Merge pull request #97 from Leospard/master

Update gost
tree: ed3381f0dafb0cefe565e01e2c24c78eb531fc27
  1. .github/
  2. benchmark/
  3. demo/
  4. examples/
  5. .asf.yaml
  6. .gitignore
  7. .gitmodules
  8. .travis.yml
  9. before_validate_license.sh
  10. CHANGE.md
  11. client.go
  12. client_test.go
  13. connection.go
  14. const.go
  15. getty.go
  16. go.mod
  17. go.sum
  18. LICENSE
  19. logger.go
  20. options.go
  21. options_test.go
  22. README.md
  23. server.go
  24. server_test.go
  25. session.go
  26. tls.go
README.md

getty

a netty like asynchronous network I/O library

Build Status codecov go.dev reference Go Report Card license

INTRO

Getty is a asynchronous network I/O library in golang. Getty works on tcp/udp/websocket network protocol and supplies a uniform interface.

In getty there are two goroutines in one connection(session), one reads tcp stream/udp packet/websocket package, the other handles logic process and writes response into network write buffer. If your logic process may take a long time, you should start a new logic process goroutine by yourself in codec.go:(Codec)OnMessage.

You can also handle heartbeat logic in codec.go:(Codec):OnCron. If you use tcp/udp, you should send hearbeat package by yourself, and then invoke session.go:(Session)UpdateActive to update its active time. Please check whether the tcp session has been timeout or not in codec.go:(Codec)OnCron by session.go:(Session)GetActive.

Whatever if you use websocket, you do not need to care about hearbeat request/response because Getty do this task in session.go:(Session)handleLoop by sending/received websocket ping/pong frames. You just need to check whether the websocket session has been timeout or not in codec.go:(Codec)OnCron by session.go:(Session)GetActive.

LICENCE

Apache License 2.0