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<H2><A HREF ="#DOC.DOCU" > <IMG BORDER=0 SRC=down.gif></A> </H2>
<TABLE>
<TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=IAcceptHandler.html><B>IAcceptHandler</B></A> <br>
<I>Interface IAcceptHandler
Overload onConnection() to handle a connected socket</I>
</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=IAcceptHandlerFactory.html><B>IAcceptHandlerFactory</B></A> <br>
<I>Interface IAcceptHandlerFactory
Creates objects with IAcceptHandler interface</I>
</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=OAcceptor.html><B>OAcceptor</B></A> <br>
<I>Starts a thread where incoming connections are accepted</I>
</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=OByteArray.html><B>OByteArray</B></A> <br>
<I>Array of bytes</I>
</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=OByteStream.html><B>OByteStream</B></A> <br>
<I>Wraps a byte-stream around a byte array</I>
</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=ICondition.html><B>ICondition</B></A> <br>
<I>ICondition
Interface for a thread-spanning condition</I>
</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=OCondition.html><B>OCondition</B></A> <br>
<I>OCondition
Implements the ICondition interface</I>
</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=IConnectHandler.html><B>IConnectHandler</B></A> <br>
<I>Interface IConnectHandler</I>
</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=OConnector.html><B>OConnector</B></A> <br>
<I>Delegates a connected socket to an IConnectHandler object</I>
</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=OException.html><B>OException</B></A> <br>
<I>Base class for exceptions</I>
</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=OSimpleException.html><B>OSimpleException</B></A> <br>
<I></I>
</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=IExecutable.html><B>IExecutable</B></A> <br>
<I>IExecutable
The IExecutable-interface is to be understood as wrapper around
your application-code, which allows it to be executed asynchronously</I>
</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=OExecutable.html><B>OExecutable</B></A> <br>
<I>OExecutable
added default impl</I>
</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=OFiberingServer.html><B>OFiberingServer</B></A> <br>
<I>OFiberingServer
Depends on cooperative executing IExecutable-Objects</I>
</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=OFuture.html><B>OFuture</B></A> <br>
<I>OFuture, OFutureRef
A future represents the result of an asynchronous operation</I>
</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=OFutureRef.html><B>OFutureRef</B></A> <br>
<I>OFutureRef
</I>
</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=IStream.html><B>IStream</B></A> <br>
<I>Interface for a stream of data, on that you can read and write blocks of bytes</I>
</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=IMutex.html><B>IMutex</B></A> <br>
<I>IMutex interface
</I>
</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=OThreadMutex.html><B>OThreadMutex</B></A> <br>
<I>OThreadMutex
</I>
</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=OGuard.html><B>OGuard</B></A> <br>
<I>OGuard
</I>
</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=OObject.html><B>OObject</B></A> <br>
<I>OObject
common base class for all framework classes</I>
</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=OCreateParam.html><B>OCreateParam</B></A> <br>
<I>
Basic class information</I>
</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=OClassInfo.html><B>OClassInfo</B></A> <br>
<I></I>
</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=IObserver.html><B>IObserver</B></A> <br>
<I>IObserver
</I>
</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=IObserved.html><B>IObserved</B></A> <br>
<I>IObserved
Just an idea</I>
</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=OObserver.html><B>OObserver</B></A> <br>
<I>OObserver
add default-implementation of refence-counting behaviour to IObserver-Interface
</I>
</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=ORef.html><B>ORef</B></A> <br>
<I>
ORef<T>
template type to implement handle/body behaviour
with reference-counting</I>
</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=IReferenceCounter.html><B>IReferenceCounter</B></A> <br>
<I>Interface for refernce-counting</I>
</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=IRunnable.html><B>IRunnable</B></A> <br>
<I>IRunnable
The IRunnable-interface is to be understood as wrapper around
your application-code, which allows it to be executed asynchronously</I>
</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=OExecutableThread.html><B>OExecutableThread</B></A> <br>
<I>OExecutableThread
A thread used to execute an IExecutable-Object</I>
</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=OSemaphore.html><B>OSemaphore</B></A> <br>
<I>Counting semaphore (unnamed, because thread-local)</I>
</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=ISocketTypes.html><B>ISocketTypes</B></A> <br>
<I>Base data types</I>
</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=ISocketAddr.html><B>ISocketAddr</B></A> <br>
<I>Base class for socket addresses</I>
</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=OInetSocketAddr.html><B>OInetSocketAddr</B></A> <br>
<I>Represents an internet-address</I>
</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=OIpxSocketAddr.html><B>OIpxSocketAddr</B></A> <br>
<I>Represents an IPX/SPX address</I>
</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=OSocket.html><B>OSocket</B></A> <br>
<I>Represents a socket</I>
</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=OStreamSocket.html><B>OStreamSocket</B></A> <br>
<I>A socket to send or receive a stream of data</I>
</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=OAcceptorSocket.html><B>OAcceptorSocket</B></A> <br>
<I>A socket to accept incoming connections</I>
</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=OConnectorSocket.html><B>OConnectorSocket</B></A> <br>
<I>A socket to initiate a conenction</I>
</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=ODatagramSocket.html><B>ODatagramSocket</B></A> <br>
<I>A connectionless socket to send and receive datagrams</I>
</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=IPositionableStream.html><B>IPositionableStream</B></A> <br>
<I>Adds seeking capabilities to IStream</I>
</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=OStream.html><B>OStream</B></A> <br>
<I>Implements IPositionableStream</I>
</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=OString.html><B>OString</B></A> <br>
<I>A string class</I>
</TD></TR>
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