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/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*************************************************************/
#include <com/sun/star/uno/Sequence.h>
#include <com/sun/star/accessibility/AccessibleStateType.hpp>
#include <com/sun/star/accessibility/AccessibleRole.hpp>
#include <com/sun/star/accessibility/XAccessibleValue.hpp>
#include <com/sun/star/accessibility/XAccessibleComponent.hpp>
#include <com/sun/star/accessibility/XAccessibleText.hpp>
#include <stdlib.h>
#include <memory.h>
#include <stdio.h>
#include <memory.h>
#include <algorithm>
#include <assert.h>
#include "AccObject.hxx"
#include "AccEventListener.hxx"
#include "UAccCOM_i.c"
#include "AccResource.hxx"
#include "act.hxx"
using namespace std;
using namespace com::sun::star::uno;
using namespace com::sun::star::accessibility;
using namespace com::sun::star::accessibility::AccessibleRole;
using namespace com::sun::star::accessibility::AccessibleStateType;
/**
* Constructor.
* @param pXAcc Uno XAccessible interface of control.
* @param Agent The agent kept in all listeners,it's the sole interface by which
* listener communicate with windows manager.
* @param listener listener that registers in UNO system.
* @return.
*/
AccObject::AccObject(XAccessible* pAcc,AccObjectManagerAgent* pAgent ,AccEventListener* listener) :
m_pIMAcc (NULL),
m_resID (NULL),
m_pParantID (NULL),
m_pParentObj(NULL),
m_accListener (listener),
m_bShouldDestroy(sal_False),
m_xAccRef( pAcc )
{
sal_Bool bRet = ImplInitilizeCreateObj();
m_xAccContextRef = m_xAccRef->getAccessibleContext();
m_xAccActionRef = Reference< XAccessibleAction > (m_xAccContextRef,UNO_QUERY);
m_accRole = m_xAccContextRef -> getAccessibleRole();
if( m_pIMAcc )
{
m_pIMAcc->SetXAccessible((long) m_xAccRef.get());
m_pIMAcc->Put_XAccAgent((long)pAgent);
m_pIMAcc->SetDefaultAction((long)m_xAccActionRef.get());
}
}
/**
* Destructor.
* @param
* @return
*/
AccObject::~AccObject()
{
m_pIMAcc = NULL;
m_xAccRef = NULL;
m_xAccActionRef = NULL;
m_xAccContextRef = NULL;
}
/**
* Insert a child element.
* @param pChild Child element that should be inserted into child list.
* @param pos Insert postion.
* @return
*/
void AccObject::InsertChild( AccObject* pChild,short pos )
{
std::vector<AccObject*>::iterator iter;
iter = std::find(m_childrenList.begin(),m_childrenList.end(),pChild);
if(iter!=m_childrenList.end())
return;
if(LAST_CHILD==pos)
{
m_childrenList.push_back(pChild);
}
else
{
std::vector<AccObject*>::iterator iter=m_childrenList.begin()+pos;
m_childrenList.insert(iter,pChild);
}
pChild->SetParentObj(this);
}
/**
* Delete a child element
* @param pChild Child element that should be inserted into child list.
* @param pos Insert postion.
* @return
*/
void AccObject::DeleteChild( AccObject* pChild )
{
std::vector<AccObject*>::iterator iter;
iter = std::find(m_childrenList.begin(),m_childrenList.end(),pChild);
if(iter!=m_childrenList.end())
{
m_childrenList.erase(iter);
if(m_pIMAcc)
pChild->SetParentObj(NULL);
}
}
/**
* In order to windows API WindowFromAccessibleObject,we sometimes to set a pure
* top window accessible object created by windows system as top ancestor.
* @param.
* @return
*/
void AccObject::UpdateValidWindow()
{
if(m_pIMAcc)
m_pIMAcc->Put_XAccWindowHandle(m_pParantID);
}
/**
* Translate all UNO basic information into MSAA com information.
* @param
* @return If the method is correctly processed.
