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/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_vcl.hxx"
#include <tools/time.hxx>
#include <tools/rc.h>
#include <vcl/event.hxx>
#include <vcl/floatwin.hxx>
#include <vcl/dockwin.hxx>
#include <vcl/svapp.hxx>
#include <vcl/timer.hxx>
#include <vcl/unowrap.hxx>
#include <svdata.hxx>
#include <window.h>
#include <brdwin.hxx>
#include <salframe.hxx>
// =======================================================================
#define DOCKWIN_FLOATSTYLES (WB_SIZEABLE | WB_MOVEABLE | WB_CLOSEABLE | WB_STANDALONE | WB_PINABLE | WB_ROLLABLE )
// =======================================================================
// -----------------------------------------------------------------------
class DockingWindow::ImplData
{
public:
ImplData();
~ImplData();
Window* mpParent;
Size maMaxOutSize;
};
DockingWindow::ImplData::ImplData()
{
mpParent = NULL;
maMaxOutSize = Size( SHRT_MAX, SHRT_MAX );
}
DockingWindow::ImplData::~ImplData()
{
}
// -----------------------------------------------------------------------
class ImplDockFloatWin : public FloatingWindow
{
private:
DockingWindow* mpDockWin;
sal_uLong mnLastTicks;
Timer maDockTimer;
Point maDockPos;
Rectangle maDockRect;
sal_Bool mbInMove;
sal_uLong mnLastUserEvent;
DECL_LINK( DockingHdl, ImplDockFloatWin* );
DECL_LINK( DockTimerHdl, ImplDockFloatWin* );
public:
ImplDockFloatWin( Window* pParent, WinBits nWinBits,
DockingWindow* pDockingWin );
~ImplDockFloatWin();
virtual void Move();
virtual void Resize();
virtual void TitleButtonClick( sal_uInt16 nButton );
virtual void Pin();
virtual void Roll();
virtual void PopupModeEnd();
virtual void Resizing( Size& rSize );
virtual sal_Bool Close();
sal_uLong GetLastTicks() const { return mnLastTicks; }
};
ImplDockFloatWin::ImplDockFloatWin( Window* pParent, WinBits nWinBits,
DockingWindow* pDockingWin ) :
FloatingWindow( pParent, nWinBits ),
mpDockWin( pDockingWin ),
mnLastTicks( Time::GetSystemTicks() ),
mbInMove( sal_False ),
mnLastUserEvent( 0 )
{
// Daten vom DockingWindow uebernehmen
if ( pDockingWin )
{
SetSettings( pDockingWin->GetSettings() );
Enable( pDockingWin->IsEnabled(), sal_False );
EnableInput( pDockingWin->IsInputEnabled(), sal_False );
AlwaysEnableInput( pDockingWin->IsAlwaysEnableInput(), sal_False );
EnableAlwaysOnTop( pDockingWin->IsAlwaysOnTopEnabled() );
SetActivateMode( pDockingWin->GetActivateMode() );
}
SetBackground();
maDockTimer.SetTimeoutHdl( LINK( this, ImplDockFloatWin, DockTimerHdl ) );
maDockTimer.SetTimeout( 50 );
}
// -----------------------------------------------------------------------
ImplDockFloatWin::~ImplDockFloatWin()
{
if( mnLastUserEvent )
Application::RemoveUserEvent( mnLastUserEvent );
}
// -----------------------------------------------------------------------
IMPL_LINK( ImplDockFloatWin, DockTimerHdl, ImplDockFloatWin*, EMPTYARG )
{
DBG_ASSERT( mpDockWin->IsFloatingMode(), "docktimer called but not floating" );
maDockTimer.Stop();
PointerState aState = GetPointerState();
if( aState.mnState & KEY_MOD1 )
{
// i43499 CTRL disables docking now
mpDockWin->GetParent()->ImplGetFrameWindow()->HideTracking();
mpDockWin->EndDocking( maDockRect, sal_True );
if( aState.mnState & ( MOUSE_LEFT | MOUSE_MIDDLE | MOUSE_RIGHT ) )
maDockTimer.Start();
}
else if( ! ( aState.mnState & ( MOUSE_LEFT | MOUSE_MIDDLE | MOUSE_RIGHT ) ) )
{
mpDockWin->GetParent()->ImplGetFrameWindow()->HideTracking();
