commit | 52cde594a35a2da31a31e0f9f260218be3060977 | [log] [tgz] |
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author | Xin.Zh <dragoncharlie@foxmail.com> | Sat Mar 28 12:12:05 2020 +0800 |
committer | GitHub <noreply@github.com> | Sat Mar 28 12:12:05 2020 +0800 |
tree | c356cace64ccb8b07159b1943a3eec9bab0dd96b | |
parent | 34bbe7ac1ba8d19598b7401f9ff310a7efc692b5 [diff] | |
parent | 32aace390569cc768eb135e3fb37a24ddb6128b3 [diff] |
Merge pull request #35 from wenxuwan/master change the log prints
a netty like asynchronous network I/O library
Getty is a asynchronous network I/O library in golang. Getty works on tcp/udp/websocket network protocol and supplies a uniform interface.
In getty there are two goroutines in one connection(session), one reads tcp stream/udp packet/websocket package, the other handles logic process and writes response into network write buffer. If your logic process may take a long time, you should start a new logic process goroutine by yourself in codec.go:(Codec)OnMessage.
You can also handle heartbeat logic in codec.go:(Codec):OnCron. If you use tcp/udp, you should send hearbeat package by yourself, and then invoke session.go:(Session)UpdateActive to update its active time. Please check whether the tcp session has been timeout or not in codec.go:(Codec)OnCron by session.go:(Session)GetActive.
Whatever if you use websocket, you do not need to care about hearbeat request/response because Getty do this task in session.go:(Session)handleLoop by sending/received websocket ping/pong frames. You just need to check whether the websocket session has been timeout or not in codec.go:(Codec)OnCron by session.go:(Session)GetActive.
Apache License 2.0