| /* |
| title: Wave Animation |
| category: graphic |
| titleCN: |
| difficulty: 10 |
| videoStart: 1000 |
| videoEnd: 5000 |
| shotWidth: 1000 |
| */ |
| |
| let noise = getNoiseHelper(); |
| |
| let config = (app.config = { |
| frequency: 500, |
| offsetX: 0, |
| offsetY: 100, |
| |
| minSize: 5, |
| maxSize: 22, |
| |
| duration: 4000, |
| |
| color0: '#fff', |
| color1: '#000', |
| backgroundColor: '#fff', |
| |
| onChange() { |
| myChart.setOption({ |
| backgroundColor: config.backgroundColor, |
| graphic: { |
| elements: createElements() |
| } |
| }); |
| } |
| }); |
| |
| noise.seed(Math.random()); |
| |
| function createElements() { |
| const elements = []; |
| for (let x = 20; x < myChart.getWidth(); x += 40) { |
| for (let y = 20; y < myChart.getHeight(); y += 40) { |
| const rand = noise.perlin2( |
| x / config.frequency + config.offsetX, |
| y / config.frequency + config.offsetY |
| ); |
| elements.push({ |
| type: 'circle', |
| x, |
| y, |
| style: { |
| fill: config.color1 |
| }, |
| shape: { |
| r: config.maxSize |
| }, |
| keyframeAnimation: { |
| duration: config.duration, |
| loop: true, |
| delay: (rand - 1) * 4000, |
| keyframes: [ |
| { |
| percent: 0.5, |
| easing: 'sinusoidalInOut', |
| style: { |
| fill: config.color0 |
| }, |
| scaleX: config.minSize / config.maxSize, |
| scaleY: config.minSize / config.maxSize |
| }, |
| { |
| percent: 1, |
| easing: 'sinusoidalInOut', |
| style: { |
| fill: config.color1 |
| }, |
| scaleX: 1, |
| scaleY: 1 |
| } |
| ] |
| } |
| }); |
| } |
| } |
| return elements; |
| } |
| |
| option = { |
| backgroundColor: config.backgroundColor, |
| graphic: { |
| elements: createElements() |
| } |
| }; |
| |
| app.configParameters = { |
| frequency: { min: 10, max: 1000 }, |
| offsetX: { min: 0, max: 1000 }, |
| offsetY: { min: 0, max: 1000 }, |
| minSize: { min: 0, max: 100 }, |
| maxSize: { min: 0, max: 100 }, |
| duration: { min: 100, max: 100000 } |
| }; |
| |
| /////////////////////////////////////////////////////////////////////////// |
| // Simplex and perlin noise helper from https://github.com/josephg/noisejs |
| /////////////////////////////////////////////////////////////////////////// |
| |
| function getNoiseHelper() { |
| class Grad { |
| constructor(x, y, z) { |
| this.x = x; |
| this.y = y; |
| this.z = z; |
| } |
| |
| dot2(x, y) { |
| return this.x * x + this.y * y; |
| } |
| |
| dot3(x, y, z) { |
| return this.x * x + this.y * y + this.z * z; |
| } |
| } |
| |
| const grad3 = [ |
| new Grad(1, 1, 0), |
| new Grad(-1, 1, 0), |
| new Grad(1, -1, 0), |
| new Grad(-1, -1, 0), |
| new Grad(1, 0, 1), |
| new Grad(-1, 0, 1), |
| new Grad(1, 0, -1), |
| new Grad(-1, 0, -1), |
| new Grad(0, 1, 1), |
| new Grad(0, -1, 1), |
| new Grad(0, 1, -1), |
| new Grad(0, -1, -1) |
| ]; |
| const p = [ |
| 151, 160, 137, 91, 90, 15, 131, 13, 201, 95, 96, 53, 194, 233, 7, 225, 140, |
