blob: 23511fa9684ed639888b1e0a76f0a08320d3ab55 [file] [log] [blame]
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "ServerSocket.h"
#include "SocketError.h"
#include <stdio.h>
#include <stdlib.h>
#include <stdarg.h>
#include <ctype.h>
#include <sys/types.h>
#include <assert.h>
#include <string>
using namespace decaf;
using namespace decaf::net;
////////////////////////////////////////////////////////////////////////////////
ServerSocket::ServerSocket() {
socketHandle = (apr_socket_t*)Socket::INVALID_SOCKET_HANDLE;
apr_pool_create( &apr_pool, NULL );
}
////////////////////////////////////////////////////////////////////////////////
ServerSocket::~ServerSocket() {
// No shutdown, just close - dont want blocking destructor.
close();
// Free up the APR pool, this will release any remaining data we
// allocated but have deallocated.
apr_pool_destroy( apr_pool );
}
////////////////////////////////////////////////////////////////////////////////
void ServerSocket::bind( const char* host, int port ) throw ( SocketException ) {
this->bind( host, port, SOMAXCONN );
}
////////////////////////////////////////////////////////////////////////////////
void ServerSocket::bind( const char* host,
int port,
int backlog ) throw ( SocketException ) {
apr_status_t result = APR_SUCCESS;
if( isBound() ) {
throw SocketException ( __FILE__, __LINE__,
"ServerSocket::bind - Socket already bound" );
}
// Verify the port value.
if( port <= 0 || port > 65535 ) {
throw SocketException(
__FILE__, __LINE__,
"ServerSocket::bind - Port out of range: %d", port );
}
// Create the Address Info for the Socket
result = apr_sockaddr_info_get(
&socketAddress, host, APR_INET, port, 0, apr_pool );
if( result != APR_SUCCESS ) {
socketHandle = (apr_socket_t*)Socket::INVALID_SOCKET_HANDLE;
throw SocketException(
__FILE__, __LINE__,
SocketError::getErrorString().c_str() );
}
// Create the socket.
result = apr_socket_create(
&socketHandle, APR_INET, SOCK_STREAM, APR_PROTO_TCP, apr_pool );
if( result != APR_SUCCESS ) {
socketHandle = (apr_socket_t*)Socket::INVALID_SOCKET_HANDLE;
throw SocketException(
__FILE__, __LINE__,
SocketError::getErrorString().c_str() );
}
// Set the socket to reuse the address and default as blocking
apr_socket_opt_set( socketHandle, APR_SO_REUSEADDR, 1 );
apr_socket_opt_set( socketHandle, APR_SO_NONBLOCK, 0);
apr_socket_timeout_set( socketHandle, -1 );
// Bind to the Socket, this may be where we find out if the port is in use.
result = apr_socket_bind( socketHandle, socketAddress );
if( result != APR_SUCCESS ) {
close();
throw SocketException(
__FILE__, __LINE__,
"ServerSocket::bind - %s",
SocketError::getErrorString().c_str() );
}
// Setup the listen for incoming connection requests
result = apr_socket_listen( socketHandle, backlog );
if( result != APR_SUCCESS ) {
close();
throw SocketException(
__FILE__, __LINE__,
"ServerSocket::bind - %s",
SocketError::getErrorString().c_str() );
}
}
////////////////////////////////////////////////////////////////////////////////
void ServerSocket::close() throw ( lang::Exception ){
if( isBound() ) {
apr_socket_close( socketHandle );
socketHandle = (apr_socket_t*)Socket::INVALID_SOCKET_HANDLE;
}
}
////////////////////////////////////////////////////////////////////////////////
bool ServerSocket::isBound() const {
return this->socketHandle != (apr_socket_t*)Socket::INVALID_SOCKET_HANDLE;
}
////////////////////////////////////////////////////////////////////////////////
Socket* ServerSocket::accept() throw (SocketException)
{
SocketHandle incoming = NULL;
apr_status_t result = APR_SUCCESS;
// Loop to ignore any signal interruptions that occur during the operation.
do {
result = apr_socket_accept( &incoming, socketHandle, apr_pool );
} while( result == APR_EINTR );
if( result != APR_SUCCESS ) {
std::cout << "Failed to accept New Connection:" << std::endl;
throw SocketException(
__FILE__, __LINE__,
"ServerSocket::accept - %s",
SocketError::getErrorString().c_str() );
}
return new TcpSocket( incoming );
}