*/
sal_Bool AccObject::ImplInitilizeCreateObj()
{
ActivateActContext();
HRESULT hr = CoCreateInstance( CLSID_MAccessible, NULL, CLSCTX_ALL ,
IID_IMAccessible,
(void **)&m_pIMAcc);
DeactivateActContext();
if ( S_OK != hr )
{
return sal_False;
}
return sal_True;
}
/**
* Update name property to com object.
* @param
* @return
*/
void AccObject::UpdateName( )
{
if (!m_pIMAcc)
{
return;
}
if( ( TEXT_FRAME == m_accRole ) && ( m_pParentObj !=NULL )&& ( SCROLL_PANE == m_pParentObj -> m_accRole ) )
m_pIMAcc->Put_XAccName( m_pParentObj->m_xAccContextRef->getAccessibleName().getStr() );
if ( PARAGRAPH == m_accRole)
{
::rtl::OUString emptyStr = ::rtl::OUString::createFromAscii("");
m_pIMAcc->Put_XAccName(emptyStr.getStr());
}
else
m_pIMAcc->Put_XAccName(m_xAccContextRef->getAccessibleName().getStr());
return ;
}
/**
* Update description property to com object.
* no content for update description
* @param
* @return
*/
void AccObject::UpdateDescription()
{
if (!m_pIMAcc)
{
return;
}
m_pIMAcc->Put_XAccDescription(m_xAccContextRef->getAccessibleDescription().getStr());
return ;
}
/**
* Update default action property to com object.
* @param
* @return
*/
void AccObject::UpdateAction()
{
m_xAccActionRef = Reference< XAccessibleAction > (m_xAccContextRef,UNO_QUERY);
if( m_xAccActionRef.is() && m_pIMAcc )
{
if( m_xAccActionRef->getAccessibleActionCount() > 0 )
{
UpdateDefaultAction( );
m_pIMAcc->SetDefaultAction((long)m_xAccActionRef.get());
}
}
}
/**
* Update value property to com object.
* @param
* @return
*/
void AccObject::UpdateValue()
{
if( NULL == m_pIMAcc || !m_xAccContextRef.is() )
{
assert(false);
return ;
}
Reference< XAccessibleValue > pRValue(m_xAccContextRef.get(),UNO_QUERY);
Any pAny;
if( pRValue.is() )
{
pAny = pRValue->getCurrentValue();
}
SetValue( pAny );
}
/**
* Set special default action description string via UNO role.
* @param Role UNO role
* @return
*/
void AccObject::UpdateDefaultAction( )
{
if(!m_xAccActionRef.is())
return ;
switch(m_accRole)
{
case PUSH_BUTTON:
case TOGGLE_BUTTON:
case RADIO_BUTTON:
case MENU_ITEM:
case RADIO_MENU_ITEM:
case CHECK_MENU_ITEM:
case LIST_ITEM:
case CHECK_BOX:
case TREE_ITEM:
case BUTTON_DROPDOWN:
m_pIMAcc->Put_ActionDescription( m_xAccActionRef->getAccessibleActionDescription((sal_Int32)0).getStr() );
return;
}
}
/**
* Set value property via pAny.
* @param pAny New value.
* @return
*/
void AccObject::SetValue( Any pAny )
{
unsigned short pUNumberString[100];
memset( pUNumberString, 0 , sizeof( pUNumberString) );
if( NULL == m_pIMAcc || !m_xAccContextRef.is() )
{
assert(false);
return ;
}
Reference< XAccessibleText > pRText(m_xAccContextRef,UNO_QUERY);
::rtl::OUString val;
int index = 0 ;
switch(m_accRole)
{
case SPIN_BOX:
// 3. date editor's msaa value should be the same as spinbox
case DATE_EDITOR:
case TEXT:
case PARAGRAPH:
case HEADING:
if(pRText.get())
{
val = pRText->getText();
}
m_pIMAcc->Put_XAccValue( val.getStr() );
break;
case TREE_ITEM:
//case CHECK_BOX: //Commented by Li Xing to disable the value for general checkbox
case COMBO_BOX:
case TABLE_CELL:
case NOTE:
case SCROLL_BAR:
m_pIMAcc->Put_XAccValue( GetMAccessibleValueFromAny(pAny).getStr() );
break ;
// Added by Li Xing, only the checkbox in tree should have the value.
