blob: 12bc2609a7b1a2070b8aa1173a9d07a03e6ae07b [file] [log] [blame]
/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_vcl.hxx"
#include <vcl/settings.hxx>
#include <tools/poly.hxx>
#include <vcl/outdev.hxx>
#include <vcl/bmpacc.hxx>
#include <vcl/decoview.hxx>
#include <vcl/window.hxx>
#include <vcl/ctrl.hxx>
// =======================================================================
#define BUTTON_DRAW_FLATTEST (BUTTON_DRAW_FLAT | \
BUTTON_DRAW_PRESSED | \
BUTTON_DRAW_CHECKED | \
BUTTON_DRAW_HIGHLIGHT)
// =======================================================================
static void ImplDrawSymbol( OutputDevice* pDev, const Rectangle& rRect,
SymbolType eType )
{
// Groessen vorberechnen
long nMin = Min( rRect.GetWidth(), rRect.GetHeight() );
long nSize = nMin;
if ( nMin & 0x01 )
nMin--;
Point aCenter = rRect.Center();
long nCenterX = aCenter.X();
long nCenterY = aCenter.Y();
long n2 = nMin / 2;
long n4 = nMin / 4;
long nLeft;
long nTop;
long nRight;
long nBottom;
long nTemp;
long i;
switch ( eType )
{
case SYMBOL_ARROW_UP:
{
if ( !(nMin & 0x01) )
{
n2--;
n4--;
}
nTop = nCenterY-n2;
nBottom = nCenterY;
pDev->DrawRect( Rectangle( nCenterX, nTop, nCenterX, nBottom ) );
i = 1;
while ( i <= n2 )
{
nTop++;
nTemp = nCenterX-i;
pDev->DrawRect( Rectangle( nTemp, nTop, nTemp, nBottom ) );
nTemp = nCenterX+i;
pDev->DrawRect( Rectangle( nTemp, nTop, nTemp, nBottom ) );
i++;
}
pDev->DrawRect( Rectangle( nCenterX-n4, nBottom,
nCenterX+n4, nBottom+n2 ) );
}
break;
case SYMBOL_ARROW_DOWN:
{
if ( !(nMin & 0x01) )
{
n2--;
n4--;
}
nTop = nCenterY;
nBottom = nCenterY+n2;
pDev->DrawRect( Rectangle( nCenterX, nTop, nCenterX, nBottom ) );
i = 1;
while ( i <= n2 )
{
nBottom--;
nTemp = nCenterX-i;
pDev->DrawRect( Rectangle( nTemp, nTop, nTemp, nBottom ) );
nTemp = nCenterX+i;
pDev->DrawRect( Rectangle( nTemp, nTop, nTemp, nBottom ) );
i++;
}
pDev->DrawRect( Rectangle( nCenterX-n4, nTop-n2,
nCenterX+n4, nTop ) );
}
break;
case SYMBOL_ARROW_LEFT:
{
if ( !(nMin & 0x01) )
{
n2--;
n4--;
}
nLeft = nCenterX-n2;
nRight = nCenterX;
pDev->DrawRect( Rectangle( nLeft, nCenterY, nRight, nCenterY ) );
i = 1;
while ( i <= n2 )
{
nLeft++;
nTemp = nCenterY-i;
pDev->DrawRect( Rectangle( nLeft, nTemp, nRight, nTemp ) );
nTemp = nCenterY+i;
pDev->DrawRect( Rectangle( nLeft, nTemp, nRight, nTemp ) );
i++;
}
pDev->DrawRect( Rectangle( nRight, nCenterY-n4,
nRight+n2, nCenterY+n4 ) );
}
break;
case SYMBOL_ARROW_RIGHT:
{
if ( !(nMin & 0x01) )
{
n2--;
n4--;
}
nLeft = nCenterX;
nRight = nCenterX+n2;
