| commit | bba0d3189d1fca205f9d1d5f85121bafb5ec2e5d | [log] [tgz] |
|---|---|---|
| author | Ya Zhuang <zhuangya@gmail.com> | Wed Feb 08 22:57:36 2017 +0800 |
| committer | Ya Zhuang <zhuangya@gmail.com> | Wed Feb 08 22:57:36 2017 +0800 |
| tree | 91459dc84794d272eba26e1adb77353c490d1492 | |
| parent | 078625f16c102372965cc5a4f6a8f7a5145d36aa [diff] |
chore: upgrade PEG, simple-plist and nodeunit
parser/toolkit for xcodeproj project files
Allows you to edit xcodeproject files and write them back out.
// API is a bit wonky right now
var xcode = require('xcode'),
fs = require('fs'),
projectPath = 'myproject.xcodeproj/project.pbxproj',
myProj = xcode.project(projectPath);
// parsing is async, in a different process
myProj.parse(function (err) {
myProj.addHeaderFile('foo.h');
myProj.addSourceFile('foo.m');
myProj.addFramework('FooKit.framework');
fs.writeFileSync(projectPath, myProj.writeSync());
console.log('new project written');
});
If there's a problem parsing, you will want to edit the grammar under lib/parser/pbxproj.pegjs. You can test it online with the PEGjs online thingy at http://pegjs.majda.cz/online - I have had some mixed results though.
Tests under the test/parser directory will compile the parser from the grammar. Other tests will use the prebuilt parser (lib/parser/pbxproj.js).
To rebuild the parser js file after editing the grammar, run:
./node_modules/.bin/pegjs lib/parser/pbxproj.pegjs
(easier if ./node_modules/.bin is in your path)
Apache V2