case CHECK_BOX:
if( ( m_pParentObj !=NULL ) && (TREE == m_pParentObj->m_accRole || TREE_ITEM == m_pParentObj->m_accRole ))
m_pIMAcc->Put_XAccValue( GetMAccessibleValueFromAny(pAny).getStr() );
break;
default:
break;
}
return;
}
::rtl::OUString AccObject::GetMAccessibleValueFromAny(Any pAny)
{
::rtl::OUString strValue;
if(NULL == m_pIMAcc)
return strValue;
if(pAny.getValueType() == getCppuType( (sal_uInt16 *)0 ) )
{
sal_uInt16 val;
if (pAny >>= val)
{
strValue=::rtl::OUString::valueOf((sal_Int32)val);
}
}
else if(pAny.getValueType() == getCppuType( (::rtl::OUString *)0 ) )
{
pAny >>= strValue ;
}
else if(pAny.getValueType() == getCppuType( (Sequence< ::rtl::OUString > *)0 ) )
{
Sequence< ::rtl::OUString > val;
if (pAny >>= val)
{
int count = val.getLength();
for( int iIndex = 0;iIndex < count;iIndex++ )
{
strValue += val[iIndex];
}
}
}
else if(pAny.getValueType() == getCppuType( (double *)0 ) )
{
double val;
if (pAny >>= val)
{
strValue=::rtl::OUString::valueOf(val);
}
}
else if(pAny.getValueType() == getCppuType( (sal_Int32 *)0 ) )
{
sal_Int32 val;
if (pAny >>= val)
{
strValue=::rtl::OUString::valueOf(val);
}
}
else if (pAny.getValueType() == getCppuType( (com::sun::star::accessibility::TextSegment *)0 ) )
{
com::sun::star::accessibility::TextSegment val;
if (pAny >>= val)
{
::rtl::OUString realVal(val.SegmentText);
strValue = realVal;
}
}
return strValue;
}
/**
* Set name property via pAny.
* @param pAny New accessible name.
* @return
*/
void AccObject::SetName( Any pAny)
{
if( NULL == m_pIMAcc )
return ;
m_pIMAcc->Put_XAccName( GetMAccessibleValueFromAny(pAny).getStr() );
}
/**
* Set description property via pAny.
* @param pAny New accessible description.
* @return
*/
void AccObject::SetDescription( Any pAny )
{
if( NULL == m_pIMAcc )
return ;
m_pIMAcc->Put_XAccDescription( GetMAccessibleValueFromAny(pAny).getStr() );
}
/**
* Set role property via pAny
* @param Role New accessible role.
* @return
*/
void AccObject::SetRole( short Role )
{
if( NULL == m_pIMAcc )
return ;
m_pIMAcc->Put_XAccRole( Role );
}
/**
* Get role property via pAny
* @param
* @return accessible role
*/
short AccObject::GetRole() const
{
return m_accRole;
}
/**
* Get MSAA state from UNO state
* @Role xState UNO state.
