tag | 462fe31e8497b5b1109b4cfd888384178fa49748 | |
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tagger | alexstocks <alexstocks@foxmail.com> | Thu Apr 25 20:20:18 2024 +0800 |
object | 6a6e1d13bf1f5bea59d43fb0c56194d55b8fd5a5 |
fix issue116: limit the reconnect times or duration
commit | 6a6e1d13bf1f5bea59d43fb0c56194d55b8fd5a5 | [log] [tgz] |
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author | Xin.Zh <dragoncharlie@foxmail.com> | Thu Apr 25 20:17:37 2024 +0800 |
committer | GitHub <noreply@github.com> | Thu Apr 25 20:17:37 2024 +0800 |
tree | bc7f1ecc336eac0ab02a1a19946ba7e652ca86ed | |
parent | ce6736e6c04f2310c0c25f8fbc3df0e5c15bc85f [diff] | |
parent | b33c1e635a86f92202023807647067dac72f49c4 [diff] |
Merge pull request #117 from No-SilverBullet/fix/reconnect fix issue116: limit the reconnect times or duration
a netty like asynchronous network I/O library
Getty is a asynchronous network I/O library in golang. Getty works on tcp/udp/websocket network protocol and supplies a uniform interface.
In getty there are two goroutines in one connection(session), one reads tcp stream/udp packet/websocket package, the other handles logic process and writes response into network write buffer. If your logic process may take a long time, you should start a new logic process goroutine by yourself in codec.go:(Codec)OnMessage.
You can also handle heartbeat logic in codec.go:(Codec):OnCron. If you use tcp/udp, you should send hearbeat package by yourself, and then invoke session.go:(Session)UpdateActive to update its active time. Please check whether the tcp session has been timeout or not in codec.go:(Codec)OnCron by session.go:(Session)GetActive.
Whatever if you use websocket, you do not need to care about hearbeat request/response because Getty do this task in session.go:(Session)handleLoop by sending/received websocket ping/pong frames. You just need to check whether the websocket session has been timeout or not in codec.go:(Codec)OnCron by session.go:(Session)GetActive.
Apache License 2.0