pDev->DrawRect( Rectangle( nLeft, nCenterY, nRight, nCenterY ) );
i = 1;
while ( i <= n2 )
{
nRight--;
nTemp = nCenterY-i;
pDev->DrawRect( Rectangle( nLeft, nTemp, nRight, nTemp ) );
nTemp = nCenterY+i;
pDev->DrawRect( Rectangle( nLeft, nTemp, nRight, nTemp ) );
i++;
}
pDev->DrawRect( Rectangle( nLeft-n2, nCenterY-n4,
nLeft, nCenterY+n4 ) );
}
break;
case SYMBOL_SPIN_UP:
{
if ( !(nMin & 0x01) )
n2--;
nTop = nCenterY-n4;
nBottom = nTop+n2;
pDev->DrawRect( Rectangle( nCenterX, nTop, nCenterX, nBottom ) );
i = 1;
while ( i <= n2 )
{
nTop++;
nTemp = nCenterX-i;
pDev->DrawRect( Rectangle( nTemp, nTop, nTemp, nBottom ) );
nTemp = nCenterX+i;
pDev->DrawRect( Rectangle( nTemp, nTop, nTemp, nBottom ) );
i++;
}
}
break;
case SYMBOL_SPIN_DOWN:
{
if ( !(nMin & 0x01) )
n2--;
nTop = nCenterY-n4;
nBottom = nTop+n2;
pDev->DrawRect( Rectangle( nCenterX, nTop, nCenterX, nBottom ) );
i = 1;
while ( i <= n2 )
{
nBottom--;
nTemp = nCenterX-i;
pDev->DrawRect( Rectangle( nTemp, nTop, nTemp, nBottom ) );
nTemp = nCenterX+i;
pDev->DrawRect( Rectangle( nTemp, nTop, nTemp, nBottom ) );
i++;
}
}
break;
case SYMBOL_SPIN_LEFT:
case SYMBOL_FIRST:
case SYMBOL_PREV:
case SYMBOL_REVERSEPLAY:
{
if ( !(nMin & 0x01) )
n2--;
nLeft = nCenterX-n4;
if ( eType == SYMBOL_FIRST )
nLeft++;
nRight = nLeft+n2;
pDev->DrawRect( Rectangle( nLeft, nCenterY, nRight, nCenterY ) );
i = 1;
while ( i <= n2 )
{
nLeft++;
nTemp = nCenterY-i;
pDev->DrawRect( Rectangle( nLeft, nTemp, nRight, nTemp ) );
nTemp = nCenterY+i;
pDev->DrawRect( Rectangle( nLeft, nTemp, nRight, nTemp ) );
i++;
}
if ( eType == SYMBOL_FIRST )
{
pDev->DrawRect( Rectangle( nCenterX-n4-1, nCenterY-n2,
nCenterX-n4-1, nCenterY+n2 ) );
}
}
break;
case SYMBOL_SPIN_RIGHT:
case SYMBOL_LAST:
case SYMBOL_NEXT:
case SYMBOL_PLAY:
{
if ( !(nMin & 0x01) )
n2--;
nLeft = nCenterX-n4;
if ( eType == SYMBOL_LAST )
nLeft--;
nRight = nLeft+n2;
pDev->DrawRect( Rectangle( nLeft, nCenterY, nRight, nCenterY ) );
i = 1;
while ( i <= n2 )
{
nRight--;
nTemp = nCenterY-i;
pDev->DrawRect( Rectangle( nLeft, nTemp, nRight, nTemp ) );
nTemp = nCenterY+i;
pDev->DrawRect( Rectangle( nLeft, nTemp, nRight, nTemp ) );
i++;
}
if ( eType == SYMBOL_LAST )
{
pDev->DrawRect( Rectangle( nCenterX+n4+1, nCenterY-n2,
nCenterX+n4+1, nCenterY+n2 ) );
}
}
break;
case SYMBOL_PAGEUP:
case SYMBOL_PAGEDOWN:
{
if ( !( nSize & 0x01 ))
{
// An even rectangle size means we have to use a smaller size for
// our arrows as we want to use one pixel for the spearhead! Otherwise
// it will be clipped!
