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*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
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*************************************************************/
#include <osl/time.h>
#include <vos/timer.hxx>
#include <vos/diagnose.hxx>
#include <vos/ref.hxx>
#include <vos/thread.hxx>
#include <vos/conditn.hxx>
/////////////////////////////////////////////////////////////////////////////
//
// Timer manager
//
class OTimerManagerCleanup;
class vos::OTimerManager : public vos::OThread
{
public:
///
OTimerManager();
///
~OTimerManager();
/// register timer
sal_Bool SAL_CALL registerTimer(vos::OTimer* pTimer);
/// unregister timer
sal_Bool SAL_CALL unregisterTimer(vos::OTimer* pTimer);
/// lookup timer
sal_Bool SAL_CALL lookupTimer(const vos::OTimer* pTimer);
/// retrieves the "Singleton" TimerManager Instance
static OTimerManager* SAL_CALL getTimerManager();
protected:
/// worker-function of thread
virtual void SAL_CALL run();
// Checking and triggering of a timer event
void SAL_CALL checkForTimeout();
// cleanup Method
virtual void SAL_CALL onTerminated();
// sorted-queue data
vos::OTimer* m_pHead;
// List Protection
vos::OMutex m_Lock;
// Signal the insertion of a timer
vos::OCondition m_notEmpty;
// Synchronize access to OTimerManager
static vos::OMutex m_Access;
// "Singleton Pattern"
static vos::OTimerManager* m_pManager;
friend class OTimerManagerCleanup;
};
using namespace vos;
/////////////////////////////////////////////////////////////////////////////
//
// Timer class
//
VOS_IMPLEMENT_CLASSINFO(VOS_CLASSNAME(OTimer, vos),
VOS_NAMESPACE(OTimer, vos),
VOS_NAMESPACE(OObject, vos), 0);
OTimer::OTimer()
{
m_TimeOut = 0;
m_Expired = 0;
m_RepeatDelta = 0;
m_pNext = 0;
}
OTimer::OTimer(const TTimeValue& Time)
{
m_TimeOut = Time;
m_RepeatDelta = 0;
m_Expired = 0;
m_pNext = 0;
m_TimeOut.normalize();
}
OTimer::OTimer(const TTimeValue& Time, const TTimeValue& Repeat)
{
m_TimeOut = Time;
m_RepeatDelta = Repeat;
m_Expired = 0;
m_pNext = 0;
m_TimeOut.normalize();
m_RepeatDelta.normalize();
}
OTimer::~OTimer()
{
stop();
}
void OTimer::start()
{
if (! isTicking())
{
if (! m_TimeOut.isEmpty())
setRemainingTime(m_TimeOut);
OTimerManager *pManager = OTimerManager::getTimerManager();
VOS_ASSERT(pManager);
if ( pManager != 0 )
{
pManager->registerTimer(this);
}
}
}
void OTimer::stop()
{
OTimerManager *pManager = OTimerManager::getTimerManager();
VOS_ASSERT(pManager);
if ( pManager != 0 )
{
pManager->unregisterTimer(this);
}
}
sal_Bool OTimer::isTicking() const
{
OTimerManager *pManager = OTimerManager::getTimerManager();
VOS_ASSERT(pManager);
if (pManager)
return pManager->lookupTimer(this);
else
return sal_False;
}
sal_Bool OTimer::isExpired() const
{
TTimeValue Now;
osl_getSystemTime(&Now);
return !(Now < m_Expired);
}
sal_Bool OTimer::expiresBefore(const OTimer* pTimer) const
{
VOS_ASSERT(pTimer);
if ( pTimer != 0 )
{
return m_Expired < pTimer->m_Expired;
}
else
{
return sal_False;
}
}
void OTimer::setAbsoluteTime(const TTimeValue& Time)
{
m_TimeOut = 0;
m_Expired = Time;
m_RepeatDelta = 0;
m_Expired.normalize();
}
void OTimer::setRemainingTime(const TTimeValue& Remaining)
{
osl_getSystemTime(&m_Expired);
m_Expired.addTime(Remaining);
}
void OTimer::setRemainingTime(const TTimeValue& Remaining, const TTimeValue& Repeat)
{
osl_getSystemTime(&m_Expired);
m_Expired.addTime(Remaining);
m_RepeatDelta = Repeat;
}
void OTimer::addTime(const TTimeValue& Delta)
{
m_Expired.addTime(Delta);
}
TTimeValue OTimer::getRemainingTime() const
{
TTimeValue Now;
osl_getSystemTime(&Now);
sal_Int32 secs = m_Expired.Seconds - Now.Seconds;
if (secs < 0)
return TTimeValue(0, 0);
sal_Int32 nsecs = m_Expired.Nanosec - Now.Nanosec;
if (nsecs < 0)
{
if (secs > 0)
{
secs -= 1;
nsecs += 1000000000;
}
else
return TTimeValue(0, 0);
}
return TTimeValue(secs, nsecs);
}
/////////////////////////////////////////////////////////////////////////////
//
// Timer manager
//
OMutex vos::OTimerManager::m_Access;
OTimerManager* vos::OTimerManager::m_pManager=0;
OTimerManager::OTimerManager()
{
OGuard Guard(&m_Access);
VOS_ASSERT(m_pManager == 0);
m_pManager = this;
m_pHead= 0;
m_notEmpty.reset();
// start thread
create();
}
OTimerManager::~OTimerManager()
{
OGuard Guard(&m_Access);
if ( m_pManager == this )
m_pManager = 0;
}
void OTimerManager::onTerminated()
{
delete this; // mfe: AAARRRGGGHHH!!!
