blob: 62946e997016411974bbfa9417dac780979d8963 [file] [log] [blame]
//------------------------------------------------------------------------------
// The logger module exports the following properties/functions:
//
// LOG - constant for the level LOG
// ERROR - constant for the level ERROR
// WARN - constant for the level WARN
// INFO - constant for the level INFO
// DEBUG - constant for the level DEBUG
// logLevel() - returns current log level
// logLevel(value) - sets and returns a new log level
// useConsole() - returns whether logger is using console
// useConsole(value) - sets and returns whether logger is using console
// log(message,...) - logs a message at level LOG
// error(message,...) - logs a message at level ERROR
// warn(message,...) - logs a message at level WARN
// info(message,...) - logs a message at level INFO
// debug(message,...) - logs a message at level DEBUG
// logLevel(level,message,...) - logs a message specified level
//
//------------------------------------------------------------------------------
var logger = exports;
var exec = require('cordova/exec');
var utils = require('cordova/utils');
var UseConsole = true;
var Queued = [];
var DeviceReady = false;
var CurrentLevel;
/**
* Logging levels
*/
var Levels = [
"LOG",
"ERROR",
"WARN",
"INFO",
"DEBUG"
];
/*
* add the logging levels to the logger object and
* to a separate levelsMap object for testing
*/
var LevelsMap = {};
for (var i=0; i<Levels.length; i++) {
var level = Levels[i];
LevelsMap[level] = i;
logger[level] = level;
}
CurrentLevel = LevelsMap.WARN;
/**
* Getter/Setter for the logging level
*
* Returns the current logging level.
*
* When a value is passed, sets the logging level to that value.
* The values should be one of the following constants:
* logger.LOG
* logger.ERROR
* logger.WARN
* logger.INFO
* logger.DEBUG
*
* The value used determines which messages get printed. The logging
* values above are in order, and only messages logged at the logging
* level or above will actually be displayed to the user. Eg, the
* default level is WARN, so only messages logged with LOG, ERROR, or
* WARN will be displayed; INFO and DEBUG messages will be ignored.
*/
logger.level = function (value) {
if (arguments.length) {
if (LevelsMap[value] === null) {
throw new Error("invalid logging level: " + value);
}
CurrentLevel = LevelsMap[value];
}
return Levels[CurrentLevel];
};
/**
* Getter/Setter for the useConsole functionality
*
* When useConsole is true, the logger will log via the
* browser 'console' object. Otherwise, it will use the
* native Logger plugin.
*/
logger.useConsole = function (value) {
if (arguments.length) UseConsole = !!value;
if (UseConsole) {
if (typeof console == "undefined") {
throw new Error("global console object is not defined");
}
if (typeof console.log != "function") {
throw new Error("global console object does not have a log function");
}
if (typeof console.useLogger == "function") {
if (console.useLogger()) {
throw new Error("console and logger are too intertwingly");
}
}
}
return UseConsole;
};
/**
* Logs a message at the LOG level.
*
* Parameters passed after message are used applied to
* the message with utils.format()
*/
logger.log = function(message) { logWithArgs("LOG", arguments); };
/**
* Logs a message at the ERROR level.
*
* Parameters passed after message are used applied to
* the message with utils.format()
*/
logger.error = function(message) { logWithArgs("ERROR", arguments); };
/**
* Logs a message at the WARN level.
*
* Parameters passed after message are used applied to
* the message with utils.format()
*/
logger.warn = function(message) { logWithArgs("WARN", arguments); };
/**
* Logs a message at the INFO level.
*
* Parameters passed after message are used applied to
* the message with utils.format()
*/
logger.info = function(message) { logWithArgs("INFO", arguments); };
/**
* Logs a message at the DEBUG level.
*
* Parameters passed after message are used applied to
* the message with utils.format()
*/
logger.debug = function(message) { logWithArgs("DEBUG", arguments); };
// log at the specified level with args
function logWithArgs(level, args) {
args = [level].concat([].slice.call(args));
logger.logLevel.apply(logger, args);
}
/**
* Logs a message at the specified level.
*
* Parameters passed after message are used applied to
* the message with utils.format()
*/
logger.logLevel = function(level, message /* , ... */) {
// format the message with the parameters
var formatArgs = [].slice.call(arguments, 2);
message = utils.vformat(message, formatArgs);
if (LevelsMap[level] === null) {
throw new Error("invalid logging level: " + level);
}
if (LevelsMap[level] > CurrentLevel) return;
// queue the message if not yet at deviceready
if (!DeviceReady && !UseConsole) {
Queued.push([level, message]);
return;
}
// if not using the console, use the native logger
if (!UseConsole) {
exec(null, null, "Logger", "logLevel", [level, message]);
return;
}
// make sure console is not using logger
if (console.__usingCordovaLogger) {
throw new Error("console and logger are too intertwingly");
}
// log to the console
switch (level) {
case logger.LOG: console.log(message); break;
case logger.ERROR: console.log("ERROR: " + message); break;
case logger.WARN: console.log("WARN: " + message); break;
case logger.INFO: console.log("INFO: " + message); break;
case logger.DEBUG: console.log("DEBUG: " + message); break;
}
};
// when deviceready fires, log queued messages
logger.__onDeviceReady = function() {
if (DeviceReady) return;
DeviceReady = true;
for (var i=0; i<Queued.length; i++) {
var messageArgs = Queued[i];
logger.logLevel(messageArgs[0], messageArgs[1]);
}
Queued = null;
};
// add a deviceready event to log queued messages
document.addEventListener("deviceready", logger.__onDeviceReady, false);