nCenterX++;
n2 = ( nMin-1 ) / 2;
n4 = ( nMin-1 ) / 4;
}
nTop = nCenterY-n2;
nBottom = nCenterY-1;
pDev->DrawRect( Rectangle( nCenterX, nTop, nCenterX, nBottom ) );
pDev->DrawRect( Rectangle( nCenterX, nTop+n2+1, nCenterX, nBottom+n2+1 ) );
i = 1;
while ( i < n2 )
{
( eType == SYMBOL_PAGEUP ) ? nTop++ : nBottom--;
nTemp = nCenterX-i;
pDev->DrawRect( Rectangle( nTemp, nTop, nTemp, nBottom ) );
pDev->DrawRect( Rectangle( nTemp, nTop+n2+1, nTemp, nBottom+n2+1 ) );
nTemp = nCenterX+i;
pDev->DrawRect( Rectangle( nTemp, nTop, nTemp, nBottom ) );
pDev->DrawRect( Rectangle( nTemp, nTop+n2+1, nTemp, nBottom+n2+1 ) );
i++;
}
}
break;
case SYMBOL_RADIOCHECKMARK:
case SYMBOL_RECORD:
{
const long nExt = ( n2 << 1 ) + 1;
Bitmap aBmp( Size( nExt, nExt ), 1 );
BitmapWriteAccess* pWAcc = aBmp.AcquireWriteAccess();
if( pWAcc )
{
const Color aWhite( COL_WHITE );
const Color aBlack( COL_BLACK );
pWAcc->Erase( aWhite );
pWAcc->SetLineColor( aBlack );
pWAcc->SetFillColor( aBlack );
pWAcc->DrawPolygon( Polygon( Point( n2, n2 ), n2, n2 ) );
aBmp.ReleaseAccess( pWAcc );
pDev->DrawMask( Point( nCenterX - n2, nCenterY - n2 ), aBmp, pDev->GetFillColor() );
}
else
pDev->DrawPolygon( Polygon( Point( nCenterX, nCenterY ), n2, n2 ) );
}
break;
case SYMBOL_STOP:
{
nLeft = nCenterX-n2;
nRight = nCenterX+n2;
nTop = nCenterY-n2;
nBottom = nCenterY+n2;
pDev->DrawRect( Rectangle( nLeft, nTop, nRight, nBottom ) );
}
break;
case SYMBOL_PAUSE:
{
nLeft = nCenterX-n2;
nRight = nCenterX+n2-1;
nTop = nCenterY-n2;
nBottom = nCenterY+n2;
pDev->DrawRect( Rectangle( nLeft, nTop, nCenterX-2, nBottom ) );
pDev->DrawRect( Rectangle( nCenterX+1, nTop, nRight, nBottom ) );
}
break;
case SYMBOL_WINDSTART:
case SYMBOL_WINDBACKWARD:
{
nLeft = nCenterX-n2+1;
nRight = nCenterX;
pDev->DrawRect( Rectangle( nLeft, nCenterY, nRight, nCenterY ) );
pDev->DrawRect( Rectangle( nLeft+n2, nCenterY, nRight+n2, nCenterY ) );
i = 1;
while ( i < n2 )
{
nLeft++;
nTemp = nCenterY-i;
pDev->DrawRect( Rectangle( nLeft, nTemp, nRight, nTemp ) );
pDev->DrawRect( Rectangle( nLeft+n2, nTemp, nRight+n2, nTemp ) );
nTemp = nCenterY+i;
pDev->DrawRect( Rectangle( nLeft, nTemp, nRight, nTemp ) );
pDev->DrawRect( Rectangle( nLeft+n2, nTemp, nRight+n2, nTemp ) );
i++;
}
if ( eType == SYMBOL_WINDSTART )
{
pDev->DrawRect( Rectangle( nCenterX-n2, nCenterY-n2,
nCenterX-n2, nCenterY+n2 ) );
}
}
break;
case SYMBOL_WINDEND:
case SYMBOL_WINDFORWARD:
{
nLeft = nCenterX-n2;
nRight = nCenterX-1;
pDev->DrawRect( Rectangle( nLeft, nCenterY, nRight, nCenterY ) );
pDev->DrawRect( Rectangle( nLeft+n2, nCenterY, nRight+n2, nCenterY ) );
i = 1;
while ( i < n2 )
{
nRight--;
nTemp = nCenterY-i;
pDev->DrawRect( Rectangle( nLeft, nTemp, nRight, nTemp ) );
pDev->DrawRect( Rectangle( nLeft+n2, nTemp, nRight+n2, nTemp ) );
nTemp = nCenterY+i;
pDev->DrawRect( Rectangle( nLeft, nTemp, nRight, nTemp ) );
pDev->DrawRect( Rectangle( nLeft+n2, nTemp, nRight+n2, nTemp ) );
i++;
}
if ( eType == SYMBOL_WINDEND )
{
pDev->DrawRect( Rectangle( nCenterX+n2, nCenterY-n2,
nCenterX+n2, nCenterY+n2 ) );
