HOME=C:\\Program Files\\Adobe\\Adobe Utilities - CS5\\Pixel Bender Toolkit 2
#
# or on a 64-bit version of Windows
# env.PIXELBENDER_HOME=C:\\Program Files (x86)\\Adobe\\Adobe Utilities - CS5\\Pixel Bender Toolkit 2
#
# Note: the folder "Program Files" (or "Program Files (x86)") might have a different name
# depending on the language of your Windows installation.
#
# On Mac, if installed to the default location, the setting would be
# env.PIXELBENDER_HOME=/Applications/Utilities/Adobe Utilities-CS5.localized/Pixel Bender Toolkit 2/
#
#env.PIXELBENDER_HOME=
#
# Set this to the file that contains the Adobe Extension Manager CS5
# for your platform. This is optional and is only required for those
# who need flash integration in order to build the MXP for the flash integration kit.
#
# On Windows (32-bit), if installed to the default location, the setting would be
# env.ADOBE_EXTENSION_MANAGER=C:\\Program Files\\Adobe\\Adobe Extension Manager CS5\\Adobe Extension Manager CS5.exe
#
# or on a 64-bit version of Windows
# env.ADOBE_EXTENSION_MANAGER=C:\\Program Files (x86)\\Adobe\\Adobe Extension Manager CS5\\Adobe Extension Manager CS5.exe
#
# Note: the folder "Program Files" (or "Program Files (x86)") might have a different name
# depending on the language of your Windows installation.
#
# On Mac, if installed to the default location, the setting would be
# env.ADOBE_EXTENSION_MANAGER=/Applications/Adobe Extension Manager CS5/Adobe Extension Manager CS5.app/Contents/MacOS/Adobe Extension Manager CS5
#
#env.ADOBE_EXTENSION_MANAGER=