blob: e29b487dce3899ef288632d4a6460596ae900de1 [file] [log] [blame]
/*
* Copyright (C) 2009 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
WebInspector.StatusBarButton = function(title, className, states)
{
this.element = document.createElement("button");
this.element.className = className + " status-bar-item";
this.element.addEventListener("click", this._clicked.bind(this), false);
this.glyph = document.createElement("div");
this.glyph.className = "glyph";
this.element.appendChild(this.glyph);
this.glyphShadow = document.createElement("div");
this.glyphShadow.className = "glyph shadow";
this.element.appendChild(this.glyphShadow);
this.states = states;
if (!states)
this.states = 2;
if (states == 2)
this._state = false;
else
this._state = 0;
this.title = title;
this.disabled = false;
this._visible = true;
}
WebInspector.StatusBarButton.prototype = {
_clicked: function()
{
this.dispatchEventToListeners("click");
},
get disabled()
{
return this._disabled;
},
set disabled(x)
{
if (this._disabled === x)
return;
this._disabled = x;
this.element.disabled = x;
},
get title()
{
return this._title;
},
set title(x)
{
if (this._title === x)
return;
this._title = x;
this.element.title = x;
},
get state()
{
return this._state;
},
set state(x)
{
if (this._state === x)
return;
if (this.states === 2) {
if (x)
this.element.addStyleClass("toggled-on");
else
this.element.removeStyleClass("toggled-on");
} else {
if (x !== 0) {
this.element.removeStyleClass("toggled-" + this._state);
this.element.addStyleClass("toggled-" + x);
} else
this.element.removeStyleClass("toggled-" + this._state);
}
this._state = x;
},
get toggled()
{
if (this.states !== 2)
throw("Only used toggled when there are 2 states, otherwise, use state");
return this.state;
},
set toggled(x)
{
if (this.states !== 2)
throw("Only used toggled when there are 2 states, otherwise, use state");
this.state = x;
},
get visible()
{
return this._visible;
},
set visible(x)
{
if (this._visible === x)
return;
if (x)
this.element.removeStyleClass("hidden");
else
this.element.addStyleClass("hidden");
this._visible = x;
}
}
WebInspector.StatusBarButton.prototype.__proto__ = WebInspector.Object.prototype;