}
}
break;
case SYMBOL_CLOSE:
{
Size aRectSize( 2, 1 );
if ( nMin < 8 )
aRectSize.Width() = 1;
else if ( nMin > 20 )
aRectSize.Width() = nMin/10;
nLeft = nCenterX-n2+1;
nTop = nCenterY-n2+1;
nBottom = nCenterY-n2+nMin-aRectSize.Width()+1;
i = 0;
while ( i < nMin-aRectSize.Width()+1 )
{
pDev->DrawRect( Rectangle( Point( nLeft+i, nTop+i ), aRectSize ) );
pDev->DrawRect( Rectangle( Point( nLeft+i, nBottom-i ), aRectSize ) );
i++;
}
}
break;
case SYMBOL_ROLLUP:
case SYMBOL_ROLLDOWN:
{
Rectangle aRect( nCenterX-n2, nCenterY-n2,
nCenterX+n2, nCenterY-n2+1 );
pDev->DrawRect( aRect );
if ( eType == SYMBOL_ROLLDOWN )
{
Rectangle aTempRect = aRect;
aTempRect.Bottom() = nCenterY+n2;
aTempRect.Right() = aRect.Left();
pDev->DrawRect( aTempRect );
aTempRect.Left() = aRect.Right();
aTempRect.Right() = aRect.Right();
pDev->DrawRect( aTempRect );
aTempRect.Top() = aTempRect.Bottom();
aTempRect.Left() = aRect.Left();
pDev->DrawRect( aTempRect );
}
}
break;
case SYMBOL_CHECKMARK:
{
// #106953# never mirror checkmarks
sal_Bool bRTL = pDev->ImplHasMirroredGraphics() && pDev->IsRTLEnabled();
Point aPos1( bRTL ? rRect.Right() : rRect.Left(),
rRect.Bottom() - rRect.GetHeight() / 3 );
Point aPos2( bRTL ? rRect.Right() - rRect.GetWidth()/3 : rRect.Left() + rRect.GetWidth()/3,
rRect.Bottom() );
Point aPos3( bRTL ? rRect.TopLeft() : rRect.TopRight() );
Size aRectSize( 1, 2 );
long nStepsY = aPos2.Y()-aPos1.Y();
long nX = aPos1.X();
long nY = aPos1.Y();
long n;
for ( n = 0; n <= nStepsY; n++ )
{
if( bRTL )
nX--;
pDev->DrawRect( Rectangle( Point( nX, nY++ ), aRectSize ) );
if( !bRTL )
nX++;
}
nStepsY = aPos2.Y()-aPos3.Y();
nX = aPos2.X();
nY = aPos2.Y();
for ( n = 0; n <= nStepsY; n++ )
{
if( bRTL )
if ( --nX < rRect.Left() )
break;
pDev->DrawRect( Rectangle( Point( nX, nY-- ), aRectSize ) );
if( !bRTL )
if ( ++nX > rRect.Right() )
break;
}
}
break;
case SYMBOL_SPIN_UPDOWN:
{
nTop = nCenterY-n2-1;
nBottom = nTop+n2;
pDev->DrawRect( Rectangle( nCenterX, nTop, nCenterX, nBottom ) );
i = 1;
while ( i <= n2 )
{
nTop++;
nTemp = nCenterX-i;
pDev->DrawRect( Rectangle( nTemp, nTop, nTemp, nBottom ) );
nTemp = nCenterX+i;
pDev->DrawRect( Rectangle( nTemp, nTop, nTemp, nBottom ) );
i++;
}
nTop = nCenterY+1;
nBottom = nTop+n2;
pDev->DrawRect( Rectangle( nCenterX, nTop, nCenterX, nBottom ) );
i = 1;
while ( i <= n2 )
{
nBottom--;
nTemp = nCenterX-i;
pDev->DrawRect( Rectangle( nTemp, nTop, nTemp, nBottom ) );
nTemp = nCenterX+i;
pDev->DrawRect( Rectangle( nTemp, nTop, nTemp, nBottom ) );
i++;
}
}
break;
case SYMBOL_FLOAT:
{
Rectangle aRect( nCenterX-n2, nCenterY-n2+3,
nCenterX+n2-2, nCenterY-n2+4 );
pDev->DrawRect( aRect );
Rectangle aTempRect = aRect;
aTempRect.Bottom() = nCenterY+n2;
aTempRect.Right() = aRect.Left();
pDev->DrawRect( aTempRect );
aTempRect.Left() = aRect.Right();
aTempRect.Right() = aRect.Right();
pDev->DrawRect( aTempRect );
aTempRect.Top() = aTempRect.Bottom();
aTempRect.Left() = aRect.Left();
pDev->DrawRect( aTempRect );
aRect = Rectangle( nCenterX-n2+2, nCenterY-n2,
