license: Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to you under the Apache License, Version 2.0 (the “License”); you may not use this file except in compliance with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
Sets the current position within an audio file.
media.seekTo(milliseconds);
Function media.seekTo is an asynchronous function that updates the current position of the underlying audio file of a Media object. Also updates the _position parameter within the Media object.
// Audio player
//
var my_media = new Media(src, onSuccess, onError);
my_media.play();
// SeekTo to 10 seconds after 5 seconds
setTimeout(function() {
my_media.seekTo(10000);
}, 5000);
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
"http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<title>Media Example</title>
<script type="text/javascript" charset="utf-8" src="cordova-2.2.0.js"></script>
<script type="text/javascript" charset="utf-8">
// Wait for Cordova to load
//
document.addEventListener("deviceready", onDeviceReady, false);
// Cordova is ready
//
function onDeviceReady() {
playAudio("http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3");
}
// Audio player
//
var my_media = null;
var mediaTimer = null;
// Play audio
//
function playAudio(src) {
// Create Media object from src
my_media = new Media(src, onSuccess, onError);
// Play audio
my_media.play();
// Update media position every second
mediaTimer = setInterval(function() {
// get media position
my_media.getCurrentPosition(
// success callback
function(position) {
if (position > -1) {
setAudioPosition(position + " sec");
}
},
// error callback
function(e) {
console.log("Error getting pos=" + e);
}
);
}, 1000);
// SeekTo to 10 seconds after 5 seconds
setTimeout(function() {
my_media.seekTo(10000);
}, 5000);
}
// Stop audio
//
function stopAudio() {
if (my_media) {
my_media.stop();
}
clearInterval(mediaTimer);
mediaTimer = null;
}
// onSuccess Callback
//
function onSuccess() {
console.log("playAudio():Audio Success");
}
// onError Callback
//
function onError(error) {
alert('code: ' + error.code + '\n' +
'message: ' + error.message + '\n');
}
// Set audio position
//
function setAudioPosition(position) {
document.getElementById('audio_position').innerHTML = position;
}
</script>
</head>
<body>
<a href="#" class="btn large" onclick="playAudio('http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3');">Play Audio</a>
<a href="#" class="btn large" onclick="stopAudio();">Stop Playing Audio</a>
<p id="audio_position"></p>
</body>
</html>