blob: 268c2838f37938c5561305f63eb29c03e6231df8 [file] [log] [blame]
/* Graph JavaScript framework, version 0.0.1
* (c) 2006 Aslak Hellesoy <aslak.hellesoy@gmail.com>
* (c) 2006 Dave Hoover <dave.hoover@gmail.com>
*
* Ported from Graph::Layouter::Spring in
* http://search.cpan.org/~pasky/Graph-Layderer-0.02/
* The algorithm is based on a spring-style layouter of a Java-based social
* network tracker PieSpy written by Paul Mutton E<lt>paul@jibble.orgE<gt>.
*
* Adopted by Philipp Strathausen <strathausen@gmail.com> to support Raphael JS
* for rendering, dragging and much more. See http://blog.ameisenbar.de
*
* Graph is freely distributable under the terms of an MIT-style license.
* For details, see the Graph web site: http://dev.buildpatternd.com/trac
*
* Links:
*
* Demo of the original applet:
* http://redsquirrel.com/dave/work/webdep/
*
* Mirrored original source code at snipplr:
* http://snipplr.com/view/1950/graph-javascript-framework-version-001/
*
* Original usage example:
* http://ajaxian.com/archives/new-javascriptcanvas-graph-library
*
/*--------------------------------------------------------------------------*/
/*
* Graph
*/
var Graph = function() {
this.nodes = [];
this.edges = [];
};
Graph.prototype = {
addNode: function(id, content) {
/* testing if node is already existing in the graph */
var new_node = this.nodes[id];
if(new_node == undefined) {
new_node = new Graph.Node(id, content||{"id":id});
this.nodes[id] = new_node;
this.nodes.push(new_node); // TODO get rid of the array
}
return new_node;
},
addEdge: function(source, target, style) {
var s = this.addNode(source);
var t = this.addNode(target);
var color;
var colorbg;
var directed;
if(style) { color = style.color; colorbg = style.colorbg; directed = style.directed }
var edge = { source: s, target: t, color: color, colorbg: colorbg, directed: directed };
this.edges.push(edge);
}
};
/*
* Node
*/
Graph.Node = function(id, value){
this.id = id;
this.content = value;
};
Graph.Node.prototype = {
};
Graph.Renderer = {};
Graph.Renderer.Raphael = function(element, graph, width, height) {
this.width = width||400;
this.height = height||400;
var selfRef = this;
this.r = Raphael(element, this.width, this.height);
this.radius = 40; /* max dimension of a node */
this.graph = graph;
this.mouse_in = false;
/*
* Dragging
*/
this.isDrag = false;
this.dragger = function (e) {
this.dx = e.clientX;
this.dy = e.clientY;
selfRef.isDrag = this;
this.animate({"fill-opacity": .2}, 500);
e.preventDefault && e.preventDefault();
};
document.onmousemove = function (e) {
e = e || window.event;
if (selfRef.isDrag) {
var newX = e.clientX - selfRef.isDrag.dx + (selfRef.isDrag.attrs.cx == null ? (selfRef.isDrag.attrs.x + selfRef.isDrag.attrs.width / 2) : selfRef.isDrag.attrs.cx);
var newY = e.clientY - selfRef.isDrag.dy + (selfRef.isDrag.attrs.cy == null ? (selfRef.isDrag.attrs.y + selfRef.isDrag.attrs.height / 2) : selfRef.isDrag.attrs.cy);
/* prevent shapes from being dragged out of the canvas */
var clientX = e.clientX - (newX < 20 ? newX - 20 : newX > selfRef.width - 20 ? newX - selfRef.width + 20 : 0);
var clientY = e.clientY - (newY < 20 ? newY - 20 : newY > selfRef.height - 20 ? newY - selfRef.height + 20 : 0);
selfRef.isDrag.translate(clientX - selfRef.isDrag.dx, clientY - selfRef.isDrag.dy);
selfRef.isDrag.label.translate(clientX - selfRef.isDrag.dx, clientY - selfRef.isDrag.dy);
for (var i in selfRef.graph.edges) {
selfRef.graph.edges[i].connection.draw();
}
//selfRef.r.safari();
selfRef.isDrag.dx = clientX;
selfRef.isDrag.dy = clientY;
}
};
document.onmouseup = function () {
selfRef.isDrag && selfRef.isDrag.animate({"fill-opacity": 0}, 500);
selfRef.isDrag = false;
};
};
/*
* Renderer using RaphaelJS
*/
Graph.Renderer.Raphael.prototype = {
translate: function(point) {
return [
(point[0] - this.graph.layoutMinX) * this.factorX + this.radius,
(point[1] - this.graph.layoutMinY) * this.factorY + this.radius
];
},
rotate: function(point, length, angle) {
var dx = length * Math.cos(angle);
var dy = length * Math.sin(angle);
return [point[0]+dx, point[1]+dy];
},
draw: function() {
this.factorX = (width - 2 * this.radius) / (this.graph.layoutMaxX - this.graph.layoutMinX);
this.factorY = (height - 2 * this.radius) / (this.graph.layoutMaxY - this.graph.layoutMinY);
for (var i = 0; i < this.graph.nodes.length; i++) {
this.drawNode(this.graph.nodes[i]);
}
for (var i = 0; i < this.graph.edges.length; i++) {
this.drawEdge(this.graph.edges[i]);
}
},
drawNode: function(node) {
var point = this.translate([node.layoutPosX, node.layoutPosY]);
node.point = point;
/* if node has already been drawn, move the nodes */
if(node.shape) {
// console.log(node.shape.attrs );
var opoint = [ node.shape.attrs.cx || node.shape.attrs.x + node.shape.attrs.width / 2 , node.shape.attrs.cy || node.shape.attrs.y + node.shape.attrs.height / 2 + 15 ];
node.shape.translate(point[0]-opoint[0], point[1]-opoint[1]);
node.shape.label.translate(point[0]-opoint[0], point[1]-opoint[1]);
this.r.safari();
return;
}
var shape;
if(node.content.getShape) {
shape = node.content.getShape(this.r, point[0], point[1]);
shape.attr({"fill-opacity": 0});
} else {
shape = this.r.ellipse(point[0], point[1], 30, 20);
var color = Raphael.getColor();
shape.attr({fill: color, stroke: color, "fill-opacity": 0, "stroke-width": 2})
}
shape.mousedown(this.dragger);
shape.node.style.cursor = "move";
shape.label = this.r.text(point[0], point[1] + 30, node.content.label || node.id); // Beware: operator || also considers values like -1, 0, ...