}
OTimerManager* OTimerManager::getTimerManager()
{
OGuard Guard(&m_Access);
if (! m_pManager)
new OTimerManager;
return (m_pManager);
}
sal_Bool OTimerManager::registerTimer(OTimer* pTimer)
{
VOS_ASSERT(pTimer);
if ( pTimer == 0 )
{
return sal_False;
}
OGuard Guard(&m_Lock);
// try to find one with equal or lower remaining time.
OTimer** ppIter = &m_pHead;
while (*ppIter)
{
if (pTimer->expiresBefore(*ppIter))
{
// next element has higher remaining time,
// => insert new timer before
break;
}
ppIter= &((*ppIter)->m_pNext);
}
// next element has higher remaining time,
// => insert new timer before
pTimer->m_pNext= *ppIter;
*ppIter = pTimer;
if (pTimer == m_pHead)
{
// it was inserted as new head
// signal it to TimerManager Thread
m_notEmpty.set();
}
return sal_True;
}
sal_Bool OTimerManager::unregisterTimer(OTimer* pTimer)
{
VOS_ASSERT(pTimer);
if ( pTimer == 0 )
{
return sal_False;
}
// lock access
OGuard Guard(&m_Lock);
OTimer** ppIter = &m_pHead;
while (*ppIter)
{
if (pTimer == (*ppIter))
{
// remove timer from list
*ppIter = (*ppIter)->m_pNext;
return sal_True;
}
ppIter= &((*ppIter)->m_pNext);
}
return sal_False;
}
sal_Bool OTimerManager::lookupTimer(const OTimer* pTimer)
{
VOS_ASSERT(pTimer);
if ( pTimer == 0 )
{
return sal_False;
}
// lock access
OGuard Guard(&m_Lock);
// check the list
for (OTimer* pIter = m_pHead; pIter != 0; pIter= pIter->m_pNext)
{
if (pIter == pTimer)
{
return sal_True;
}
}
return sal_False;
}
void OTimerManager::checkForTimeout()
{
m_Lock.acquire();
if ( m_pHead == 0 )
{
m_Lock.release();
return;
}
OTimer* pTimer = m_pHead;
if (pTimer->isExpired())
{
// remove expired timer
m_pHead = pTimer->m_pNext;
pTimer->acquire();
m_Lock.release();
pTimer->onShot();
// restart timer if specified
if ( ! pTimer->m_RepeatDelta.isEmpty() )
{
TTimeValue Now;
osl_getSystemTime(&Now);
Now.Seconds += pTimer->m_RepeatDelta.Seconds;
Now.Nanosec += pTimer->m_RepeatDelta.Nanosec;
pTimer->m_Expired = Now;
registerTimer(pTimer);
}
pTimer->release();
}
else
{
m_Lock.release();
}
return;
}
void OTimerManager::run()
{
setPriority(TPriority_BelowNormal);
while (schedule())
{
TTimeValue delay;
TTimeValue* pDelay=0;
m_Lock.acquire();
if (m_pHead != 0)
{
delay = m_pHead->getRemainingTime();
pDelay=&delay;
}
else
{
pDelay=0;
}
m_notEmpty.reset();
m_Lock.release();
m_notEmpty.wait(pDelay);
checkForTimeout();
}
}
/////////////////////////////////////////////////////////////////////////////
//
// Timer manager cleanup
//
// jbu:
// The timer manager cleanup has been removed (no thread is killed anymore).
// So the thread leaks.
// This will result in a GPF in case the vos-library gets unloaded before
// process termination.
// -> TODO : rewrite this file, so that the timerManager thread gets destroyed,
// when there are no timers anymore !