mpDockWin->EndDocking( maDockRect, sal_False );
}
else
{
mpDockWin->GetParent()->ImplGetFrameWindow()->ShowTracking( maDockRect, SHOWTRACK_BIG | SHOWTRACK_WINDOW );
maDockTimer.Start();
}
return 0;
}
IMPL_LINK( ImplDockFloatWin, DockingHdl, ImplDockFloatWin*, EMPTYARG )
{
PointerState aState = mpDockWin->GetParent()->GetPointerState();
mnLastUserEvent = 0;
if( mpDockWin->IsDockable() &&
(Time::GetSystemTicks() - mnLastTicks > 500) &&
( aState.mnState & ( MOUSE_LEFT | MOUSE_MIDDLE | MOUSE_RIGHT ) ) &&
!(aState.mnState & KEY_MOD1) ) // i43499 CTRL disables docking now
{
maDockPos = Point( mpDockWin->GetParent()->AbsoluteScreenToOutputPixel( OutputToAbsoluteScreenPixel( Point() ) ) );
maDockPos = mpDockWin->GetParent()->OutputToScreenPixel( maDockPos ); // sfx expects screen coordinates
if( ! mpDockWin->IsDocking() )
mpDockWin->StartDocking();
maDockRect = Rectangle( maDockPos, mpDockWin->GetSizePixel() );
// mouse pos also in screen pixels
Point aMousePos = mpDockWin->GetParent()->OutputToScreenPixel( aState.maPos );
sal_Bool bFloatMode = mpDockWin->Docking( aMousePos, maDockRect );
if( ! bFloatMode )
{
mpDockWin->GetParent()->ImplGetFrameWindow()->ShowTracking( maDockRect, SHOWTRACK_OBJECT | SHOWTRACK_WINDOW );
DockTimerHdl( this );
}
else
{
mpDockWin->GetParent()->ImplGetFrameWindow()->HideTracking();
maDockTimer.Stop();
mpDockWin->EndDocking( maDockRect, sal_True );
}
}
mbInMove = sal_False;
return 0;
}
// -----------------------------------------------------------------------
void ImplDockFloatWin::Move()
{
if( mbInMove )
return;
mbInMove = sal_True;
FloatingWindow::Move();
mpDockWin->Move();
/*
* note: the window should only dock if
* the user releases all mouse buttons. The real problem here
* is that we don't get mouse events (at least not on X)
* if the mouse is on the decoration. So we have to start an
* awkward timer based process that polls the modifier/buttons
* to see whether they are in the right condition shortly after the
* last Move message.
*/
if( ! mnLastUserEvent )
mnLastUserEvent = Application::PostUserEvent( LINK( this, ImplDockFloatWin, DockingHdl ) );
}
// -----------------------------------------------------------------------
void ImplDockFloatWin::Resize()
{
FloatingWindow::Resize();
Size aSize( GetSizePixel() );
mpDockWin->ImplPosSizeWindow( 0, 0, aSize.Width(), aSize.Height(), WINDOW_POSSIZE_POSSIZE );
}
// -----------------------------------------------------------------------
void ImplDockFloatWin::TitleButtonClick( sal_uInt16 nButton )
{
FloatingWindow::TitleButtonClick( nButton );
mpDockWin->TitleButtonClick( nButton );
}
// -----------------------------------------------------------------------
void ImplDockFloatWin::Pin()
{
FloatingWindow::Pin();
mpDockWin->Pin();
}
// -----------------------------------------------------------------------
void ImplDockFloatWin::Roll()
{
FloatingWindow::Roll();
mpDockWin->Roll();
}
// -----------------------------------------------------------------------
void ImplDockFloatWin::PopupModeEnd()
{
FloatingWindow::PopupModeEnd();
mpDockWin->PopupModeEnd();
}
// -----------------------------------------------------------------------
void ImplDockFloatWin::Resizing( Size& rSize )
{
FloatingWindow::Resizing( rSize );
mpDockWin->Resizing( rSize );
}
// -----------------------------------------------------------------------
sal_Bool ImplDockFloatWin::Close()
{
return mpDockWin->Close();
}
// =======================================================================
