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/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*************************************************************/
#ifndef _XEXPTRANSFORM_HXX
#define _XEXPTRANSFORM_HXX
#include <rtl/ustring.hxx>
#include <com/sun/star/drawing/PointSequenceSequence.hpp>
#include <com/sun/star/drawing/PointSequence.hpp>
#include <com/sun/star/awt/Size.hpp>
#include <com/sun/star/drawing/FlagSequenceSequence.hpp>
#include <com/sun/star/drawing/FlagSequence.hpp>
#include <com/sun/star/drawing/HomogenMatrix.hpp>
#include <tools/mapunit.hxx>
#include <vector>
//////////////////////////////////////////////////////////////////////////////
// predeclarations
struct ImpSdXMLExpTransObj2DBase;
struct ImpSdXMLExpTransObj3DBase;
class SvXMLUnitConverter;
namespace basegfx
{
class B2DTuple;
class B2DHomMatrix;
class B3DTuple;
class B3DHomMatrix;
} // end of namespace basegfx
//////////////////////////////////////////////////////////////////////////////
typedef ::std::vector< ImpSdXMLExpTransObj2DBase* > ImpSdXMLExpTransObj2DBaseList;
typedef ::std::vector< ImpSdXMLExpTransObj3DBase* > ImpSdXMLExpTransObj3DBaseList;
//////////////////////////////////////////////////////////////////////////////
class SdXMLImExTransform2D
{
ImpSdXMLExpTransObj2DBaseList maList;
rtl::OUString msString;
void EmptyList();
public:
SdXMLImExTransform2D() {}
SdXMLImExTransform2D(const rtl::OUString& rNew, const SvXMLUnitConverter& rConv);
~SdXMLImExTransform2D() { EmptyList(); }
void AddRotate(double fNew);
void AddScale(const ::basegfx::B2DTuple& rNew);
void AddTranslate(const ::basegfx::B2DTuple& rNew);
void AddSkewX(double fNew);
void AddSkewY(double fNew);
void AddMatrix(const ::basegfx::B2DHomMatrix& rNew);
bool NeedsAction() const { return !maList.empty(); }
void GetFullTransform(::basegfx::B2DHomMatrix& rFullTrans);
const rtl::OUString& GetExportString(const SvXMLUnitConverter& rConv);
void SetString(const rtl::OUString& rNew, const SvXMLUnitConverter& rConv);
};
//////////////////////////////////////////////////////////////////////////////
class SdXMLImExTransform3D
{
ImpSdXMLExpTransObj3DBaseList maList;
rtl::OUString msString;
void EmptyList();
public:
SdXMLImExTransform3D() {}
SdXMLImExTransform3D(const rtl::OUString& rNew, const SvXMLUnitConverter& rConv);
~SdXMLImExTransform3D() { EmptyList(); }
void AddRotateX(double fNew);
void AddRotateY(double fNew);
void AddRotateZ(double fNew);
void AddScale(const ::basegfx::B3DTuple& rNew);
void AddTranslate(const ::basegfx::B3DTuple& rNew);
void AddMatrix(const ::basegfx::B3DHomMatrix& rNew);
void AddHomogenMatrix(const com::sun::star::drawing::HomogenMatrix& xHomMat);
bool NeedsAction() const { return !maList.empty(); }
void GetFullTransform(::basegfx::B3DHomMatrix& rFullTrans);
bool GetFullHomogenTransform(com::sun::star::drawing::HomogenMatrix& xHomMat);
const rtl::OUString& GetExportString(const SvXMLUnitConverter& rConv);
void SetString(const rtl::OUString& rNew, const SvXMLUnitConverter& rConv);
};
//////////////////////////////////////////////////////////////////////////////
class SdXMLImExViewBox
{
rtl::OUString msString;
double mfX;
double mfY;
double mfW;
double mfH;
public:
SdXMLImExViewBox(double fX = 0.0, double fY = 0.0, double fW = 1000.0, double fH = 1000.0);
SdXMLImExViewBox(const rtl::OUString& rNew, const SvXMLUnitConverter& rConv);
double GetX() const { return mfX; }
double GetY() const { return mfY; }
double GetWidth() const { return mfW; }
double GetHeight() const { return mfH; }
const rtl::OUString& GetExportString();
};
#endif // _XEXPTRANSFORM_HXX
// eof