| Name | Size | Description |
|---|---|---|
| Magic Code | 9 bytes | Default: EventMesh |
| Protocol Version | 4 bytes | Default: 0000 |
| Message Size | 4 bytes | The total length of the message |
| Header Size | 4 bytes | The length of the message header |
| Message Body | The content of the message |
The Package class in the Package.java file is the TCP message object used in business logic layer. The class contains the header and body fields.
public class Package { private Header header; private Object body; } public class Header { private Command cmd; private int code; private String msg; private String seq; }
header field): The cmd field in the Header class specifies the different types of messages.body field): The type of the message body should be defined based on cmd field in the Header class.| Command | Type of Body |
|---|---|
| HEARTBEAT_REQUEST, HEARTBEAT_RESPONSE, HELLO_RESPONSE, CLIENT_GOODBYE_REQUEST, CLIENT_GOODBYE_RESPONSE, SERVER_GOODBYE_REQUEST, SERVER_GOODBYE_RESPONSE, LISTEN_REQUEST, LISTEN_RESPONSE, UNSUBSCRIBE_REQUEST, SUBSCRIBE_RESPONSE, UNSUBSCRIBE_RESPONSE, ASYNC_MESSAGE_TO_SERVER_ACK, BROADCAST_MESSAGE_TO_SERVER_ACK | N/A |
| HELLO_REQUEST | UserAgent |
| SUBSCRIBE_REQUEST | Subscription |
| REQUEST_TO_SERVER, REQUEST_TO_CLIENT, RESPONSE_TO_SERVER, RESPONSE_TO_CLIENT, ASYNC_MESSAGE_TO_SERVER, ASYNC_MESSAGE_TO_CLIENT, BROADCAST_MESSAGE_TO_SERVER, BROADCAST_MESSAGE_TO_CLIENT, ASYNC_MESSAGE_TO_CLIENT_ACK, BROADCAST_MESSAGE_TO_CLIENT_ACK, RESPONSE_TO_CLIENT_ACK, REQUEST_TO_CLIENT_ACK | OpenMessage |
| REDIRECT_TO_CLIENT | RedirectInfo |
public enum Command { // Heartbeat HEARTBEAT_REQUEST(0), // Client send heartbeat request to server HEARTBEAT_RESPONSE(1), // Server reply heartbeat response to client // Hello HELLO_REQUEST(2), // Client send connect request to server HELLO_RESPONSE(3), // Server reply connect response to client // Disconncet CLIENT_GOODBYE_REQUEST(4), // Client send disconnect request to server CLIENT_GOODBYE_RESPONSE(5), // Server reply disconnect response to client SERVER_GOODBYE_REQUEST(6), // Server send disconncet request to client SERVER_GOODBYE_RESPONSE(7), // Client reply disconnect response to server // Subscribe and UnSubscribe SUBSCRIBE_REQUEST(8), // Slient send subscribe request to server SUBSCRIBE_RESPONSE(9), // Server reply subscribe response to client UNSUBSCRIBE_REQUEST(10), // Client send unsubscribe request to server UNSUBSCRIBE_RESPONSE(11), // Server reply unsubscribe response to client // Listen LISTEN_REQUEST(12), // Client send listen request to server LISTEN_RESPONSE(13), // Server reply listen response to client // Send sync message REQUEST_TO_SERVER(14), // Client (Producer) send sync message to server REQUEST_TO_CLIENT(15), // Server push sync message to client(Consumer) REQUEST_TO_CLIENT_ACK(16), // Client (Consumer) send ack of sync message to server RESPONSE_TO_SERVER(17), // Client (Consumer) send reply message to server RESPONSE_TO_CLIENT(18), // Server push reply message to client(Producer) RESPONSE_TO_CLIENT_ACK(19), // Client (Producer) send acknowledgement of reply message to server // Send async message ASYNC_MESSAGE_TO_SERVER(20), // Client send async msg to server ASYNC_MESSAGE_TO_SERVER_ACK(21), // Server reply ack of async msg to client ASYNC_MESSAGE_TO_CLIENT(22), // Server push async msg to client ASYNC_MESSAGE_TO_CLIENT_ACK(23), // Client reply ack of async msg to server // Send broadcast message BROADCAST_MESSAGE_TO_SERVER(24), // Client send broadcast msg to server BROADCAST_MESSAGE_TO_SERVER_ACK(25), // Server reply ack of broadcast msg to client BROADCAST_MESSAGE_TO_CLIENT(26), // Server push broadcast msg to client BROADCAST_MESSAGE_TO_CLIENT_ACK(27), // Client reply ack of broadcast msg to server // Redirect REDIRECT_TO_CLIENT(30), // Server send redirect instruction to client }
| Scene | Client Request | Server Response |
|---|---|---|
| Hello | HELLO_REQUEST | HELLO_RESPONSE |
| Heartbeat | HEARTBEAT_REQUEST | HEARTBEAT_RESPONSE |
| Subscribe | SUBSCRIBE_REQUEST | SUBSCRIBE_RESPONSE |
| Unsubscribe | UNSUBSCRIBE_REQUEST | UNSUBSCRIBE_RESPONSE |
| Listen | LISTEN_REQUEST | LISTEN_RESPONSE |
| Send sync message | REQUEST_TO_SERVER | RESPONSE_TO_CLIENT |
| Send the response of sync message | RESPONSE_TO_SERVER | N/A |
| Send async message | ASYNC_MESSAGE_TO_SERVER | ASYNC_MESSAGE_TO_SERVER_ACK |
| Send broadcast message | BROADCAST_MESSAGE_TO_SERVER | BROADCAST_MESSAGE_TO_SERVER_ACK |
| Client start to disconnect | CLIENT_GOODBYE_REQUEST | CLIENT_GOODBYE_RESPONSE |
| Scene | Server Request | Client Response | Remark |
|---|---|---|---|
| Push sync message to client | REQUEST_TO_CLIENT | REQUEST_TO_CLIENT_ACK | |
| Push the response message of sync message to client | RESPONSE_TO_CLIENT | RESPONSE_TO_CLIENT_ACK | |
| Push async message to client | ASYNC_MESSAGE_TO_CLIENT | ASYNC_MESSAGE_TO_CLIENT_ACK | |
| Push broadcast message to client | BROADCAST_MESSAGE_TO_CLIENT | BROADCAST_MESSAGE_TO_CLIENT_ACK | |
| Server start to disconnect | SERVER_GOODBYE_REQUEST | -- | |
| Server send redirect | REDIRECT_TO_CLIENT | -- |
The EventMeshMessage class in the EventMeshMessage.java file is the HTTP message definition of EventMesh Runtime.
