Ftr: delete session.handleLoop (#56)

* delete session.handleLoop

* fix error codes

* fix unit test

* feat: benckmark

* feat: 添加压测程序

* feat: remove no need info

* feat: del exec file

* feat: fix client's session

* feat: update gomod

* feat: fix imports

* feat: update gomod

* feat: change sessionTimerLoop to heartbeat

* feat: go fmt

* feat: update benchmark client send message

* feat: remove loop_client unreachable code

* increase grNum before starting goroutine

* feat: format

* feat: add dubbo-getty alias

* feat: fix gettyUDPConn recv err

Co-authored-by: watermelon <80680489@qq.com>
Co-authored-by: georgehao <haohongfan@gmail.com>
Co-authored-by: wangoo <wongoo@apache.org>
12 files changed
tree: 819c8cac4833a252975fc7bf5c4c32b1e678e7c7
  1. .github/
  2. benchmark/
  3. demo/
  4. .asf.yaml
  5. .gitignore
  6. .gitmodules
  7. .travis.yml
  8. before_validate_license.sh
  9. CHANGE.md
  10. client.go
  11. client_test.go
  12. connection.go
  13. const.go
  14. getty.go
  15. go.mod
  16. go.sum
  17. LICENSE
  18. logger.go
  19. options.go
  20. options_test.go
  21. README.md
  22. server.go
  23. server_test.go
  24. session.go
  25. tls.go
README.md

getty

a netty like asynchronous network I/O library

Build Status codecov go.dev reference Go Report Card license

INTRO

Getty is a asynchronous network I/O library in golang. Getty works on tcp/udp/websocket network protocol and supplies a uniform interface.

In getty there are two goroutines in one connection(session), one reads tcp stream/udp packet/websocket package, the other handles logic process and writes response into network write buffer. If your logic process may take a long time, you should start a new logic process goroutine by yourself in codec.go:(Codec)OnMessage.

You can also handle heartbeat logic in codec.go:(Codec):OnCron. If you use tcp/udp, you should send hearbeat package by yourself, and then invoke session.go:(Session)UpdateActive to update its active time. Please check whether the tcp session has been timeout or not in codec.go:(Codec)OnCron by session.go:(Session)GetActive.

Whatever if you use websocket, you do not need to care about hearbeat request/response because Getty do this task in session.go:(Session)handleLoop by sending/received websocket ping/pong frames. You just need to check whether the websocket session has been timeout or not in codec.go:(Codec)OnCron by session.go:(Session)GetActive.

LICENCE

Apache License 2.0