commit | 532bf58422d7480eebe6ad3bfe6bc09a368f4baa | [log] [tgz] |
---|---|---|
author | Xin.Zh <dragoncharlie@foxmail.com> | Sun Oct 23 09:58:18 2022 +0800 |
committer | GitHub <noreply@github.com> | Sun Oct 23 09:58:18 2022 +0800 |
tree | 7b9a13f4ec655cf82039cf6020d95db900fc13f3 | |
parent | 3da63c3257fa5de8e2ca013ae32b0b4702b5dd9c [diff] | |
parent | 4dc6252ce98c9c1370355c2602544d877fded662 [diff] |
Merge pull request #98 from ZLBer/tls fix: wrong tls config
a netty like asynchronous network I/O library
Getty is a asynchronous network I/O library in golang. Getty works on tcp/udp/websocket network protocol and supplies a uniform interface.
In getty there are two goroutines in one connection(session), one reads tcp stream/udp packet/websocket package, the other handles logic process and writes response into network write buffer. If your logic process may take a long time, you should start a new logic process goroutine by yourself in codec.go:(Codec)OnMessage.
You can also handle heartbeat logic in codec.go:(Codec):OnCron. If you use tcp/udp, you should send hearbeat package by yourself, and then invoke session.go:(Session)UpdateActive to update its active time. Please check whether the tcp session has been timeout or not in codec.go:(Codec)OnCron by session.go:(Session)GetActive.
Whatever if you use websocket, you do not need to care about hearbeat request/response because Getty do this task in session.go:(Session)handleLoop by sending/received websocket ping/pong frames. You just need to check whether the websocket session has been timeout or not in codec.go:(Codec)OnCron by session.go:(Session)GetActive.
Apache License 2.0