commit | 43cebf124985c669bfb656124b8f5a1898da39ed | [log] [tgz] |
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author | AlexStocks <alexstocks@foxmail.com> | Thu Oct 28 14:28:50 2021 +0800 |
committer | AlexStocks <alexstocks@foxmail.com> | Thu Oct 28 14:28:50 2021 +0800 |
tree | cfbe6ce37602efed5e43de96ba806c3edf143c37 | |
parent | 409eb86812fe58660597cc06beb2bdbcb4a3472b [diff] | |
parent | 66f2506123c17f6d04fd643c1a6fef06e773af37 [diff] |
update go mod
a netty like asynchronous network I/O library
Getty is a asynchronous network I/O library in golang. Getty works on tcp/udp/websocket network protocol and supplies a uniform interface.
In getty there are two goroutines in one connection(session), one reads tcp stream/udp packet/websocket package, the other handles logic process and writes response into network write buffer. If your logic process may take a long time, you should start a new logic process goroutine by yourself in codec.go:(Codec)OnMessage.
You can also handle heartbeat logic in codec.go:(Codec):OnCron. If you use tcp/udp, you should send hearbeat package by yourself, and then invoke session.go:(Session)UpdateActive to update its active time. Please check whether the tcp session has been timeout or not in codec.go:(Codec)OnCron by session.go:(Session)GetActive.
Whatever if you use websocket, you do not need to care about hearbeat request/response because Getty do this task in session.go:(Session)handleLoop by sending/received websocket ping/pong frames. You just need to check whether the websocket session has been timeout or not in codec.go:(Codec)OnCron by session.go:(Session)GetActive.
Apache License 2.0