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/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
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*************************************************************/
#ifndef __ACCDIALOGEVENTLISTENER_HXX
#define __ACCDIALOGEVENTLISTENER_HXX
#include <stdio.h>
#include "AccEventListener.hxx"
#include <com/sun/star/accessibility/XAccessibleEventListener.hpp>
#include <com/sun/star/accessibility/XAccessible.hpp>
using namespace ::com::sun::star::uno;
/**
* AccDialogEventListener is inherited from AccEventListener. It handles the evnets
* generated by Dialogs. The accessible role is: DIALOG.
* It defines the procedure of specific event handling related with dialogs and provides
* the detailed support for some related methods.
*/
class AccDialogEventListener: public AccEventListener
{
public:
AccDialogEventListener(com::sun::star::accessibility::XAccessible* pAcc, AccObjectManagerAgent* Agent);
virtual ~AccDialogEventListener();
//AccessibleEventListener
virtual void SAL_CALL notifyEvent( const ::com::sun::star::accessibility::AccessibleEventObject& aEvent ) throw (::com::sun::star::uno::RuntimeException);
//for child changed event
virtual void SAL_CALL handleChildChangedEvent (Any oldValue, Any newValue);
//for visible data changed event
virtual void SAL_CALL handleVisibleDataChangedEvent();
//for bound rect changed event
virtual void SAL_CALL handleBoundrectChangedEvent();
//state changed
virtual void SAL_CALL setComponentState(short state, bool enable);
//virtual void SAL_CALL fireStatePropertyChange(short state, bool set);
//virtual void SAL_CALL fireStateFocusdChange(bool enable);
};
#endif