Merge pull request #54 from apache/feature/delet_wq

Rem: session.wQ
tree: 55df4b6ecad5cffff2072441b3fc9551d23cacef
  1. .github/
  2. demo/
  3. .asf.yaml
  4. .gitignore
  5. .gitmodules
  6. .travis.yml
  7. before_validate_license.sh
  8. CHANGE.md
  9. client.go
  10. client_test.go
  11. connection.go
  12. const.go
  13. getty.go
  14. go.mod
  15. go.sum
  16. LICENSE
  17. logger.go
  18. options.go
  19. options_test.go
  20. README.md
  21. server.go
  22. server_test.go
  23. session.go
  24. tls.go
README.md

getty

a netty like asynchronous network I/O library

Build Status codecov go.dev reference Go Report Card license

INTRO

Getty is a asynchronous network I/O library in golang. Getty works on tcp/udp/websocket network protocol and supplies a uniform interface.

In getty there are two goroutines in one connection(session), one reads tcp stream/udp packet/websocket package, the other handles logic process and writes response into network write buffer. If your logic process may take a long time, you should start a new logic process goroutine by yourself in codec.go:(Codec)OnMessage.

You can also handle heartbeat logic in codec.go:(Codec):OnCron. If you use tcp/udp, you should send hearbeat package by yourself, and then invoke session.go:(Session)UpdateActive to update its active time. Please check whether the tcp session has been timeout or not in codec.go:(Codec)OnCron by session.go:(Session)GetActive.

Whatever if you use websocket, you do not need to care about hearbeat request/response because Getty do this task in session.go:(Session)handleLoop by sending/received websocket ping/pong frames. You just need to check whether the websocket session has been timeout or not in codec.go:(Codec)OnCron by session.go:(Session)GetActive.

LICENCE

Apache License 2.0