nCenterX+n2, nCenterY-n2+1 );
pDev->DrawRect( aRect );
aTempRect = aRect;
aTempRect.Bottom() = nCenterY+n2-3;
aTempRect.Right() = aRect.Left();
pDev->DrawRect( aTempRect );
aTempRect.Left() = aRect.Right();
aTempRect.Right() = aRect.Right();
pDev->DrawRect( aTempRect );
aTempRect.Top() = aTempRect.Bottom();
aTempRect.Left() = aRect.Left();
pDev->DrawRect( aTempRect );
}
break;
case SYMBOL_DOCK:
{
Rectangle aRect( nCenterX-n2, nCenterY-n2,
nCenterX+n2, nCenterY-n2 );
pDev->DrawRect( aRect );
Rectangle aTempRect = aRect;
aTempRect.Bottom() = nCenterY+n2;
aTempRect.Right() = aRect.Left();
pDev->DrawRect( aTempRect );
aTempRect.Left() = aRect.Right();
aTempRect.Right() = aRect.Right();
pDev->DrawRect( aTempRect );
aTempRect.Top() = aTempRect.Bottom();
aTempRect.Left() = aRect.Left();
pDev->DrawRect( aTempRect );
}
break;
case SYMBOL_HIDE:
{
long nExtra = nMin / 8;
Rectangle aRect( nCenterX-n2+nExtra, nCenterY+n2-1,
nCenterX+n2-nExtra, nCenterY+n2 );
pDev->DrawRect( aRect );
}
break;
}
}
// -----------------------------------------------------------------------
void DecorationView::DrawSymbol( const Rectangle& rRect, SymbolType eType,
const Color& rColor, sal_uInt16 nStyle )
{
const StyleSettings& rStyleSettings = mpOutDev->GetSettings().GetStyleSettings();
Rectangle aRect = mpOutDev->LogicToPixel( rRect );
Color aOldLineColor = mpOutDev->GetLineColor();
Color aOldFillColor = mpOutDev->GetFillColor();
sal_Bool bOldMapMode = mpOutDev->IsMapModeEnabled();
mpOutDev->SetLineColor();
mpOutDev->SetFillColor( rColor );
mpOutDev->EnableMapMode( sal_False );
if ( (rStyleSettings.GetOptions() & STYLE_OPTION_MONO) ||
(mpOutDev->GetOutDevType() == OUTDEV_PRINTER) )
nStyle |= BUTTON_DRAW_MONO;
if ( nStyle & SYMBOL_DRAW_MONO )
{
if ( nStyle & SYMBOL_DRAW_DISABLE )
mpOutDev->SetFillColor( Color( COL_GRAY ) );
else
mpOutDev->SetFillColor( Color( COL_BLACK ) );
}
else
{
if ( nStyle & SYMBOL_DRAW_DISABLE )
{
// Als Embosed ausgeben
mpOutDev->SetFillColor( rStyleSettings.GetLightColor() );
Rectangle aTempRect = aRect;
aTempRect.Move( 1, 1 );
ImplDrawSymbol( mpOutDev, aTempRect, eType );
mpOutDev->SetFillColor( rStyleSettings.GetShadowColor() );
}
else
mpOutDev->SetFillColor( rColor );
}
ImplDrawSymbol( mpOutDev, aRect, eType );
mpOutDev->SetLineColor( aOldLineColor );
mpOutDev->SetFillColor( aOldFillColor );
mpOutDev->EnableMapMode( bOldMapMode );
}
// =======================================================================
void DecorationView::DrawFrame( const Rectangle& rRect,
const Color& rLeftTopColor,
const Color& rRightBottomColor )
{
Rectangle aRect = mpOutDev->LogicToPixel( rRect );
Color aOldLineColor = mpOutDev->GetLineColor();
Color aOldFillColor = mpOutDev->GetFillColor();
sal_Bool bOldMapMode = mpOutDev->IsMapModeEnabled();
mpOutDev->EnableMapMode( sal_False );
mpOutDev->SetLineColor();
mpOutDev->ImplDraw2ColorFrame( aRect, rLeftTopColor, rRightBottomColor );
mpOutDev->SetLineColor( aOldLineColor );
mpOutDev->SetFillColor( aOldFillColor );
mpOutDev->EnableMapMode( bOldMapMode );
}
