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* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* See the License for the specific language governing permissions and
* limitations under the License.
#include <activemq/util/Config.h>
#include <activemq/commands/ActiveMQMessageTemplate.h>
#include <activemq/util/PrimitiveMap.h>
#include <decaf/lang/exceptions/NullPointerException.h>
#include <cms/MapMessage.h>
#include <vector>
#include <string>
#include <memory>
namespace activemq {
namespace commands {
class AMQCPP_API ActiveMQMapMessage : public ActiveMQMessageTemplate<cms::MapMessage> {
// Map Structure to hold unmarshaled Map Data
mutable std::auto_ptr<util::PrimitiveMap> map;
const static unsigned char ID_ACTIVEMQMAPMESSAGE;
ActiveMQMapMessage(const ActiveMQMapMessage&);
ActiveMQMapMessage& operator=(const ActiveMQMapMessage&);
virtual ~ActiveMQMapMessage() throw ();
virtual unsigned char getDataStructureType() const;
virtual bool isMarshalAware() const {
return true;
virtual ActiveMQMapMessage* cloneDataStructure() const;
virtual void copyDataStructure(const DataStructure* src);
virtual void beforeMarshal(wireformat::WireFormat* wireFormat);
virtual std::string toString() const;
virtual bool equals(const DataStructure* value) const;
virtual void clearBody() throw (cms::CMSException);
public: // CMS Message
virtual cms::MapMessage* clone() const;
public: // CMS MapMessage
virtual bool isEmpty() const;
virtual std::vector<std::string> getMapNames() const;
virtual bool itemExists(const std::string& name) const;
virtual cms::Message::ValueType getValueType(const std::string& key) const;
virtual bool getBoolean(const std::string& name) const;
virtual void setBoolean(const std::string& name, bool value);
virtual unsigned char getByte(const std::string& name) const;
virtual void setByte(const std::string& name, unsigned char value);
virtual std::vector<unsigned char> getBytes(const std::string& name) const;
virtual void setBytes(const std::string& name, const std::vector<unsigned char>& value);
virtual char getChar(const std::string& name) const;
virtual void setChar(const std::string& name, char value);
virtual double getDouble(const std::string& name) const;
virtual void setDouble(const std::string& name, double value);
virtual float getFloat(const std::string& name) const;
virtual void setFloat(const std::string& name, float value);
virtual int getInt(const std::string& name) const;
virtual void setInt(const std::string& name, int value);
virtual long long getLong(const std::string& name) const;
virtual void setLong(const std::string& name, long long value);
virtual short getShort(const std::string& name) const;
virtual void setShort(const std::string& name, short value);
virtual std::string getString(const std::string& name) const;
virtual void setString(const std::string& name, const std::string& value);
* Fetches a reference to this objects PrimitiveMap, if one needs
* to be created or unmarshaled, this will perform the correct steps.
* @return reference to a PrimtiveMap;
* @throws NullPointerException if the internal Map is Null.
util::PrimitiveMap& getMap();
const util::PrimitiveMap& getMap() const;
* Performs the unmarshal on the Map if needed, otherwise just returns
* @throws NullPointerException if the internal Map is Null.
virtual void checkMapIsUnmarshalled() const;