setenv.cmd /Release /x86
c:\relax\bin\build_wx.cmd
to extract and build wxWidgets/opt/local/pgm/wxWidgets-2.8.11
so we set that up tooc:\relax\wxMSW-2.8.11\include\wx\msw\setup.h
to enable wxUSE_GLCANVAS, wxUSE_POSTSCRIPT
and wxUSE_GRAPHICS_CONTEXT
open VC++ & the project %RELAX%\wxMSW-2.8.11\build\msw\wx.dsw
, accepting the automatic conversion to the newer VC++ format and save as %RELAX%\wxMSW-2.8.11\build\msw\wx.sln
right-click on the project, and set up the dependencies for wx.dsw to achieve the below build order: jpeg, png, tiff, zlib, regex, expat, base, net, odbc, core, gl, html, media, qa, adv, dbgrid, xrc, aui, richtext, xml
Launch a new prompt from somewhere like Start -> Programs -> Microsoft Visual C++ -> Visual Studio Tools -> VS2008 Cmd Prompt
Then build all unicode release (and unicode debug) packages:
pushd %RELAX%\wxMSW*\build\msw set CL=/D_BIND_TO_CURRENT_VCLIBS_VERSION=1 vcbuild /useenv /platform:Win32 /M4 wx.sln "Unicode Release|Win32" vcbuild /useenv /platform:Win32 /M4 wx.sln "Unicode Debug|Win32" popd
open VC++ & convert %RELAX%\wxMSW-2.8.11\contrib\build\stc\stc.dsw
to %RELAX%\wxMSW-2.8.11\contrib\build\stc\stc.sln
pushd %RELAX%\wxMSW*\contrib\build\stc set CL=/D_BIND_TO_CURRENT_VCLIBS_VERSION=1 vcbuild /useenv /platform:Win32 /M4 stc.sln "Unicode Release|Win32" vcbuild /useenv /platform:Win32 /M4 stc.sln "Unicode Debug|Win32" popd