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*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
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*************************************************************/
#ifndef _UNIVERSALL_REFERENCE_HXX
#define _UNIVERSALL_REFERENCE_HXX
#include "sal/config.h"
#include "xmloff/dllapi.h"
#include <sal/types.h>
#include <osl/interlck.h>
/**
* An instance of this class holds a pointer to an object. The lifetime of
* the object is controled by the instance. The constructor calls
* acquire() and the destructor calls release().
* You could delive your class from the baseclass UniRefBase wich implements
* the methods acquire and release, yet.
*/
template< class T > class UniReference
{
private:
T* mpElement;
public:
/** Create an empty reference.*/
UniReference()
: mpElement( NULL )
{}
/** Destroy the reference and releases the element.*/
inline ~UniReference();
/** Create a new reference with the same element as in rRef and acquire this one.*/
inline UniReference( const UniReference< T > & rRef );
/**
* Create a new reference with the given element pElement and acquire this one.
*/
inline UniReference( T * pElement );
/**
* Release the reference and set the new one pObj.
*/
inline UniReference< T > & operator = ( T * pElement );
/**
* Release the reference and set the new one from rObj.
*/
inline UniReference< T > & operator = ( const UniReference< T > & rRef );
/**
* Return the pointer to the element, may be null.
*/
inline T* operator -> () const;
/**
* Returns true if the pointer to the element is valid.
*/
inline sal_Bool is() const;
/**
* Return true if both elements refer to the same object.
*/
inline sal_Bool operator == ( const UniReference & rRef ) const;
/**
* Return true if both elements does not refer to the same object.
*/
inline sal_Bool operator != ( const UniReference & rRef ) const;
/** Gets implementation pointer.
This call does <b>not</b> acquire the implementation.
<br>
@return <b>un</b>acquired implementation pointer
*/
inline T* get() const;
};
class XMLOFF_DLLPUBLIC UniRefBase
{
private:
/**
* The reference counter.
*/
oslInterlockedCount m_refCount;
public:
UniRefBase() : m_refCount( 0 )
{}
virtual ~UniRefBase();
void acquire() { osl_incrementInterlockedCount( &m_refCount ); }
void release();
};
///////////////////////////////////////////////////////////////////////////////
//
// Inline-implementations of UniReference
//
/** Create a new reference with the same element as in rRef and acquire this one.*/
template< class T >
inline UniReference< T >::UniReference( const UniReference< T > & rRef )
: mpElement( rRef.mpElement )
{
if( mpElement )
mpElement->acquire();
}
template< class T >
inline UniReference< T >::~UniReference()
{
if( mpElement )
mpElement->release();
}
/**
* Create a new reference with the given element pElement and acquire this one.
* @param pInterface the interface, pointer may be null.
*/
template< class T >
inline UniReference< T >::UniReference( T * pElement )
: mpElement( pElement )
{
if( mpElement )
mpElement->acquire();
}
/**
* Release the reference and set the new one pObj.<BR>
* <B>The operation is not thread save. You must protect all assigns to a reference class.</B>
*/
template< class T >
inline UniReference< T > & UniReference< T >::operator = ( T * pElement )
{
if( pElement )
pElement->acquire();
if( mpElement )
mpElement->release();
mpElement = pElement;
return *this;
}
/**
* Release the reference and set the new one from rObj.<BR>
* <B>The operation is not thread save. You must protect all assigns to a reference class.</B>
*/
template< class T >
inline UniReference< T > & UniReference< T >::operator = ( const UniReference< T > & rRef )
{
return operator = ( rRef.mpElement );
}
/**
* Return the pointer to the interface, may be null.
*/
template< class T >
inline T* UniReference< T >::operator -> () const
{
return get();
}
/**
* Return the pointer to the interface, may be null.
*/
template< class T >
inline T* UniReference< T >::get () const
{
return static_cast< T * >( mpElement );
}
/**
* Returns true if the pointer to the interface is valid.
*/
template< class T >
inline sal_Bool UniReference< T >::is() const
{
return (mpElement != 0);
}
/**
* Return true if both interfaces refer to the same object. The operation can be
* much more expensive than a pointer comparision.<BR>
*
* @param rRef another interface reference
*/
template< class T >
inline sal_Bool UniReference< T >::operator == ( const UniReference & rRef ) const
{
return ( mpElement == rRef.mpElement );
}
/**
* Return true if both interfaces does not refer to the same object. The operation can be
* much more expensive than a pointer comparision.<BR>
*
* @param rRef another interface reference
*/
template< class T >
inline sal_Bool UniReference< T >::operator != ( const UniReference & rRef ) const
{
return ( ! operator == ( rRef ) );
}
#endif // _UNIVERSALL_REFERENCE_HXX