* @return
*/
DWORD AccObject::GetMSAAStateFromUNO(short xState)
{
DWORD IState = UNO_MSAA_UNMAPPING;
if( !m_xAccContextRef.is() )
{
assert(false);
return IState;
}
short Role = m_accRole;
switch( xState )
{
case BUSY:
IState = STATE_SYSTEM_BUSY;
break;
case CHECKED:
if( Role == PUSH_BUTTON || Role == TOGGLE_BUTTON )
{
IState = STATE_SYSTEM_PRESSED;
}
else
IState = STATE_SYSTEM_CHECKED;
break;
case DEFUNC:
IState = STATE_SYSTEM_UNAVAILABLE;
break;
case EXPANDED:
IState = STATE_SYSTEM_EXPANDED;
break;
case FOCUSABLE:
IState = STATE_SYSTEM_FOCUSABLE;
break;
case FOCUSED:
IState = STATE_SYSTEM_FOCUSED;
break;
case INDETERMINATE:
IState = STATE_SYSTEM_MIXED;
break;
case MULTI_SELECTABLE:
IState = STATE_SYSTEM_MULTISELECTABLE;
break;
case PRESSED:
IState = STATE_SYSTEM_PRESSED;
break;
case RESIZABLE:
IState = STATE_SYSTEM_SIZEABLE;
break;
case SELECTABLE:
if( m_accRole == MENU || m_accRole == MENU_ITEM)
{
IState = UNO_MSAA_UNMAPPING;
}
else
{
IState = STATE_SYSTEM_SELECTABLE;
}
break;
case SELECTED:
if( m_accRole == MENU || m_accRole == MENU_ITEM )
{
IState = UNO_MSAA_UNMAPPING;
}
else
{
IState = STATE_SYSTEM_SELECTED;
}
break;
case ARMED:
IState = STATE_SYSTEM_FOCUSED;
break;
case EXPANDABLE:
{
sal_Bool isExpanded = sal_True;
sal_Bool isExpandable = sal_True;
if( Role == PUSH_BUTTON || Role == TOGGLE_BUTTON || BUTTON_DROPDOWN == Role )
{
IState = STATE_SYSTEM_HASPOPUP;
}
else
{
GetExpandedState(&isExpandable,&isExpanded);
if(!isExpanded)
IState = STATE_SYSTEM_COLLAPSED;
}
}
break;
//Remove the SENSITIVE state mapping. There is no corresponding MSAA state.
//case SENSITIVE:
// IState = STATE_SYSTEM_PROTECTED;
case EDITABLE:
if( m_pIMAcc )
{
m_pIMAcc->DecreaseState( STATE_SYSTEM_READONLY );
}
break;
case OFFSCREEN:
IState = STATE_SYSTEM_OFFSCREEN;
break;
case MOVEABLE:
IState = STATE_SYSTEM_MOVEABLE;
break;
case COLLAPSE:
IState = STATE_SYSTEM_COLLAPSED;
break;
case DEFAULT:
IState = STATE_SYSTEM_DEFAULT;
break;
default:
break;
}
return IState;
}
/**
* Decrease state of com object
* @param xState The lost state.
* @return
*/
void AccObject::DecreaseState( short xState )
{
if( NULL == m_pIMAcc )
{
return;
}
if( xState == FOCUSABLE)
{
short Role = m_accRole ;
if(Role == MENU_ITEM
|| Role == RADIO_MENU_ITEM
|| Role == CHECK_MENU_ITEM)
return;
else
{
if (Role == TOGGLE_BUTTON || Role == PUSH_BUTTON || BUTTON_DROPDOWN == Role)
{
if( ( m_pParentObj !=NULL ) && (TOOL_BAR == m_pParentObj->m_accRole ) )
return;
}
}
}
else if( xState == AccessibleStateType::VISIBLE )
{
m_pIMAcc->IncreaseState( STATE_SYSTEM_INVISIBLE );
}
else if( xState == AccessibleStateType::SHOWING )
{
m_pIMAcc->IncreaseState( STATE_SYSTEM_OFFSCREEN );
}
DWORD msState = GetMSAAStateFromUNO(xState);
if(msState!=UNO_MSAA_UNMAPPING)
m_pIMAcc->DecreaseState(msState);
}
/**
* Increase state of com object
* @param xState The new state.
* @return
*/
void AccObject::IncreaseState( short xState )
{
if( NULL == m_pIMAcc )
{
assert(false);
return;
}
if( xState == AccessibleStateType::VISIBLE )
{
m_pIMAcc->DecreaseState( STATE_SYSTEM_INVISIBLE );
}
else if( xState == AccessibleStateType::SHOWING )
{
m_pIMAcc->DecreaseState( STATE_SYSTEM_OFFSCREEN );
}
DWORD msState = GetMSAAStateFromUNO(xState);
if(msState!=UNO_MSAA_UNMAPPING)
m_pIMAcc->IncreaseState( msState );
}
/**
* Get next child element
* @param
* @return AccObject Object interface.