// =======================================================================
void DecorationView::DrawHighlightFrame( const Rectangle& rRect,
sal_uInt16 nStyle )
{
const StyleSettings& rStyleSettings = mpOutDev->GetSettings().GetStyleSettings();
Color aLightColor = rStyleSettings.GetLightColor();
Color aShadowColor = rStyleSettings.GetShadowColor();
if ( (rStyleSettings.GetOptions() & STYLE_OPTION_MONO) ||
(mpOutDev->GetOutDevType() == OUTDEV_PRINTER) )
{
aLightColor = Color( COL_BLACK );
aShadowColor = Color( COL_BLACK );
}
else if ( nStyle & FRAME_HIGHLIGHT_TESTBACKGROUND )
{
Wallpaper aBackground = mpOutDev->GetBackground();
if ( aBackground.IsBitmap() || aBackground.IsGradient() )
{
aLightColor = rStyleSettings.GetFaceColor();
aShadowColor = Color( COL_BLACK );
}
else
{
Color aBackColor = aBackground.GetColor();
if ( (aLightColor.GetColorError( aBackColor ) < 32) ||
(aShadowColor.GetColorError( aBackColor ) < 32) )
{
aLightColor = Color( COL_WHITE );
aShadowColor = Color( COL_BLACK );
if ( aLightColor.GetColorError( aBackColor ) < 32 )
aLightColor.DecreaseLuminance( 64 );
if ( aShadowColor.GetColorError( aBackColor ) < 32 )
aShadowColor.IncreaseLuminance( 64 );
}
}
}
if ( (nStyle & FRAME_HIGHLIGHT_STYLE) == FRAME_HIGHLIGHT_IN )
{
Color aTempColor = aLightColor;
aLightColor = aShadowColor;
aShadowColor = aTempColor;
}
DrawFrame( rRect, aLightColor, aShadowColor );
}
// =======================================================================
static void ImplDrawDPILineRect( OutputDevice* pDev, Rectangle& rRect,
const Color* pColor, sal_Bool bRound = sal_False )
{
long nLineWidth = pDev->ImplGetDPIX()/300;
long nLineHeight = pDev->ImplGetDPIY()/300;
if ( !nLineWidth )
nLineWidth = 1;
if ( !nLineHeight )
nLineHeight = 1;
if ( pColor )
{
if ( (nLineWidth == 1) && (nLineHeight == 1) )
{
pDev->SetLineColor( *pColor );
pDev->SetFillColor();
if( bRound )
{
pDev->DrawLine( Point( rRect.Left()+1, rRect.Top()), Point( rRect.Right()-1, rRect.Top()) );
pDev->DrawLine( Point( rRect.Left()+1, rRect.Bottom()), Point( rRect.Right()-1, rRect.Bottom()) );
pDev->DrawLine( Point( rRect.Left(), rRect.Top()+1), Point( rRect.Left(), rRect.Bottom()-1) );
pDev->DrawLine( Point( rRect.Right(), rRect.Top()+1), Point( rRect.Right(), rRect.Bottom()-1) );
}
else
pDev->DrawRect( rRect );
}
else
{
long nWidth = rRect.GetWidth();
long nHeight = rRect.GetHeight();
pDev->SetLineColor();
pDev->SetFillColor( *pColor );
pDev->DrawRect( Rectangle( rRect.TopLeft(), Size( nWidth, nLineHeight ) ) );
pDev->DrawRect( Rectangle( rRect.TopLeft(), Size( nLineWidth, nHeight ) ) );
pDev->DrawRect( Rectangle( Point( rRect.Left(), rRect.Bottom()-nLineHeight ),
Size( nWidth, nLineHeight ) ) );
pDev->DrawRect( Rectangle( Point( rRect.Right()-nLineWidth, rRect.Top() ),
Size( nLineWidth, nHeight ) ) );
}
}
rRect.Left() += nLineWidth;
rRect.Top() += nLineHeight;
rRect.Right() -= nLineWidth;
rRect.Bottom() -= nLineHeight;
}
// =======================================================================
static void ImplDrawFrame( OutputDevice* pDev, Rectangle& rRect,