sal_Bool DockingWindow::ImplStartDocking( const Point& rPos )
{
if ( !mbDockable )
return sal_False;
maMouseOff = rPos;
maMouseStart = maMouseOff;
mbDocking = sal_True;
mbLastFloatMode = IsFloatingMode();
mbStartFloat = mbLastFloatMode;
// FloatingBorder berechnen
FloatingWindow* pWin;
if ( mpFloatWin )
pWin = mpFloatWin;
else
pWin = new ImplDockFloatWin( mpImplData->mpParent, mnFloatBits, NULL );
pWin->GetBorder( mnDockLeft, mnDockTop, mnDockRight, mnDockBottom );
if ( !mpFloatWin )
delete pWin;
Point aPos = ImplOutputToFrame( Point() );
Size aSize = Window::GetOutputSizePixel();
mnTrackX = aPos.X();
mnTrackY = aPos.Y();
mnTrackWidth = aSize.Width();
mnTrackHeight = aSize.Height();
if ( mbLastFloatMode )
{
maMouseOff.X() += mnDockLeft;
maMouseOff.Y() += mnDockTop;
mnTrackX -= mnDockLeft;
mnTrackY -= mnDockTop;
mnTrackWidth += mnDockLeft+mnDockRight;
mnTrackHeight += mnDockTop+mnDockBottom;
}
if ( GetSettings().GetStyleSettings().GetDragFullOptions() & DRAGFULL_OPTION_DOCKING &&
!( mnFloatBits & ( WB_MOVEABLE | WB_SIZEABLE | WB_CLOSEABLE ) ) ) // no full drag when migrating to system window
mbDragFull = sal_True;
else
{
StartDocking();
mbDragFull = sal_False;
ImplUpdateAll();
ImplGetFrameWindow()->ImplUpdateAll();
}
StartTracking( STARTTRACK_KEYMOD );
return sal_True;
}
// =======================================================================
void DockingWindow::ImplInitDockingWindowData()
{
mpImplData = new ImplData;
mpWindowImpl->mbDockWin = sal_True;
mpFloatWin = NULL;
mbDockCanceled = sal_False;
mbDockPrevented = sal_False;
mbFloatPrevented = sal_False;
mbDocking = sal_False;
mbPined = sal_False;
mbRollUp = sal_False;
mbDockBtn = sal_False;
mbHideBtn = sal_False;
}
// -----------------------------------------------------------------------
void DockingWindow::ImplInit( Window* pParent, WinBits nStyle )
{
if ( !(nStyle & WB_NODIALOGCONTROL) )
nStyle |= WB_DIALOGCONTROL;
mpImplData->mpParent = pParent;
mbDockable = (nStyle & WB_DOCKABLE) != 0;
mnFloatBits = WB_BORDER | (nStyle & DOCKWIN_FLOATSTYLES);
nStyle &= ~(DOCKWIN_FLOATSTYLES | WB_BORDER);
if ( nStyle & WB_DOCKBORDER )
nStyle |= WB_BORDER;
Window::ImplInit( pParent, nStyle, NULL );
ImplInitSettings();
}
// -----------------------------------------------------------------------
void DockingWindow::ImplInitSettings()
{
// Hack, damit man auch DockingWindows ohne Hintergrund bauen kann
// und noch nicht alles umgestellt ist
if ( IsBackground() )
{
const StyleSettings& rStyleSettings = GetSettings().GetStyleSettings();
Color aColor;
if ( IsControlBackground() )
aColor = GetControlBackground();
else if ( Window::GetStyle() & WB_3DLOOK )
aColor = rStyleSettings.GetFaceColor();
else
aColor = rStyleSettings.GetWindowColor();
SetBackground( aColor );
}
}
// -----------------------------------------------------------------------
void DockingWindow::ImplLoadRes( const ResId& rResId )
{
Window::ImplLoadRes( rResId );
sal_uLong nMask = ReadLongRes();
if ( (RSC_DOCKINGWINDOW_XYMAPMODE | RSC_DOCKINGWINDOW_X |
RSC_DOCKINGWINDOW_Y) & nMask )
{
// Groessenangabe aus der Resource verwenden
Point aPos;
MapUnit ePosMap = MAP_PIXEL;
if ( RSC_DOCKINGWINDOW_XYMAPMODE & nMask )
ePosMap = (MapUnit)ReadLongRes();
if ( RSC_DOCKINGWINDOW_X & nMask )
{
aPos.X() = ReadShortRes();
aPos.X() = ImplLogicUnitToPixelX( aPos.X(), ePosMap );
}
if ( RSC_DOCKINGWINDOW_Y & nMask )
{
aPos.Y() = ReadShortRes();
