blob: 1f2c9ac5da211de45f258911dd855c29d09a7386 [file] [log] [blame]
# Licensed to the Apache Software Foundation (ASF) under one
# or more contributor license agreements. See the NOTICE file
# distributed with this work for additional information
# regarding copyright ownership. The ASF licenses this file
# to you under the Apache License, Version 2.0 (the
# "License"); you may not use this file except in compliance
# with the License. You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing,
# software distributed under the License is distributed on an
# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the License for the
# specific language governing permissions and limitations
# under the License.
ARG repo
ARG arch=amd64
FROM ${repo}:${arch}-conda-cpp
ARG arch=amd64
ARG maven=3.5
ARG node=14
ARG jdk=8
ARG go=1.15
# Install Archery and integration dependencies
COPY ci/conda_env_archery.yml /arrow/ci/
RUN conda install -q \
--file arrow/ci/conda_env_cpp.yml \
--file arrow/ci/conda_env_archery.yml \
numpy \
compilers \
maven=${maven} \
nodejs=${node} \
yarn \
openjdk=${jdk} && \
conda clean --all --force-pkgs-dirs
# Install Rust with only the needed components
# (rustfmt is needed for tonic-build to compile the protobuf definitions)
RUN curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh -s -- --profile=minimal -y && \
$HOME/.cargo/bin/rustup component add rustfmt
ENV GOROOT=/opt/go \
GOBIN=/opt/go/bin \
GOPATH=/go \
PATH=/opt/go/bin:$PATH
RUN wget -nv -O - https://dl.google.com/go/go${go}.linux-${arch}.tar.gz | tar -xzf - -C /opt
ENV ARROW_BUILD_INTEGRATION=ON \
ARROW_BUILD_STATIC=OFF \
ARROW_BUILD_TESTS=OFF \
ARROW_COMPUTE=OFF \
ARROW_CSV=OFF \
ARROW_DATASET=OFF \
ARROW_FILESYSTEM=OFF \
ARROW_FLIGHT=ON \
ARROW_GANDIVA=OFF \
ARROW_HDFS=OFF \
ARROW_JEMALLOC=OFF \
ARROW_JSON=OFF \
ARROW_ORC=OFF \
ARROW_PARQUET=OFF \
ARROW_PLASMA=OFF \
ARROW_S3=OFF \
ARROW_USE_GLOG=OFF \
CMAKE_UNITY_BUILD=ON