license: Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to you under the Apache License, Version 2.0 (the “License”); you may not use this file except in compliance with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.
Sets the current position within an audio file.
media.seekTo(milliseconds);
The media.seekTo
executes asynchronously, updating the current playback position within an audio file referenced by a Media
object. Also updates the Media
object's position
parameter.
// Audio player // var my_media = new Media(src, onSuccess, onError); my_media.play(); // SeekTo to 10 seconds after 5 seconds setTimeout(function() { my_media.seekTo(10000); }, 5000);
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <title>Media Example</title> <script type="text/javascript" charset="utf-8" src="cordova-x.x.x.js"></script> <script type="text/javascript" charset="utf-8"> // Wait for device API libraries to load // document.addEventListener("deviceready", onDeviceReady, false); // device APIs are available // function onDeviceReady() { playAudio("http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3"); } // Audio player // var my_media = null; var mediaTimer = null; // Play audio // function playAudio(src) { // Create Media object from src my_media = new Media(src, onSuccess, onError); // Play audio my_media.play(); // Update media position every second mediaTimer = setInterval(function() { // get media position my_media.getCurrentPosition( // success callback function(position) { if (position > -1) { setAudioPosition(position + " sec"); } }, // error callback function(e) { console.log("Error getting pos=" + e); } ); }, 1000); // SeekTo to 10 seconds after 5 seconds setTimeout(function() { my_media.seekTo(10000); }, 5000); } // Stop audio // function stopAudio() { if (my_media) { my_media.stop(); } clearInterval(mediaTimer); mediaTimer = null; } // onSuccess Callback // function onSuccess() { console.log("playAudio():Audio Success"); } // onError Callback // function onError(error) { alert('code: ' + error.code + '\n' + 'message: ' + error.message + '\n'); } // Set audio position // function setAudioPosition(position) { document.getElementById('audio_position').innerHTML = position; } </script> </head> <body> <a href="#" class="btn large" onclick="playAudio('http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3');">Play Audio</a> <a href="#" class="btn large" onclick="stopAudio();">Stop Playing Audio</a> <p id="audio_position"></p> </body> </html>