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/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
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*************************************************************/
#ifndef _SVP_SVPFRAME_HXX
#include <vcl/sysdata.hxx>
#include <salframe.hxx>
#include "svpelement.hxx"
#include <list>
class SvpSalInstance;
class SvpSalGraphics;
class SvpSalFrame : public SalFrame, public SvpElement
{
SvpSalInstance* m_pInstance;
SvpSalFrame* m_pParent; // pointer to parent frame
std::list< SvpSalFrame* > m_aChildren; // List of child frames
sal_uLong m_nStyle;
bool m_bVisible;
long m_nMinWidth;
long m_nMinHeight;
long m_nMaxWidth;
long m_nMaxHeight;
SystemEnvData m_aSystemChildData;
basebmp::BitmapDeviceSharedPtr m_aFrame;
std::list< SvpSalGraphics* > m_aGraphics;
static SvpSalFrame* s_pFocusFrame;
public:
SvpSalFrame( SvpSalInstance* pInstance,
SalFrame* pParent,
sal_uLong nSalFrameStyle,
SystemParentData* pSystemParent = NULL );
virtual ~SvpSalFrame();
void GetFocus();
void LoseFocus();
void PostPaint() const;
// SvpElement
virtual const basebmp::BitmapDeviceSharedPtr& getDevice() const { return m_aFrame; }
// SalFrame
virtual SalGraphics* GetGraphics();
virtual void ReleaseGraphics( SalGraphics* pGraphics );
virtual sal_Bool PostEvent( void* pData );
virtual void SetTitle( const XubString& rTitle );
virtual void SetIcon( sal_uInt16 nIcon );
virtual void SetMenu( SalMenu* pMenu );
virtual void DrawMenuBar();
virtual void SetExtendedFrameStyle( SalExtStyle nExtStyle );
virtual void Show( sal_Bool bVisible, sal_Bool bNoActivate = sal_False );
virtual void Enable( sal_Bool bEnable );
virtual void SetMinClientSize( long nWidth, long nHeight );
virtual void SetMaxClientSize( long nWidth, long nHeight );
virtual void SetPosSize( long nX, long nY, long nWidth, long nHeight, sal_uInt16 nFlags );
virtual void GetClientSize( long& rWidth, long& rHeight );
virtual void GetWorkArea( Rectangle& rRect );
virtual SalFrame* GetParent() const;
virtual void SetWindowState( const SalFrameState* pState );
virtual sal_Bool GetWindowState( SalFrameState* pState );
virtual void ShowFullScreen( sal_Bool bFullScreen, sal_Int32 nDisplay );
virtual void StartPresentation( sal_Bool bStart );
virtual void SetAlwaysOnTop( sal_Bool bOnTop );
virtual void ToTop( sal_uInt16 nFlags );
virtual void SetPointer( PointerStyle ePointerStyle );
virtual void CaptureMouse( sal_Bool bMouse );
virtual void SetPointerPos( long nX, long nY );
using SalFrame::Flush;
virtual void Flush();
virtual void Sync();
virtual void SetInputContext( SalInputContext* pContext );
virtual void EndExtTextInput( sal_uInt16 nFlags );
virtual String GetKeyName( sal_uInt16 nKeyCode );
virtual String GetSymbolKeyName( const XubString& rFontName, sal_uInt16 nKeyCode );
virtual sal_Bool MapUnicodeToKeyCode( sal_Unicode aUnicode, LanguageType aLangType, KeyCode& rKeyCode );
virtual LanguageType GetInputLanguage();
virtual SalBitmap* SnapShot();
virtual void UpdateSettings( AllSettings& rSettings );
virtual void Beep( SoundType eSoundType );
virtual const SystemEnvData* GetSystemData() const;
virtual SalPointerState GetPointerState();
virtual void SetParent( SalFrame* pNewParent );
virtual bool SetPluginParent( SystemParentData* pNewParent );
virtual void SetBackgroundBitmap( SalBitmap* pBitmap );
virtual void ResetClipRegion();
virtual void BeginSetClipRegion( sal_uLong nRects );
virtual void UnionClipRegion( long nX, long nY, long nWidth, long nHeight );
virtual void EndSetClipRegion();
/*TODO: functional implementation */
virtual void SetScreenNumber( unsigned int nScreen ) { (void)nScreen; }
};
#endif // _SVP_SVPFRAME_HXX