*/
AccObject* AccObject::NextChild()
{
IAccChildList::iterator pInd = m_childrenList.begin();
if( pInd != m_childrenList.end() )
return *pInd;
return NULL;
}
/**
* update action desciption desc
* @param
* @return
*/
void AccObject::UpdateActionDesc()
{
if (!m_pIMAcc)
{
return;
}
::rtl::OUString pXString = m_xAccContextRef->getAccessibleDescription();
m_pIMAcc->Put_XAccDescription(pXString.getStr());
long Role = m_accRole;
if( Role == PUSH_BUTTON || Role == RADIO_BUTTON || Role == MENU_ITEM ||
Role == LIST_ITEM || Role == CHECK_BOX || Role == TREE_ITEM ||
Role == CHECK_MENU_ITEM || Role == RADIO_MENU_ITEM )
{
UpdateDefaultAction( );
}
else
{
if( m_xAccActionRef.is() )
{
if( m_xAccActionRef->getAccessibleActionCount() > 0 )
{
if (!(Role == SPIN_BOX || Role == COMBO_BOX || Role == DATE_EDITOR ||
Role == EDIT_BAR || Role == PASSWORD_TEXT || Role == TEXT))
{
pXString = m_xAccActionRef->getAccessibleActionDescription( 0 );
//Solution:If string length is more than zero,action will will be set.
if( pXString.getLength() > 0)
m_pIMAcc->Put_ActionDescription( pXString.getStr() );
}
}
}
}
}
/**
* update role information from uno to com
* @param
* @return
*/
void AccObject::UpdateRole()
{
if (!m_pIMAcc)
{
return;
}
XAccessibleContext* pContext = m_xAccContextRef.get();
m_pIMAcc->Put_XAccRole( ROLE_SYSTEM_WINDOW );
short iRoleIndex = pContext->getAccessibleRole();
if (( 0 <= iRoleIndex) && ( iRoleIndex <= (sizeof(ROLE_TABLE)/(sizeof(short)*2))))
{
short iIA2Role = ROLE_TABLE[iRoleIndex][1] ;
m_pIMAcc->Put_XAccRole( iIA2Role );
}
}
/**
* update state information from uno to com
* @param
* @return
*/
void AccObject::UpdateState()
{
if (!m_pIMAcc)
{
return;
}
XAccessibleContext* pContext = m_xAccContextRef.get();
Reference< XAccessibleStateSet > pRState = pContext->getAccessibleStateSet();
if( !pRState.is() )
{
assert(false);
return ;
}
m_pIMAcc->SetState(0L);
if ( m_accRole == POPUP_MENU )
{
return;
}
Sequence<short> pStates = pRState->getStates();
int count = pStates.getLength();
sal_Bool isEnable = sal_False;
sal_Bool isShowing = sal_False;
sal_Bool isEditable = sal_False;
sal_Bool isVisible = sal_False;
sal_Bool isFocusable = sal_False;
for( int iIndex = 0;iIndex < count;iIndex++ )
{
if( pStates[iIndex] == ENABLED )
isEnable = sal_True;
else if( pStates[iIndex] == SHOWING)
isShowing = sal_True;
else if( pStates[iIndex] == VISIBLE)
isVisible = sal_True;
else if( pStates[iIndex] == EDITABLE )
isEditable = sal_True;
else if (pStates[iIndex] == FOCUSABLE)
isFocusable = sal_True;
IncreaseState( pStates[iIndex]);
}
sal_Bool bIsMenuItem = m_accRole == MENU_ITEM || m_accRole == RADIO_MENU_ITEM || m_accRole == CHECK_MENU_ITEM;
if(bIsMenuItem)
{
if(!(isShowing && isVisible) )
{
m_pIMAcc->IncreaseState( STATE_SYSTEM_INVISIBLE );
m_pIMAcc->DecreaseState( STATE_SYSTEM_FOCUSABLE );
}
}
else
{
if(!(isShowing || isVisible) )
