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This event fires when an application goes online, and the device becomes connected to the Internet.
document.addEventListener("online", yourCallbackFunction, false);
The online
event fires when a previously unconnected device receives a network connection to allow an application access to the Internet. It relies on the same information as the Connection API, and fires when the value of connection.type
becomes NONE
.
Applications typically should use document.addEventListener
to attach an event listener once the deviceready
event fires.
document.addEventListener("online", onOnline, false); function onOnline() { // Handle the online event }
<!DOCTYPE html> <html> <head> <title>Online Example</title> <script type="text/javascript" charset="utf-8" src="cordova-x.x.x.js"></script> <script type="text/javascript" charset="utf-8"> // Wait for device API libraries to load // function onLoad() { document.addEventListener("online", onOnline, false); document.addEventListener("deviceready", onDeviceReady, false); } // device APIs are available // function onDeviceReady() { } // Handle the online event // function onOnline() { } </script> </head> <body onload="onLoad()"> </body> </html>
During initial startup, the first online
event (if applicable) takes at least a second to fire, prior to which connection.type
is UNKNOWN
.
When running in the Emulator, the connection.status
is always unknown, so this event will not fire.
The Emulator reports the connection type as Cellular
, which does not change, so events will not fire.