| 36, 103, 30, 69, 142, 8, 99, 37, 240, 21, 10, 23, 190, 6, 148, 247, 120, |
| 234, 75, 0, 26, 197, 62, 94, 252, 219, 203, 117, 35, 11, 32, 57, 177, 33, |
| 88, 237, 149, 56, 87, 174, 20, 125, 136, 171, 168, 68, 175, 74, 165, 71, |
| 134, 139, 48, 27, 166, 77, 146, 158, 231, 83, 111, 229, 122, 60, 211, 133, |
| 230, 220, 105, 92, 41, 55, 46, 245, 40, 244, 102, 143, 54, 65, 25, 63, 161, |
| 1, 216, 80, 73, 209, 76, 132, 187, 208, 89, 18, 169, 200, 196, 135, 130, |
| 116, 188, 159, 86, 164, 100, 109, 198, 173, 186, 3, 64, 52, 217, 226, 250, |
| 124, 123, 5, 202, 38, 147, 118, 126, 255, 82, 85, 212, 207, 206, 59, 227, |
| 47, 16, 58, 17, 182, 189, 28, 42, 223, 183, 170, 213, 119, 248, 152, 2, 44, |
| 154, 163, 70, 221, 153, 101, 155, 167, 43, 172, 9, 129, 22, 39, 253, 19, 98, |
| 108, 110, 79, 113, 224, 232, 178, 185, 112, 104, 218, 246, 97, 228, 251, 34, |
| 242, 193, 238, 210, 144, 12, 191, 179, 162, 241, 81, 51, 145, 235, 249, 14, |
| 239, 107, 49, 192, 214, 31, 181, 199, 106, 157, 184, 84, 204, 176, 115, 121, |
| 50, 45, 127, 4, 150, 254, 138, 236, 205, 93, 222, 114, 67, 29, 24, 72, 243, |
| 141, 128, 195, 78, 66, 215, 61, 156, 180 |
| ]; |
| // To remove the need for index wrapping, double the permutation table length |
| let perm = new Array(512); |
| let gradP = new Array(512); |
| // This isn't a very good seeding function, but it works ok. It supports 2^16 |
| // different seed values. Write something better if you need more seeds. |
| function seed(seed) { |
| if (seed > 0 && seed < 1) { |
| // Scale the seed out |
| seed *= 65536; |
| } |
| seed = Math.floor(seed); |
| if (seed < 256) { |
| seed |= seed << 8; |
| } |
| for (let i = 0; i < 256; i++) { |
| let v; |
| if (i & 1) { |
| v = p[i] ^ (seed & 255); |
| } else { |
| v = p[i] ^ ((seed >> 8) & 255); |
| } |
| perm[i] = perm[i + 256] = v; |
| gradP[i] = gradP[i + 256] = grad3[v % 12]; |
| } |
| } |
| seed(0); |
| // ##### Perlin noise stuff |
| function fade(t) { |
| return t * t * t * (t * (t * 6 - 15) + 10); |
| } |
| function lerp(a, b, t) { |
| return (1 - t) * a + t * b; |
| } |
| // 2D Perlin Noise |
| function perlin2(x, y) { |
| // Find unit grid cell containing point |
| let X = Math.floor(x), |
| Y = Math.floor(y); |
| // Get relative xy coordinates of point within that cell |
| x = x - X; |
| y = y - Y; |
| // Wrap the integer cells at 255 (smaller integer period can be introduced here) |
| X = X & 255; |
| Y = Y & 255; |
| // Calculate noise contributions from each of the four corners |
| let n00 = gradP[X + perm[Y]].dot2(x, y); |
| let n01 = gradP[X + perm[Y + 1]].dot2(x, y - 1); |
| let n10 = gradP[X + 1 + perm[Y]].dot2(x - 1, y); |
| let n11 = gradP[X + 1 + perm[Y + 1]].dot2(x - 1, y - 1); |
| // Compute the fade curve value for x |
| let u = fade(x); |
| // Interpolate the four results |
| return lerp(lerp(n00, n10, u), lerp(n01, n11, u), fade(y)); |
| } |
| |
| return { |
| seed, |
| perlin2 |
| }; |
| } |
| |
| export {}; |