blob: 7209c3d4b62d8871de9543cd6a1170897fad1b4a [file] [log] [blame]
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.apache.commons.geometry.euclidean;
import org.apache.commons.geometry.core.Point;
import org.apache.commons.geometry.core.exception.IllegalNormException;
import org.apache.commons.geometry.core.partitioning.Hyperplane;
import org.apache.commons.geometry.core.partitioning.SubHyperplane;
import org.apache.commons.geometry.core.partitioning.Transform;
/** Interface representing an affine transform matrix in Euclidean space.
* Rotation, scaling, and translation are examples of affine transformations.
*
* @param <V> Vector/point implementation type defining the space.
* @param <S> Point type defining the embedded sub-space.
* @see <a href="https://en.wikipedia.org/wiki/Affine_transformation">Affine transformation</a>
*/
public interface AffineTransformMatrix<V extends EuclideanVector<V>, S extends Point<S>> extends Transform<V, S> {
/** Apply this transform to the given vector, ignoring translations.
*
* <p>This method can be used to transform vector instances representing displacements between points.
* For example, if {@code v} represents the difference between points {@code p1} and {@code p2},
* then {@code transform.applyVector(v)} will represent the difference between {@code p1} and {@code p2}
* after {@code transform} is applied.
* </p>
*
* @param vec the vector to transform
* @return the new, transformed vector
* @see #applyDirection(EuclideanVector)
*/
V applyVector(V vec);
/** Apply this transform to the given vector, ignoring translations and normalizing the
* result. This is equivalent to {@code transform.applyVector(vec).normalize()} but without
* the intermediate vector instance.
*
* @param vec the vector to transform
* @return the new, transformed unit vector
* @throws IllegalNormException if the transformed vector coordinates cannot be normalized
* @see #applyVector(EuclideanVector)
*/
V applyDirection(V vec);
/** {@inheritDoc}
* This operation is not supported. See GEOMETRY-24.
*/
@Override
default Hyperplane<V> apply(Hyperplane<V> hyperplane) {
throw new UnsupportedOperationException("Transforming hyperplanes is not supported");
}
/** {@inheritDoc}
* This operation is not supported. See GEOMETRY-24.
*/
@Override
default SubHyperplane<S> apply(SubHyperplane<S> sub, Hyperplane<V> original,
Hyperplane<V> transformed) {
throw new UnsupportedOperationException("Transforming sub-hyperplanes is not supported");
}
}