commit | 4687604d31691be9aea9b8fdefb0c277f72d2dde | [log] [tgz] |
---|---|---|
author | Ryan Sundberg <ryan.sundberg@gmail.com> | Wed Oct 26 13:34:55 2016 -0700 |
committer | Ryan Sundberg <ryan.sundberg@gmail.com> | Thu Oct 27 23:14:20 2016 -0700 |
tree | b6162c5af89df832bf987a3ffb50a8a39169a54b | |
parent | b441568306e3037064d156d282f87a5866aa7db4 [diff] |
Add support for PBXShellScriptBuildPhase
parser/toolkit for xcodeproj project files
Allows you to edit xcodeproject files and write them back out.
// API is a bit wonky right now var xcode = require('xcode'), fs = require('fs'), projectPath = 'myproject.xcodeproj/project.pbxproj', myProj = xcode.project(projectPath); // parsing is async, in a different process myProj.parse(function (err) { myProj.addHeaderFile('foo.h'); myProj.addSourceFile('foo.m'); myProj.addFramework('FooKit.framework'); fs.writeFileSync(projectPath, myProj.writeSync()); console.log('new project written'); });
If there's a problem parsing, you will want to edit the grammar under lib/parser/pbxproj.pegjs
. You can test it online with the PEGjs online thingy at http://pegjs.majda.cz/online - I have had some mixed results though.
Tests under the test/parser
directory will compile the parser from the grammar. Other tests will use the prebuilt parser (lib/parser/pbxproj.js
).
To rebuild the parser js file after editing the grammar, run:
./node_modules/.bin/pegjs lib/parser/pbxproj.pegjs
(easier if ./node_modules/.bin
is in your path)
Apache V2