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/*
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*/
var exec = require('cordova/exec');
/**
* Provides access to the vibration mechanism on the device.
*/
module.exports = {
/**
* Vibrates the device for a given amount of time or for a given pattern or immediately cancels any ongoing vibrations (depending on the parameter).
*
* @param {Integer} param The number of milliseconds to vibrate (if 0, cancels vibration)
*
*
* @param {Array of Integer} param Pattern with which to vibrate the device.
* Pass in an array of integers that
* are the durations for which to
* turn on or off the vibrator in
* milliseconds. The FIRST value
* indicates the
* number of milliseconds for which
* to keep the vibrator ON before
* turning it off. The NEXT value indicates the
* number of milliseconds for which
* to keep the vibrator OFF before
* turning it on. Subsequent values
* alternate between durations in
* milliseconds to turn the vibrator
* off or to turn the vibrator on.
* (if empty, cancels vibration)
*/
vibrate: function (param) {
/* Aligning with w3c spec */
// vibrate
if ((typeof param === 'number') && param !== 0) {
exec(null, null, 'Vibration', 'vibrate', [param]);
// vibrate with array ( i.e. vibrate([3000]) )
} else if ((typeof param === 'object') && param.length === 1) {
// cancel if vibrate([0])
if (param[0] === 0) {
exec(null, null, 'Vibration', 'cancelVibration', []);
// else vibrate
} else {
exec(null, null, 'Vibration', 'vibrate', [param[0]]);
}
// vibrate with a pattern
} else if ((typeof param === 'object') && param.length > 1) {
var repeat = -1; // no repeat
exec(null, null, 'Vibration', 'vibrateWithPattern', [param, repeat]);
// cancel vibration (param = 0 or [])
} else { exec(null, null, 'Vibration', 'cancelVibration', []); }
return true;
}
};