aPos.Y() = ImplLogicUnitToPixelY( aPos.Y(), ePosMap );
}
SetFloatingPos( aPos );
}
if ( nMask & RSC_DOCKINGWINDOW_FLOATING )
{
if ( (sal_Bool)ReadShortRes() )
SetFloatingMode( sal_True );
}
}
// -----------------------------------------------------------------------
DockingWindow::DockingWindow( WindowType nType ) :
Window( nType )
{
ImplInitDockingWindowData();
}
// -----------------------------------------------------------------------
DockingWindow::DockingWindow( Window* pParent, WinBits nStyle ) :
Window( WINDOW_DOCKINGWINDOW )
{
ImplInitDockingWindowData();
ImplInit( pParent, nStyle );
}
// -----------------------------------------------------------------------
DockingWindow::DockingWindow( Window* pParent, const ResId& rResId ) :
Window( WINDOW_DOCKINGWINDOW )
{
ImplInitDockingWindowData();
rResId.SetRT( RSC_DOCKINGWINDOW );
WinBits nStyle = ImplInitRes( rResId );
ImplInit( pParent, nStyle );
ImplLoadRes( rResId );
if ( !(nStyle & WB_HIDE) )
Show();
}
// -----------------------------------------------------------------------
DockingWindow::~DockingWindow()
{
if ( IsFloatingMode() )
{
Show( sal_False, SHOW_NOFOCUSCHANGE );
SetFloatingMode( sal_False );
}
delete mpImplData;
}
// -----------------------------------------------------------------------
void DockingWindow::Tracking( const TrackingEvent& rTEvt )
{
if( GetDockingManager()->IsDockable( this ) ) // new docking interface
return Window::Tracking( rTEvt );
if ( mbDocking )
{
if ( rTEvt.IsTrackingEnded() )
{
mbDocking = sal_False;
if ( mbDragFull )
{
// Bei Abbruch alten Zustand wieder herstellen
if ( rTEvt.IsTrackingCanceled() )
{
StartDocking();
Rectangle aRect( Point( mnTrackX, mnTrackY ), Size( mnTrackWidth, mnTrackHeight ) );
EndDocking( aRect, mbStartFloat );
}
}
else
{
HideTracking();
if ( rTEvt.IsTrackingCanceled() )
{
mbDockCanceled = sal_True;
EndDocking( Rectangle( Point( mnTrackX, mnTrackY ), Size( mnTrackWidth, mnTrackHeight ) ), mbLastFloatMode );
mbDockCanceled = sal_False;
}
else
EndDocking( Rectangle( Point( mnTrackX, mnTrackY ), Size( mnTrackWidth, mnTrackHeight ) ), mbLastFloatMode );
}
}
// Docking nur bei nicht synthetischen MouseEvents
else if ( !rTEvt.GetMouseEvent().IsSynthetic() || rTEvt.GetMouseEvent().IsModifierChanged() )
{
Point aMousePos = rTEvt.GetMouseEvent().GetPosPixel();
Point aFrameMousePos = ImplOutputToFrame( aMousePos );
Size aFrameSize = mpWindowImpl->mpFrameWindow->GetOutputSizePixel();
if ( aFrameMousePos.X() < 0 )
aFrameMousePos.X() = 0;
if ( aFrameMousePos.Y() < 0 )
aFrameMousePos.Y() = 0;
if ( aFrameMousePos.X() > aFrameSize.Width()-1 )
aFrameMousePos.X() = aFrameSize.Width()-1;
if ( aFrameMousePos.Y() > aFrameSize.Height()-1 )
aFrameMousePos.Y() = aFrameSize.Height()-1;
aMousePos = ImplFrameToOutput( aFrameMousePos );
aMousePos.X() -= maMouseOff.X();
aMousePos.Y() -= maMouseOff.Y();
Point aFramePos = ImplOutputToFrame( aMousePos );
Rectangle aTrackRect( aFramePos, Size( mnTrackWidth, mnTrackHeight ) );
Rectangle aCompRect = aTrackRect;
aFramePos.X() += maMouseOff.X();
aFramePos.Y() += maMouseOff.Y();
if ( mbDragFull )
StartDocking();
sal_Bool bFloatMode = Docking( aFramePos, aTrackRect );
mbDockPrevented = sal_False;
mbFloatPrevented = sal_False;
if ( mbLastFloatMode != bFloatMode )
{
if ( bFloatMode )
{
aTrackRect.Left() -= mnDockLeft;
aTrackRect.Top() -= mnDockTop;
aTrackRect.Right() += mnDockRight;
aTrackRect.Bottom() += mnDockBottom;
}
else
{
if ( aCompRect == aTrackRect )
{
aTrackRect.Left() += mnDockLeft;
