| 'use strict' |
| |
| exports.byteLength = byteLength |
| exports.toByteArray = toByteArray |
| exports.fromByteArray = fromByteArray |
| |
| var lookup = [] |
| var revLookup = [] |
| var Arr = typeof Uint8Array !== 'undefined' ? Uint8Array : Array |
| |
| var code = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/' |
| for (var i = 0, len = code.length; i < len; ++i) { |
| lookup[i] = code[i] |
| revLookup[code.charCodeAt(i)] = i |
| } |
| |
| revLookup['-'.charCodeAt(0)] = 62 |
| revLookup['_'.charCodeAt(0)] = 63 |
| |
| function placeHoldersCount (b64) { |
| var len = b64.length |
| if (len % 4 > 0) { |
| throw new Error('Invalid string. Length must be a multiple of 4') |
| } |
| |
| // the number of equal signs (place holders) |
| // if there are two placeholders, than the two characters before it |
| // represent one byte |
| // if there is only one, then the three characters before it represent 2 bytes |
| // this is just a cheap hack to not do indexOf twice |
| return b64[len - 2] === '=' ? 2 : b64[len - 1] === '=' ? 1 : 0 |
| } |
| |
| function byteLength (b64) { |
| // base64 is 4/3 + up to two characters of the original data |
| return b64.length * 3 / 4 - placeHoldersCount(b64) |
| } |
| |
| function toByteArray (b64) { |
| var i, j, l, tmp, placeHolders, arr |
| var len = b64.length |
| placeHolders = placeHoldersCount(b64) |
| |
| arr = new Arr(len * 3 / 4 - placeHolders) |
| |
| // if there are placeholders, only get up to the last complete 4 chars |
| l = placeHolders > 0 ? len - 4 : len |
| |
| var L = 0 |
| |
| for (i = 0, j = 0; i < l; i += 4, j += 3) { |
| tmp = (revLookup[b64.charCodeAt(i)] << 18) | (revLookup[b64.charCodeAt(i + 1)] << 12) | (revLookup[b64.charCodeAt(i + 2)] << 6) | revLookup[b64.charCodeAt(i + 3)] |
| arr[L++] = (tmp >> 16) & 0xFF |
| arr[L++] = (tmp >> 8) & 0xFF |
| arr[L++] = tmp & 0xFF |
| } |
| |
| if (placeHolders === 2) { |
| tmp = (revLookup[b64.charCodeAt(i)] << 2) | (revLookup[b64.charCodeAt(i + 1)] >> 4) |
| arr[L++] = tmp & 0xFF |
| } else if (placeHolders === 1) { |
| tmp = (revLookup[b64.charCodeAt(i)] << 10) | (revLookup[b64.charCodeAt(i + 1)] << 4) | (revLookup[b64.charCodeAt(i + 2)] >> 2) |
| arr[L++] = (tmp >> 8) & 0xFF |
| arr[L++] = tmp & 0xFF |
| } |
| |
| return arr |
| } |
| |
| function tripletToBase64 (num) { |
| return lookup[num >> 18 & 0x3F] + lookup[num >> 12 & 0x3F] + lookup[num >> 6 & 0x3F] + lookup[num & 0x3F] |
| } |
| |
| function encodeChunk (uint8, start, end) { |
| var tmp |
| var output = [] |
| for (var i = start; i < end; i += 3) { |
| tmp = (uint8[i] << 16) + (uint8[i + 1] << 8) + (uint8[i + 2]) |
| output.push(tripletToBase64(tmp)) |
| } |
| return output.join('') |
| } |
| |
| function fromByteArray (uint8) { |
| var tmp |
| var len = uint8.length |
| var extraBytes = len % 3 // if we have 1 byte left, pad 2 bytes |
| var output = '' |
| var parts = [] |
| var maxChunkLength = 16383 // must be multiple of 3 |
| |
| // go through the array every three bytes, we'll deal with trailing stuff later |
| for (var i = 0, len2 = len - extraBytes; i < len2; i += maxChunkLength) { |
| parts.push(encodeChunk(uint8, i, (i + maxChunkLength) > len2 ? len2 : (i + maxChunkLength))) |
| } |
| |
| // pad the end with zeros, but make sure to not forget the extra bytes |
| if (extraBytes === 1) { |
| tmp = uint8[len - 1] |
| output += lookup[tmp >> 2] |
| output += lookup[(tmp << 4) & 0x3F] |
| output += '==' |
| } else if (extraBytes === 2) { |
| tmp = (uint8[len - 2] << 8) + (uint8[len - 1]) |
| output += lookup[tmp >> 10] |
| output += lookup[(tmp >> 4) & 0x3F] |
| output += lookup[(tmp << 2) & 0x3F] |
| output += '=' |
| } |
| |
| parts.push(output) |
| |
| return parts.join('') |
| } |