node.shape = shape;
},
drawEdge: function(edge) {
/* if edge already has been drawn, only refresh the edge */
edge.connection && edge.connection.draw();
if(!edge.connection)
edge.connection = this.r.connection(edge.source.shape, edge.target.shape, { fg: edge.color, bg: edge.colorbg, directed: edge.directed });
}
};
Graph.Layout = {};
Graph.Layout.Spring = function(graph) {
this.graph = graph;
this.iterations = 500;
this.maxRepulsiveForceDistance = 6;
this.k = 2;
this.c = 0.01;
this.maxVertexMovement = 0.5;
};
Graph.Layout.Spring.prototype = {
layout: function() {
this.layoutPrepare();
for (var i = 0; i < this.iterations; i++) {
this.layoutIteration();
}
this.layoutCalcBounds();
},
layoutPrepare: function() {
for (var i = 0; i < this.graph.nodes.length; i++) {
var node = this.graph.nodes[i];
node.layoutPosX = 0;
node.layoutPosY = 0;
node.layoutForceX = 0;
node.layoutForceY = 0;
}
},
layoutCalcBounds: function() {
var minx = Infinity, maxx = -Infinity, miny = Infinity, maxy = -Infinity;
for (var i = 0; i < this.graph.nodes.length; i++) {
var x = this.graph.nodes[i].layoutPosX;
var y = this.graph.nodes[i].layoutPosY;
if(x > maxx) maxx = x;
if(x < minx) minx = x;
if(y > maxy) maxy = y;
if(y < miny) miny = y;
}
this.graph.layoutMinX = minx;
this.graph.layoutMaxX = maxx;
this.graph.layoutMinY = miny;
this.graph.layoutMaxY = maxy;
},
layoutIteration: function() {
// Forces on nodes due to node-node repulsions
for (var i = 0; i < this.graph.nodes.length; i++) {
var node1 = this.graph.nodes[i];
for (var j = i + 1; j < this.graph.nodes.length; j++) {
var node2 = this.graph.nodes[j];
this.layoutRepulsive(node1, node2);
}
}
// Forces on nodes due to edge attractions
for (var i = 0; i < this.graph.edges.length; i++) {
var edge = this.graph.edges[i];
this.layoutAttractive(edge);
}
// Move by the given force
for (var i = 0; i < this.graph.nodes.length; i++) {
var node = this.graph.nodes[i];
var xmove = this.c * node.layoutForceX;
var ymove = this.c * node.layoutForceY;
var max = this.maxVertexMovement;
if(xmove > max) xmove = max;
if(xmove < -max) xmove = -max;
if(ymove > max) ymove = max;
if(ymove < -max) ymove = -max;
node.layoutPosX += xmove;
node.layoutPosY += ymove;
node.layoutForceX = 0;
node.layoutForceY = 0;
}
},
layoutRepulsive: function(node1, node2) {
var dx = node2.layoutPosX - node1.layoutPosX;
var dy = node2.layoutPosY - node1.layoutPosY;
var d2 = dx * dx + dy * dy;
if(d2 < 0.01) {
dx = 0.1 * Math.random() + 0.1;
dy = 0.1 * Math.random() + 0.1;
var d2 = dx * dx + dy * dy;
}
var d = Math.sqrt(d2);
if(d < this.maxRepulsiveForceDistance) {
var repulsiveForce = this.k * this.k / d;
node2.layoutForceX += repulsiveForce * dx / d;
node2.layoutForceY += repulsiveForce * dy / d;
node1.layoutForceX -= repulsiveForce * dx / d;
node1.layoutForceY -= repulsiveForce * dy / d;
}
},
layoutAttractive: function(edge) {
var node1 = edge.source;
var node2 = edge.target;
var dx = node2.layoutPosX - node1.layoutPosX;
var dy = node2.layoutPosY - node1.layoutPosY;
var d2 = dx * dx + dy * dy;
if(d2 < 0.01) {
dx = 0.1 * Math.random() + 0.1;
dy = 0.1 * Math.random() + 0.1;
var d2 = dx * dx + dy * dy;
}
var d = Math.sqrt(d2);
if(d > this.maxRepulsiveForceDistance) {
d = this.maxRepulsiveForceDistance;
d2 = d * d;
}
var attractiveForce = (d2 - this.k * this.k) / this.k;
if(edge.weight == undefined || edge.weight < 1) edge.weight = 1;
attractiveForce *= Math.log(edge.weight) * 0.5 + 1;
node2.layoutForceX -= attractiveForce * dx / d;
node2.layoutForceY -= attractiveForce * dy / d;
node1.layoutForceX += attractiveForce * dx / d;
node1.layoutForceY += attractiveForce * dy / d;
}
};