commit | 2827ac576ae54ed1b14aee242e5e8b4d2d78156e | [log] [tgz] |
---|---|---|
author | Xin.Zh <dragoncharlie@foxmail.com> | Sat Nov 28 00:35:36 2020 +0800 |
committer | GitHub <noreply@github.com> | Sat Nov 28 00:35:36 2020 +0800 |
tree | 304eda868699024264133e947b5c2af94bae17cf | |
parent | bc65ed07d4f81a778f618ee08945da7de44ac5dd [diff] | |
parent | 2fa7b04c797c7e6c566e0d7ff75a116b6c359d52 [diff] |
Merge pull request #51 from zaihang365/1.4 Add change list
a netty like asynchronous network I/O library
Getty is a asynchronous network I/O library in golang. Getty works on tcp/udp/websocket network protocol and supplies a uniform interface.
In getty there are two goroutines in one connection(session), one reads tcp stream/udp packet/websocket package, the other handles logic process and writes response into network write buffer. If your logic process may take a long time, you should start a new logic process goroutine by yourself in codec.go:(Codec)OnMessage.
You can also handle heartbeat logic in codec.go:(Codec):OnCron. If you use tcp/udp, you should send hearbeat package by yourself, and then invoke session.go:(Session)UpdateActive to update its active time. Please check whether the tcp session has been timeout or not in codec.go:(Codec)OnCron by session.go:(Session)GetActive.
Whatever if you use websocket, you do not need to care about hearbeat request/response because Getty do this task in session.go:(Session)handleLoop by sending/received websocket ping/pong frames. You just need to check whether the websocket session has been timeout or not in codec.go:(Codec)OnCron by session.go:(Session)GetActive.
Apache License 2.0