m_pIMAcc->IncreaseState( STATE_SYSTEM_INVISIBLE );
}
short Role = m_accRole;
if( m_pIMAcc )
{
switch(m_accRole)
{
case LABEL:
m_pIMAcc->IncreaseState( STATE_SYSTEM_READONLY );
break;
case TEXT:
// 2. editable combobox -> readonly ------ bridge
case EMBEDDED_OBJECT:
case END_NOTE:
case FOOTER:
case FOOTNOTE:
case GRAPHIC:
case HEADER:
case HEADING:
//Image Map
case PARAGRAPH:
case PASSWORD_TEXT:
case SHAPE:
case SPIN_BOX:
case TABLE:
case TABLE_CELL:
case TEXT_FRAME:
case DATE_EDITOR:
case DOCUMENT:
case COLUMN_HEADER:
{
if(!isEditable)
m_pIMAcc->IncreaseState( STATE_SYSTEM_READONLY );
}
break;
default:
break;
}
}
if( isEnable )
{
if(!(Role == FILLER || Role == END_NOTE || Role == FOOTER || Role == FOOTNOTE || Role == GROUP_BOX || Role == RULER
|| Role == HEADER || Role == ICON || Role == INTERNAL_FRAME || Role == LABEL || Role == LAYERED_PANE
|| Role == SCROLL_BAR || Role == SCROLL_PANE || Role == SPLIT_PANE || Role == STATUS_BAR || Role == TOOL_TIP))
{
if( SEPARATOR == Role )
{
if( ( m_pParentObj != NULL ) && ( MENU == m_pParentObj->m_accRole || POPUP_MENU == m_pParentObj->m_accRole ))
IncreaseState( FOCUSABLE );
}
else if (TABLE_CELL == Role || TABLE == Role || PANEL == Role || OPTION_PANE == Role ||
COLUMN_HEADER == Role)
{
if (isFocusable)
IncreaseState( FOCUSABLE );
}
else
{
if(bIsMenuItem)
{
if ( isShowing && isVisible)
{
IncreaseState( FOCUSABLE );
}
}
else
{
IncreaseState( FOCUSABLE );
}
}
}
}
else
{
m_pIMAcc->IncreaseState( STATE_SYSTEM_UNAVAILABLE );
sal_Bool isDecreaseFocusable = sal_False;
if( !((Role == MENU_ITEM) ||
(Role == RADIO_MENU_ITEM) ||
(Role == CHECK_MENU_ITEM)) )
{
if ( Role == TOGGLE_BUTTON || Role == PUSH_BUTTON || BUTTON_DROPDOWN == Role)
{
if(( m_pParentObj != NULL )&& (TOOL_BAR == m_pParentObj->m_accRole ) )
IncreaseState( FOCUSABLE );
else
DecreaseState( FOCUSABLE );
}
else
DecreaseState( FOCUSABLE );
}
else if( isShowing || isVisible )
{
IncreaseState( FOCUSABLE );
}
}
if( m_pIMAcc )
{
switch(m_accRole)
{
case POPUP_MENU:
case MENU:
if( pContext->getAccessibleChildCount() > 0 )
m_pIMAcc->IncreaseState( STATE_SYSTEM_HASPOPUP );
break;
case PASSWORD_TEXT:
m_pIMAcc->IncreaseState( STATE_SYSTEM_PROTECTED );
break;
default:
break;
}
}
}
/**
* update location information from uno to com
* @param
* @return
*/
void AccObject::UpdateLocation()
{
if (!m_pIMAcc)
{
return;
}
XAccessibleContext* pContext = m_xAccContextRef.get();
Reference< XAccessibleComponent > pRComponent(pContext,UNO_QUERY);
if( pRComponent.is() )
{
::com::sun::star::awt::Point pCPoint = pRComponent->getLocationOnScreen();
::com::sun::star::awt::Size pCSize = pRComponent->getSize();
Location tempLocation;
tempLocation.m_dLeft = pCPoint.X;
tempLocation.m_dTop = pCPoint.Y;
tempLocation.m_dWidth = pCSize.Width;
tempLocation.m_dHeight = pCSize.Height;
m_pIMAcc->Put_XAccLocation( tempLocation );
}
}
/**
* Public method to mapping information between MSAA and UNO.