aTrackRect.Top() += mnDockTop;
aTrackRect.Right() -= mnDockRight;
aTrackRect.Bottom() -= mnDockBottom;
}
}
mbLastFloatMode = bFloatMode;
}
if ( mbDragFull )
{
Point aPos;
Point aOldPos = OutputToScreenPixel( aPos );
EndDocking( aTrackRect, mbLastFloatMode );
// Wenn der Status bzw. die Position sich
// geaendert hat, dann neu ausgeben
if ( aOldPos != OutputToScreenPixel( aPos ) )
{
ImplUpdateAll();
ImplGetFrameWindow()->ImplUpdateAll();
}
// EndDocking( aTrackRect, mbLastFloatMode );
}
else
{
sal_uInt16 nTrackStyle;
if ( bFloatMode )
nTrackStyle = SHOWTRACK_BIG;
else
nTrackStyle = SHOWTRACK_OBJECT;
Rectangle aShowTrackRect = aTrackRect;
aShowTrackRect.SetPos( ImplFrameToOutput( aShowTrackRect.TopLeft() ) );
ShowTracking( aShowTrackRect, nTrackStyle );
// Maus-Offset neu berechnen, da Rechteck veraendert werden
// konnte
maMouseOff.X() = aFramePos.X() - aTrackRect.Left();
maMouseOff.Y() = aFramePos.Y() - aTrackRect.Top();
}
mnTrackX = aTrackRect.Left();
mnTrackY = aTrackRect.Top();
mnTrackWidth = aTrackRect.GetWidth();
mnTrackHeight = aTrackRect.GetHeight();
}
}
}
// -----------------------------------------------------------------------
long DockingWindow::Notify( NotifyEvent& rNEvt )
{
if( GetDockingManager()->IsDockable( this ) ) // new docking interface
return Window::Notify( rNEvt );
if ( mbDockable )
{
if ( rNEvt.GetType() == EVENT_MOUSEBUTTONDOWN )
{
const MouseEvent* pMEvt = rNEvt.GetMouseEvent();
if ( pMEvt->IsLeft() )
{
if ( pMEvt->IsMod1() && (pMEvt->GetClicks() == 2) )
{
SetFloatingMode( !IsFloatingMode() );
return sal_True;
}
else if ( pMEvt->GetClicks() == 1 )
{
// check if window is floating standalone (IsFloating())
// or only partially floating and still docked with one border
// ( !mpWindowImpl->mbFrame)
if( ! IsFloatingMode() || ! mpFloatWin->mpWindowImpl->mbFrame )
{
Point aPos = pMEvt->GetPosPixel();
Window* pWindow = rNEvt.GetWindow();
if ( pWindow != this )
{
aPos = pWindow->OutputToScreenPixel( aPos );
aPos = ScreenToOutputPixel( aPos );
}
ImplStartDocking( aPos );
}
return sal_True;
}
}
}
else if( rNEvt.GetType() == EVENT_KEYINPUT )
{
const KeyCode& rKey = rNEvt.GetKeyEvent()->GetKeyCode();
if( rKey.GetCode() == KEY_F10 && rKey.GetModifier() &&
rKey.IsShift() && rKey.IsMod1() )
{
SetFloatingMode( !IsFloatingMode() );
return sal_True;
}
}
}
return Window::Notify( rNEvt );
}
// -----------------------------------------------------------------------
void DockingWindow::StartDocking()
{
mbDocking = sal_True;
}
// -----------------------------------------------------------------------
sal_Bool DockingWindow::Docking( const Point&, Rectangle& )
{
return IsFloatingMode();
}
// -----------------------------------------------------------------------
void DockingWindow::EndDocking( const Rectangle& rRect, sal_Bool bFloatMode )
{
if ( !IsDockingCanceled() )
{
sal_Bool bShow = sal_False;
if ( bFloatMode != IsFloatingMode() )
{
Show( sal_False, SHOW_NOFOCUSCHANGE );
SetFloatingMode( bFloatMode );
bShow = sal_True;
if ( bFloatMode && mpFloatWin )
mpFloatWin->SetPosSizePixel( rRect.TopLeft(), rRect.GetSize() );
}
if ( !bFloatMode )
{
Point aPos = rRect.TopLeft();
aPos = GetParent()->ScreenToOutputPixel( aPos );
Window::SetPosSizePixel( aPos, rRect.GetSize() );
}
if ( bShow )
Show();
}
mbDocking = sal_False;
}
// -----------------------------------------------------------------------
sal_Bool DockingWindow::PrepareToggleFloatingMode()
{
return sal_True;