public class EventMeshMessage { private String bizSeqNo; private String uniqueId; private String topic; private String content; private Map<String, String> prop; private final long createTime = System.currentTimeMillis(); }
| Key | Description |
|---|---|
| Env | Enviroment of Client |
| Region | Region of Client |
| Idc | IDC of Client |
| Dcn | DCN of Client |
| Sys | Subsystem ID of Client |
| Pid | Client Process ID |
| Ip | Client Ip |
| Username | Client username |
| Passwd | Client password |
| Version | Protocol version |
| Language | Develop language |
| Code | Request Code |
| Key | Description |
|---|---|
clientType | ClientType.PUB for Producer, ClientType.SUB for Consumer |
heartbeatEntities | Topic, URL, etc. |
The request header of the Subscribe message is identical to the request header of the Heartbeat message.
| Key | Description |
|---|---|
topic | The topic that the client requested to subscribe to |
url | The callback URL of the client |
The request header of the Unsubscribe message is identical to the request header of the Heartbeat message.
The request body of the Unsubscribe message is identical to the request body of the Subscribe message.
The request header of the Send Async message is identical to the request header of the Heartbeat message.
| Key | Description |
|---|---|
topic | Topic of the message |
content | The content of the message |
ttl | The time-to-live of the message |
bizSeqNo | The biz sequence number of the message |
uniqueId | The unique ID of the message |
| Scene | Client Request | Server Response | Remark |
|---|---|---|---|
| Heartbeat | HEARTBEAT(203) | SUCCESS(0) or EVENTMESH_HEARTBEAT_ERROR(19) | |
| Subscribe | SUBSCRIBE(206) | SUCCESS(0) or EVENTMESH_SUBSCRIBE_ERROR(17) | |
| Unsubscribe | UNSUBSCRIBE(207) | SUCCESS(0) or EVENTMESH_UNSUBSCRIBE_ERROR(18) | |
| Send async message | MSG_SEND_ASYNC(104) | SUCCESS(0) or EVENTMESH_SEND_ASYNC_MSG_ERR(14) |
| Scene | Client Request | Server Response | Remark |
|---|---|---|---|
| Push async message to the client | HTTP_PUSH_CLIENT_ASYNC(105) | retCode | The push is successful if the retCode is 0 |
The eventmesh-protocol-gprc module contains the protobuf definition file of the EventMesh client. The gradle build command generates the gRPC codes, which are located in /build/generated/source/proto/main. The generated gRPC codes are used in eventmesh-sdk-java module.
The message data model used by publish(), requestReply() and broadcast() APIs is defined as:
message RequestHeader { string env = 1; string region = 2; string idc = 3; string ip = 4; string pid = 5; string sys = 6; string username = 7; string password = 8; string language = 9; string protocolType = 10; string protocolVersion = 11; string protocolDesc = 12; } message SimpleMessage { RequestHeader header = 1; string producerGroup = 2; string topic = 3; string content = 4; string ttl = 5; string uniqueId = 6; string seqNum = 7; string tag = 8; map<string, string> properties = 9; } message BatchMessage { RequestHeader header = 1; string producerGroup = 2; string topic = 3; message MessageItem { string content = 1; string ttl = 2; string uniqueId = 3; string seqNum = 4; string tag = 5; map<string, string> properties = 6; } repeated MessageItem messageItem = 4; } message Response { string respCode = 1; string respMsg = 2; string respTime = 3; }
The subscription data model used by subscribe() and unsubscribe() APIs is defined as:
message Subscription { RequestHeader header = 1; string consumerGroup = 2; message SubscriptionItem { enum SubscriptionMode { CLUSTERING = 0; BROADCASTING = 1; } enum SubscriptionType { ASYNC = 0; SYNC = 1; } string topic = 1; SubscriptionMode mode = 2; SubscriptionType type = 3; } repeated SubscriptionItem subscriptionItems = 3; string url = 4; }
The heartbeat data model used by the heartbeat() API is defined as:
message Heartbeat { enum ClientType { PUB = 0; SUB = 1; } RequestHeader header = 1; ClientType clientType = 2; string producerGroup = 3; string consumerGroup = 4; message HeartbeatItem { string topic = 1; string url = 2; } repeated HeartbeatItem heartbeatItems = 5; }
service PublisherService { // Async event publish rpc publish(SimpleMessage) returns (Response); // Sync event publish rpc requestReply(SimpleMessage) returns (Response); // Batch event publish rpc batchPublish(BatchMessage) returns (Response); }
service ConsumerService { // The subscribed event will be delivered by invoking the webhook url in the Subscription rpc subscribe(Subscription) returns (Response); // The subscribed event will be delivered through stream of Message rpc subscribeStream(Subscription) returns (stream SimpleMessage); rpc unsubscribe(Subscription) returns (Response); }
service HeartbeatService { rpc heartbeat(Heartbeat) returns (Response); }