PoolCollection

Properties

NameTypeDescriptionNotes
PoolsPointer to []Pool[optional]
TotalEntriesPointer to int32Count of objects in the current result set.[optional]

Methods

NewPoolCollection

func NewPoolCollection() *PoolCollection

NewPoolCollection instantiates a new PoolCollection object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewPoolCollectionWithDefaults

func NewPoolCollectionWithDefaults() *PoolCollection

NewPoolCollectionWithDefaults instantiates a new PoolCollection object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetPools

func (o *PoolCollection) GetPools() []Pool

GetPools returns the Pools field if non-nil, zero value otherwise.

GetPoolsOk

func (o *PoolCollection) GetPoolsOk() (*[]Pool, bool)

GetPoolsOk returns a tuple with the Pools field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetPools

func (o *PoolCollection) SetPools(v []Pool)

SetPools sets Pools field to given value.

HasPools

func (o *PoolCollection) HasPools() bool

HasPools returns a boolean if a field has been set.

GetTotalEntries

func (o *PoolCollection) GetTotalEntries() int32

GetTotalEntries returns the TotalEntries field if non-nil, zero value otherwise.

GetTotalEntriesOk

func (o *PoolCollection) GetTotalEntriesOk() (*int32, bool)

GetTotalEntriesOk returns a tuple with the TotalEntries field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetTotalEntries

func (o *PoolCollection) SetTotalEntries(v int32)

SetTotalEntries sets TotalEntries field to given value.

HasTotalEntries

func (o *PoolCollection) HasTotalEntries() bool

HasTotalEntries returns a boolean if a field has been set.

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