}
// -----------------------------------------------------------------------
sal_Bool DockingWindow::Close()
{
ImplDelData aDelData;
ImplAddDel( &aDelData );
ImplCallEventListeners( VCLEVENT_WINDOW_CLOSE );
if ( aDelData.IsDelete() )
return sal_False;
ImplRemoveDel( &aDelData );
if ( mpWindowImpl->mxWindowPeer.is() && IsCreatedWithToolkit() )
return sal_False;
Show( sal_False, SHOW_NOFOCUSCHANGE );
return sal_True;
}
// -----------------------------------------------------------------------
void DockingWindow::ToggleFloatingMode()
{
}
// -----------------------------------------------------------------------
void DockingWindow::TitleButtonClick( sal_uInt16 )
{
}
// -----------------------------------------------------------------------
void DockingWindow::Pin()
{
}
// -----------------------------------------------------------------------
void DockingWindow::Roll()
{
}
// -----------------------------------------------------------------------
void DockingWindow::PopupModeEnd()
{
}
// -----------------------------------------------------------------------
void DockingWindow::Resizing( Size& )
{
}
// -----------------------------------------------------------------------
void DockingWindow::StateChanged( StateChangedType nType )
{
switch(nType)
{
case STATE_CHANGE_CONTROLBACKGROUND:
ImplInitSettings();
Invalidate();
break;
case STATE_CHANGE_STYLE:
mbDockable = (GetStyle() & WB_DOCKABLE) != 0;
break;
default:
break;
}
Window::StateChanged( nType );
}
// -----------------------------------------------------------------------
void DockingWindow::DataChanged( const DataChangedEvent& rDCEvt )
{
if ( (rDCEvt.GetType() == DATACHANGED_SETTINGS) &&
(rDCEvt.GetFlags() & SETTINGS_STYLE) )
{
ImplInitSettings();
Invalidate();
}
else
Window::DataChanged( rDCEvt );
}
// -----------------------------------------------------------------------
void DockingWindow::ShowTitleButton( sal_uInt16 nButton, sal_Bool bVisible )
{
if ( mpFloatWin )
mpFloatWin->ShowTitleButton( nButton, bVisible );
else
{
if ( nButton == TITLE_BUTTON_DOCKING )
mbDockBtn = bVisible;
else /* if ( nButton == TITLE_BUTTON_HIDE ) */
mbHideBtn = bVisible;
}
}
// -----------------------------------------------------------------------
sal_Bool DockingWindow::IsTitleButtonVisible( sal_uInt16 nButton ) const
{
if ( mpFloatWin )
return mpFloatWin->IsTitleButtonVisible( nButton );
else
{
if ( nButton == TITLE_BUTTON_DOCKING )
return mbDockBtn;
else /* if ( nButton == TITLE_BUTTON_HIDE ) */
return mbHideBtn;
}
}
// -----------------------------------------------------------------------
void DockingWindow::SetFloatingMode( sal_Bool bFloatMode )
{
ImplDockingWindowWrapper *pWrapper = ImplGetDockingManager()->GetDockingWindowWrapper( this );
if( pWrapper )
{
pWrapper->SetFloatingMode( bFloatMode );
return;
}
if ( IsFloatingMode() != bFloatMode )
{
if ( PrepareToggleFloatingMode() ) // changes to floating mode can be vetoed
{
sal_Bool bVisible = IsVisible();
if ( bFloatMode )
{
Show( sal_False, SHOW_NOFOCUSCHANGE );
maDockPos = Window::GetPosPixel();
Window* pRealParent = mpWindowImpl->mpRealParent;
mpOldBorderWin = mpWindowImpl->mpBorderWindow;
ImplDockFloatWin* pWin =
new ImplDockFloatWin(
mpImplData->mpParent,
mnFloatBits & ( WB_MOVEABLE | WB_SIZEABLE | WB_CLOSEABLE ) ? mnFloatBits | WB_SYSTEMWINDOW : mnFloatBits,
this );
mpFloatWin = pWin;
mpWindowImpl->mpBorderWindow = NULL;
mpWindowImpl->mnLeftBorder = 0;
mpWindowImpl->mnTopBorder = 0;
