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/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _DECAF_UTIL_STLQUEUE_H_
#define _DECAF_UTIL_STLQUEUE_H_
#include <list>
#include <vector>
#include <decaf/util/Iterator.h>
#include <decaf/util/concurrent/Mutex.h>
#include <decaf/lang/Exception.h>
namespace decaf{
namespace util{
/**
* The Queue class accepts messages with an psuh(m) command
* where m is the message to be queued. It destructively
* returns the message with pop(). pop() returns messages in
* the order they were enqueued.
*
* Queue is implemented with an instance of the STL queue object.
* The interface is essentially the same as that of the STL queue
* except that the pop method actually reaturns a reference to the
* element popped. This frees the app from having to call the
* <code>front</code> method before calling pop.
*
* Queue<string> sq; // make a queue to hold string messages
* sq.push(s); // enqueues a message m
* string s = sq.pop(); // dequeues a message
*
* = DESIGN CONSIDERATIONS
*
* The Queue class inherits from the Synchronizable interface and
* provides methods for locking and unlocking this queue as well as
* waiting on this queue. In a multi-threaded app this can allow
* for multiple threads to be reading from and writing to the same
* Queue.
*
* Clients should consider that in a multiple threaded app it is
* possible that items could be placed on the queue faster than
* you are taking them off, so protection should be placed in your
* polling loop to ensure that you don't get stuck there.
*/
template <typename T>
class StlQueue : public concurrent::Synchronizable {
private:
// The real queue
std::list<T> queue;
// Object used for sync
mutable util::concurrent::Mutex mutex;
private:
class QueueIterator : public Iterator<T> {
private:
typename std::list<T>::iterator current;
typename std::list<T>::iterator previous;
typename std::list<T>* queue;
public:
QueueIterator( typename std::list<T>* queue ) :
current( queue->begin() ), previous( queue->end() ), queue( queue ) {
}
virtual ~QueueIterator() {}
virtual T next() {
if( this->current == queue->end() ) {
throw NoSuchElementException(
__FILE__, __LINE__,
"Queue::Iterator::next - No more elements to return" );
}
this->previous = this->current;
return *( this->current++ );
}
virtual bool hasNext() const {
return ( this->current != queue->end() );
}
virtual void remove() {
if( this->previous == queue->end() ) {
throw lang::exceptions::IllegalStateException(
__FILE__, __LINE__,
"Queue::Iterator::remove - Invalid State to call remove" );
}
this->queue->erase( this->previous );
this->previous = this->queue->end();
}
};
public:
StlQueue() : queue(), mutex() {}
virtual ~StlQueue() {}
/**
* Gets an Iterator over this Queue.
* @return new iterator pointer that is owned by the caller.
*/
Iterator<T>* iterator() {
return new QueueIterator( &queue );
}
/**
* Empties this queue.
*/
void clear() {
queue.clear();
}
/**
* Returns a Reference to the element at the head of the queue
* @return reference to a queue type object or (safe)
*/
T& front() {
if( queue.empty() ) {
return getSafeValue();
}
return queue.front();
}
/**
* Returns a Reference to the element at the head of the queue
* @return reference to a queue type object or (safe)
*/
const T& front() const {
if( queue.empty() ) {
return getSafeValue();
}
return queue.front();
}
/**
* Returns a Reference to the element at the tail of the queue
* @return reference to a queue type object or (safe)
*/
T& back() {
if( queue.empty() ) {
return getSafeValue();
}
return queue.back();
}
/**
* Returns a Reference to the element at the tail of the queue
* @return reference to a queue type object or (safe)
*/
const T& back() const {
if( queue.empty() ) {
return getSafeValue();
}
return queue.back();
}
/**
* Places a new Object at the Tail of the queue
* @param t - Queue Object Type reference.
*/
void push( const T &t ) {
queue.push_back( t );
}
/**
* Places a new Object at the front of the queue
* @param t - Queue Object Type reference.
*/
void enqueueFront( const T &t ) {
queue.push_front( t );
}
/**
* Removes and returns the element that is at the Head of the queue
* @return reference to a queue type object or (safe)
*/
T pop() {
if( queue.empty() ) {
return getSafeValue();
}
// Pop the element into a temp, since we need to remain locked.
// this means getting front and then popping.
T temp = queue.front();
queue.pop_front();
return temp;
}
/**
* Gets the Number of elements currently in the Queue
* @return Queue Size
*/
size_t size() const{
return queue.size();
}
/**
* Checks if this Queue is currently empty
* @return boolean indicating queue emptiness
*/
bool empty() const {
return queue.empty();
}
/**
* @return the all values in this queue as a std::vector.
*/
virtual std::vector<T> toArray() const {
std::vector<T> valueArray( queue.begin(), queue.end() );
return valueArray;
}
/**
* Reverses the order of the contents of this queue and stores them
* in the target queue.
* @param target - The target queue that will receive the contents of
* this queue in reverse order.
*/
void reverse( StlQueue<T>& target ) const {
target.queue.insert( target.queue.end(), queue.rbegin(), queue.rend() );
}
public: // Synchronizable
virtual void lock() {
mutex.lock();
}
virtual bool tryLock() {
return mutex.tryLock();
}
virtual void unlock() {
mutex.unlock();
}
virtual void wait() {
mutex.wait();
}
virtual void wait( long long millisecs ) {
mutex.wait( millisecs );
}
virtual void wait( long long millisecs, int nanos ) {
mutex.wait( millisecs, nanos );
}
virtual void notify() {
mutex.notify();
}
virtual void notifyAll() {
mutex.notifyAll();
}
public: // Statics
/**
* Fetch a reference to the safe value this object will return
* when there is nothing to fetch from the queue.
* @return Reference to this Queues safe object
*/
T& getSafeValue() {
static T safe;
return safe;
}
};
}}
#endif /*_DECAF_UTIL_STLQUEUE_H_*/