commit | 076a8069a286f2ccc8bd181627a9bcae06453296 | [log] [tgz] |
---|---|---|
author | 望哥 <gelnyang@163.com> | Fri Apr 24 12:27:25 2020 +0800 |
committer | GitHub <noreply@github.com> | Fri Apr 24 12:27:25 2020 +0800 |
tree | 73195c61ca9f2dccb0f1bef33e0d564680461a0a | |
parent | 45d3d7d665b7cac08e51c9f4d608459027d1854b [diff] | |
parent | f3924fe79b0ee75076c464f24a364609e76ff0fd [diff] |
Merge pull request #37 from divebomb/master Add: listen on random local port
a netty like asynchronous network I/O library
Getty is a asynchronous network I/O library in golang. Getty works on tcp/udp/websocket network protocol and supplies a uniform interface.
In getty there are two goroutines in one connection(session), one reads tcp stream/udp packet/websocket package, the other handles logic process and writes response into network write buffer. If your logic process may take a long time, you should start a new logic process goroutine by yourself in codec.go:(Codec)OnMessage.
You can also handle heartbeat logic in codec.go:(Codec):OnCron. If you use tcp/udp, you should send hearbeat package by yourself, and then invoke session.go:(Session)UpdateActive to update its active time. Please check whether the tcp session has been timeout or not in codec.go:(Codec)OnCron by session.go:(Session)GetActive.
Whatever if you use websocket, you do not need to care about hearbeat request/response because Getty do this task in session.go:(Session)handleLoop by sending/received websocket ping/pong frames. You just need to check whether the websocket session has been timeout or not in codec.go:(Codec)OnCron by session.go:(Session)GetActive.
Apache License 2.0