mpWindowImpl->mnRightBorder = 0;
mpWindowImpl->mnBottomBorder = 0;
// Falls Parent zerstoert wird, muessen wir auch vom
// BorderWindow den Parent umsetzen
if ( mpOldBorderWin )
mpOldBorderWin->SetParent( pWin );
// #123765# reset the buffered DropTargets when undocking, else it may not
// be correctly initialized
mpWindowImpl->mxDNDListenerContainer.clear();
SetParent( pWin );
SetPosPixel( Point() );
mpWindowImpl->mpBorderWindow = pWin;
pWin->mpWindowImpl->mpClientWindow = this;
mpWindowImpl->mpRealParent = pRealParent;
pWin->SetText( Window::GetText() );
pWin->SetOutputSizePixel( Window::GetSizePixel() );
pWin->SetPosPixel( maFloatPos );
// DockingDaten ans FloatingWindow weiterreichen
pWin->ShowTitleButton( TITLE_BUTTON_DOCKING, mbDockBtn );
pWin->ShowTitleButton( TITLE_BUTTON_HIDE, mbHideBtn );
pWin->SetPin( mbPined );
if ( mbRollUp )
pWin->RollUp();
else
pWin->RollDown();
pWin->SetRollUpOutputSizePixel( maRollUpOutSize );
pWin->SetMinOutputSizePixel( maMinOutSize );
pWin->SetMaxOutputSizePixel( mpImplData->maMaxOutSize );
ToggleFloatingMode();
if ( bVisible )
Show();
}
else
{
Show( sal_False, SHOW_NOFOCUSCHANGE );
// FloatingDaten wird im FloatingWindow speichern
maFloatPos = mpFloatWin->GetPosPixel();
mbDockBtn = mpFloatWin->IsTitleButtonVisible( TITLE_BUTTON_DOCKING );
mbHideBtn = mpFloatWin->IsTitleButtonVisible( TITLE_BUTTON_HIDE );
mbPined = mpFloatWin->IsPined();
mbRollUp = mpFloatWin->IsRollUp();
maRollUpOutSize = mpFloatWin->GetRollUpOutputSizePixel();
maMinOutSize = mpFloatWin->GetMinOutputSizePixel();
mpImplData->maMaxOutSize = mpFloatWin->GetMaxOutputSizePixel();
Window* pRealParent = mpWindowImpl->mpRealParent;
mpWindowImpl->mpBorderWindow = NULL;
if ( mpOldBorderWin )
{
SetParent( mpOldBorderWin );
((ImplBorderWindow*)mpOldBorderWin)->GetBorder( mpWindowImpl->mnLeftBorder, mpWindowImpl->mnTopBorder, mpWindowImpl->mnRightBorder, mpWindowImpl->mnBottomBorder );
mpOldBorderWin->Resize();
}
mpWindowImpl->mpBorderWindow = mpOldBorderWin;
SetParent( pRealParent );
mpWindowImpl->mpRealParent = pRealParent;
delete static_cast<ImplDockFloatWin*>(mpFloatWin);
mpFloatWin = NULL;
SetPosPixel( maDockPos );
ToggleFloatingMode();
if ( bVisible )
Show();
}
}
}
}
// -----------------------------------------------------------------------
void DockingWindow::SetFloatStyle( WinBits nStyle )
{
ImplDockingWindowWrapper *pWrapper = ImplGetDockingManager()->GetDockingWindowWrapper( this );
if( pWrapper )
{
pWrapper->SetFloatStyle( nStyle );
return;
}
mnFloatBits = nStyle;
}
// -----------------------------------------------------------------------
WinBits DockingWindow::GetFloatStyle() const
{
ImplDockingWindowWrapper *pWrapper = ImplGetDockingManager()->GetDockingWindowWrapper( this );
if( pWrapper )
{
return pWrapper->GetFloatStyle();
}
return mnFloatBits;
}
// -----------------------------------------------------------------------
void DockingWindow::SetTabStop()
{
ImplDockingWindowWrapper *pWrapper = ImplGetDockingManager()->GetDockingWindowWrapper( this );
if( pWrapper )
{
pWrapper->SetTabStop();
return;
}
mpWindowImpl->mnStyle |= WB_GROUP | WB_TABSTOP;
}
// -----------------------------------------------------------------------
void DockingWindow::SetPosSizePixel( long nX, long nY,
long nWidth, long nHeight,
sal_uInt16 nFlags )
{
ImplDockingWindowWrapper *pWrapper = ImplGetDockingManager()->GetDockingWindowWrapper( this );
if( pWrapper )
{
if ( pWrapper->mpFloatWin )
