commit | a68aa365ef3e73613d8a7b47b3b16fbc55f0d5e4 | [log] [tgz] |
---|---|---|
author | Xin.Zh <dragoncharlie@foxmail.com> | Mon Dec 14 00:32:29 2020 +0800 |
committer | GitHub <noreply@github.com> | Mon Dec 14 00:32:29 2020 +0800 |
tree | 55df4b6ecad5cffff2072441b3fc9551d23cacef | |
parent | ff08429119ba3b4d1e6bbbb4166a9cdd85478b47 [diff] | |
parent | 020cac6d4398e68f7aa249dfb08dca7ff5e542e9 [diff] |
Merge pull request #54 from apache/feature/delet_wq Rem: session.wQ
a netty like asynchronous network I/O library
Getty is a asynchronous network I/O library in golang. Getty works on tcp/udp/websocket network protocol and supplies a uniform interface.
In getty there are two goroutines in one connection(session), one reads tcp stream/udp packet/websocket package, the other handles logic process and writes response into network write buffer. If your logic process may take a long time, you should start a new logic process goroutine by yourself in codec.go:(Codec)OnMessage.
You can also handle heartbeat logic in codec.go:(Codec):OnCron. If you use tcp/udp, you should send hearbeat package by yourself, and then invoke session.go:(Session)UpdateActive to update its active time. Please check whether the tcp session has been timeout or not in codec.go:(Codec)OnCron by session.go:(Session)GetActive.
Whatever if you use websocket, you do not need to care about hearbeat request/response because Getty do this task in session.go:(Session)handleLoop by sending/received websocket ping/pong frames. You just need to check whether the websocket session has been timeout or not in codec.go:(Codec)OnCron by session.go:(Session)GetActive.
Apache License 2.0