const StyleSettings& rStyleSettings, sal_uInt16 nStyle )
{
// mask menu style
sal_Bool bMenuStyle = (nStyle & FRAME_DRAW_MENU) ? sal_True : sal_False;
nStyle &= ~FRAME_DRAW_MENU;
Window *pWin = NULL;
if( pDev->GetOutDevType() == OUTDEV_WINDOW )
pWin = (Window*) pDev;
// UseFlatBorders disables 3D style for all frames except menus
// menus may use different border colors (eg on XP)
// normal frames will be drawn using the shadow color
// whereas window frame borders will use black
sal_Bool bFlatBorders = ( !bMenuStyle && rStyleSettings.GetUseFlatBorders() );
// no flat borders for standard VCL controls (ie formcontrols that keep their classic look)
// will not affect frame windows (like dropdowns)
if( bFlatBorders && pWin && pWin->GetType() == WINDOW_BORDERWINDOW && (pWin != pWin->ImplGetFrameWindow()) )
{
// check for formcontrol, i.e., a control without NWF enabled
Control *pControl = dynamic_cast< Control* >( pWin->GetWindow( WINDOW_CLIENT ) );
if( pControl && pControl->IsNativeWidgetEnabled() )
bFlatBorders = sal_True;
else
bFlatBorders = sal_False;
}
// no round corners for window frame borders
sal_Bool bRound = (bFlatBorders && !(nStyle & FRAME_DRAW_WINDOWBORDER));
if ( (rStyleSettings.GetOptions() & STYLE_OPTION_MONO) ||
(pDev->GetOutDevType() == OUTDEV_PRINTER) ||
bFlatBorders )
nStyle |= FRAME_DRAW_MONO;
if ( nStyle & FRAME_DRAW_NODRAW )
{
sal_uInt16 nValueStyle = bMenuStyle ? nStyle | FRAME_DRAW_MENU : nStyle;
if( pWin->GetType() == WINDOW_BORDERWINDOW )
nValueStyle |= FRAME_DRAW_BORDERWINDOWBORDER;
ImplControlValue aControlValue( nValueStyle );
Rectangle aBound, aContent;
Rectangle aNatRgn( rRect );
if(pWin && pWin->GetNativeControlRegion(CTRL_FRAME, PART_BORDER,
aNatRgn, 0, aControlValue, rtl::OUString(), aBound, aContent) )
{
rRect = aContent;
}
else if ( nStyle & FRAME_DRAW_MONO )
ImplDrawDPILineRect( pDev, rRect, NULL, bRound );
else
{
sal_uInt16 nFrameStyle = nStyle & FRAME_DRAW_STYLE;
if ( nFrameStyle == FRAME_DRAW_GROUP )
{
rRect.Left() += 2;
rRect.Top() += 2;
rRect.Right() -= 2;
rRect.Bottom() -= 2;
}
else if ( (nFrameStyle == FRAME_DRAW_IN) ||
(nFrameStyle == FRAME_DRAW_OUT) )
{
rRect.Left()++;
rRect.Top()++;
rRect.Right()--;
rRect.Bottom()--;
}
else // FRAME_DRAW_DOUBLEIN || FRAME_DRAW_DOUBLEOUT
{
rRect.Left() += 2;
rRect.Top() += 2;
rRect.Right() -= 2;
rRect.Bottom() -= 2;
}
}
}
else
{
if( pWin && pWin->IsNativeControlSupported(CTRL_FRAME, PART_BORDER) )
{
sal_uInt16 nValueStyle = bMenuStyle ? nStyle | FRAME_DRAW_MENU : nStyle;
if( pWin->GetType() == WINDOW_BORDERWINDOW )
nValueStyle |= FRAME_DRAW_BORDERWINDOWBORDER;
ImplControlValue aControlValue( nValueStyle );
Rectangle aBound, aContent;
Rectangle aNatRgn( rRect );
if( pWin->GetNativeControlRegion(CTRL_FRAME, PART_BORDER,
aNatRgn, 0, aControlValue, rtl::OUString(), aBound, aContent) )
{
if( pWin->DrawNativeControl( CTRL_FRAME, PART_BORDER, aContent, CTRL_STATE_ENABLED,
aControlValue, rtl::OUString()) )
{
rRect = aContent;
return;
}
}
}
if ( nStyle & FRAME_DRAW_MONO )