pWrapper->mpFloatWin->SetPosSizePixel( nX, nY, nWidth, nHeight, nFlags );
else
Window::SetPosSizePixel( nX, nY, nWidth, nHeight, nFlags );
return;
}
if ( mpFloatWin )
mpFloatWin->SetPosSizePixel( nX, nY, nWidth, nHeight, nFlags );
else
Window::SetPosSizePixel( nX, nY, nWidth, nHeight, nFlags );
}
// -----------------------------------------------------------------------
Point DockingWindow::GetPosPixel() const
{
ImplDockingWindowWrapper *pWrapper = ImplGetDockingManager()->GetDockingWindowWrapper( this );
if( pWrapper )
{
if ( pWrapper->mpFloatWin )
return pWrapper->mpFloatWin->GetPosPixel();
else
return Window::GetPosPixel();
}
if ( mpFloatWin )
return mpFloatWin->GetPosPixel();
else
return Window::GetPosPixel();
}
// -----------------------------------------------------------------------
Size DockingWindow::GetSizePixel() const
{
ImplDockingWindowWrapper *pWrapper = ImplGetDockingManager()->GetDockingWindowWrapper( this );
if( pWrapper )
{
if ( pWrapper->mpFloatWin )
return pWrapper->mpFloatWin->GetSizePixel();
else
return Window::GetSizePixel();
}
if ( mpFloatWin )
return mpFloatWin->GetSizePixel();
else
return Window::GetSizePixel();
}
// -----------------------------------------------------------------------
void DockingWindow::SetOutputSizePixel( const Size& rNewSize )
{
ImplDockingWindowWrapper *pWrapper = ImplGetDockingManager()->GetDockingWindowWrapper( this );
if( pWrapper )
{
if ( pWrapper->mpFloatWin )
pWrapper->mpFloatWin->SetOutputSizePixel( rNewSize );
else
Window::SetOutputSizePixel( rNewSize );
return;
}
if ( mpFloatWin )
mpFloatWin->SetOutputSizePixel( rNewSize );
else
Window::SetOutputSizePixel( rNewSize );
}
// -----------------------------------------------------------------------
Size DockingWindow::GetOutputSizePixel() const
{
ImplDockingWindowWrapper *pWrapper = ImplGetDockingManager()->GetDockingWindowWrapper( this );
if( pWrapper )
{
if ( pWrapper->mpFloatWin )
return pWrapper->mpFloatWin->GetOutputSizePixel();
else
return Window::GetOutputSizePixel();
}
if ( mpFloatWin )
return mpFloatWin->GetOutputSizePixel();
else
return Window::GetOutputSizePixel();
}
Point DockingWindow::GetFloatingPos() const
{
ImplDockingWindowWrapper *pWrapper = ImplGetDockingManager()->GetDockingWindowWrapper( this );
if( pWrapper )
{
if ( pWrapper->mpFloatWin )
{
WindowStateData aData;
aData.SetMask( WINDOWSTATE_MASK_POS );
pWrapper->mpFloatWin->GetWindowStateData( aData );
Point aPos( aData.GetX(), aData.GetY() );
aPos = pWrapper->mpFloatWin->GetParent()->ImplGetFrameWindow()->AbsoluteScreenToOutputPixel( aPos );
return aPos;
}
else
return maFloatPos;
}
if ( mpFloatWin )
{
WindowStateData aData;
aData.SetMask( WINDOWSTATE_MASK_POS );
mpFloatWin->GetWindowStateData( aData );
Point aPos( aData.GetX(), aData.GetY() );
aPos = mpFloatWin->GetParent()->ImplGetFrameWindow()->AbsoluteScreenToOutputPixel( aPos );
return aPos;
}
else
return maFloatPos;
}
sal_Bool DockingWindow::IsFloatingMode() const
{
ImplDockingWindowWrapper *pWrapper = ImplGetDockingManager()->GetDockingWindowWrapper( this );
if( pWrapper )
return pWrapper->IsFloatingMode();
else
return (mpFloatWin != NULL);
}
void DockingWindow::SetMaxOutputSizePixel( const Size& rSize )
{
if ( mpFloatWin )
mpFloatWin->SetMaxOutputSizePixel( rSize );
mpImplData->maMaxOutSize = rSize;
}
const Size& DockingWindow::GetMaxOutputSizePixel() const
{
if ( mpFloatWin )
return mpFloatWin->GetMaxOutputSizePixel();
return mpImplData->maMaxOutSize;
}