* @param
* @return If the method is correctly processed.
*/
sal_Bool AccObject:: UpdateAccessibleInfoFromUnoToMSAA ( )
{
if( NULL == m_pIMAcc || !m_xAccContextRef.is() )
{
assert(false);
return sal_False;
}
UpdateName();
UpdateValue();
UpdateActionDesc();
UpdateRole();
UpdateLocation();
UpdateState();
return sal_True;
}
/*
* Add a child selected element.
* @param pAccObj Child object pointer.
* @return
*/
void AccObject::AddSelect( long index, AccObject* accObj)
{
m_selectionList.insert(IAccSelectionList::value_type(index,accObj));
}
IAccSelectionList& AccObject::GetSelection()
{
return m_selectionList;
}
/**
* Set self to focus object in parant child list
* @param
* @return
*/
void AccObject::setFocus()
{
if(m_pIMAcc)
{
IncreaseState(FOCUSED);
m_pIMAcc->Put_XAccFocus(CHILDID_SELF);
UpdateRole();
}
}
/**
* Unset self from focus object in parant child list.
* @param
* @return
*/
void AccObject::unsetFocus()
{
if(m_pIMAcc)
{
DecreaseState( FOCUSED );
m_pIMAcc->Put_XAccFocus(UACC_NO_FOCUS);
}
}
void AccObject::GetExpandedState( sal_Bool* isExpandable, sal_Bool* isExpanded)
{
*isExpanded = sal_False;
*isExpandable = sal_False;
if( !m_xAccContextRef.is() )
{
return;
}
Reference< XAccessibleStateSet > pRState = m_xAccContextRef->getAccessibleStateSet();
if( !pRState.is() )
{
return;
}
Sequence<short> pStates = pRState->getStates();
int count = pStates.getLength();
for( int iIndex = 0;iIndex < count;iIndex++ )
{
if( EXPANDED == pStates[iIndex] )
{
*isExpanded = sal_True;
}
else if( EXPANDABLE == pStates[iIndex] )
{
*isExpandable = sal_True;
}
}
}
void AccObject::NotifyDestroy(sal_Bool ifDelete)
{
m_bShouldDestroy=ifDelete;
if(m_pIMAcc)
m_pIMAcc->NotifyDestroy(m_bShouldDestroy);
}
void AccObject::SetParentObj(AccObject* pParentAccObj)
{
m_pParentObj = pParentAccObj;
if(m_pIMAcc)
{
if(m_pParentObj)
{
m_pIMAcc->Put_XAccParent(m_pParentObj->GetIMAccessible());
}
else
{
m_pIMAcc->Put_XAccParent(NULL);
}
}
}
//ResID means ChildID in MSAA
void AccObject::SetResID(long id)
{
m_resID = id;
if(m_pIMAcc)
m_pIMAcc->Put_XAccChildID(m_resID);
}
//return COM interface in acc object
IMAccessible* AccObject::GetIMAccessible()
{
return m_pIMAcc;
}
Reference < XAccessible > AccObject::GetXAccessible()
{
return m_xAccRef;
}
void AccObject::SetParentHWND(HWND hWnd)
{
m_pParantID = hWnd;
}
void AccObject::SetListener( AccEventListener* Listener )
{
m_accListener = Listener;
}
AccEventListener* AccObject::getListener()
{
return m_accListener;
}
long AccObject::GetResID()
{
return m_resID;
}
HWND AccObject::GetParentHWND()
{
return m_pParantID;
}
AccObject* AccObject::GetParentObj()
{
return m_pParentObj;
}
sal_Bool AccObject::ifShouldDestroy()
{
return m_bShouldDestroy;
}