{
Color aColor = bRound ? rStyleSettings.GetShadowColor()
: pDev->GetSettings().GetStyleSettings().GetMonoColor();
// when the MonoColor wasn't set, check face color
if (
(bRound && aColor.IsDark()) ||
(
(aColor == Color(COL_BLACK)) &&
(pDev->GetSettings().GetStyleSettings().GetFaceColor().IsDark())
)
)
{
aColor = Color( COL_WHITE );
}
ImplDrawDPILineRect( pDev, rRect, &aColor, bRound );
}
else
{
sal_uInt16 nFrameStyle = nStyle & FRAME_DRAW_STYLE;
if ( nFrameStyle == FRAME_DRAW_GROUP )
{
pDev->SetFillColor();
pDev->SetLineColor( rStyleSettings.GetLightColor() );
rRect.Top()++;
rRect.Left()++;
pDev->DrawRect( rRect );
rRect.Top()--;
rRect.Left()--;
pDev->SetLineColor( rStyleSettings.GetShadowColor() );
rRect.Right()--;
rRect.Bottom()--;
pDev->DrawRect( rRect );
rRect.Right()++;
rRect.Bottom()++;
}
else
{
pDev->SetLineColor();
if ( (nFrameStyle == FRAME_DRAW_IN) ||
(nFrameStyle == FRAME_DRAW_OUT) )
{
if ( nFrameStyle == FRAME_DRAW_IN )
{
pDev->ImplDraw2ColorFrame( rRect,
rStyleSettings.GetShadowColor(),
rStyleSettings.GetLightColor() );
}
else
{
pDev->ImplDraw2ColorFrame( rRect,
rStyleSettings.GetLightColor(),
rStyleSettings.GetShadowColor() );
}
rRect.Left()++;
rRect.Top()++;
rRect.Right()--;
rRect.Bottom()--;
}
else // FRAME_DRAW_DOUBLEIN || FRAME_DRAW_DOUBLEOUT
{
if ( nFrameStyle == FRAME_DRAW_DOUBLEIN )
{
if( bFlatBorders ) // no 3d effect
pDev->ImplDraw2ColorFrame( rRect,
rStyleSettings.GetShadowColor(),
rStyleSettings.GetShadowColor() );
else
pDev->ImplDraw2ColorFrame( rRect,
rStyleSettings.GetShadowColor(),
rStyleSettings.GetLightColor() );
}
else
{
if( bMenuStyle )
pDev->ImplDraw2ColorFrame( rRect,
rStyleSettings.GetMenuBorderColor(),
rStyleSettings.GetDarkShadowColor() );
else
pDev->ImplDraw2ColorFrame( rRect,
bFlatBorders ? // no 3d effect
rStyleSettings.GetDarkShadowColor() :
rStyleSettings.GetLightBorderColor(),
rStyleSettings.GetDarkShadowColor() );
}
rRect.Left()++;
rRect.Top()++;
rRect.Right()--;
rRect.Bottom()--;
sal_Bool bDrawn = sal_True;
if ( nFrameStyle == FRAME_DRAW_DOUBLEIN )
{
if( bFlatBorders ) // no 3d effect
pDev->ImplDraw2ColorFrame( rRect,
rStyleSettings.GetFaceColor(),
rStyleSettings.GetFaceColor() );
else
pDev->ImplDraw2ColorFrame( rRect,
rStyleSettings.GetDarkShadowColor(),
rStyleSettings.GetLightBorderColor() );
}
else
{
// flat menues have no shadow border
if( !bMenuStyle || !rStyleSettings.GetUseFlatMenues() )
pDev->ImplDraw2ColorFrame( rRect,
rStyleSettings.GetLightColor(),
rStyleSettings.GetShadowColor() );
else
bDrawn = sal_False;
}
if( bDrawn )
{
rRect.Left()++;
rRect.Top()++;
rRect.Right()--;
rRect.Bottom()--;
}
}
}
}
}
}
// -----------------------------------------------------------------------
Rectangle DecorationView::DrawFrame( const Rectangle& rRect, sal_uInt16 nStyle )
{
Rectangle aRect = rRect;
sal_Bool bOldMap = mpOutDev->IsMapModeEnabled();
if ( bOldMap )
{
aRect = mpOutDev->LogicToPixel( aRect );
mpOutDev->EnableMapMode( sal_False );
}
if ( !rRect.IsEmpty() )
{
if ( nStyle & FRAME_DRAW_NODRAW )
ImplDrawFrame( mpOutDev, aRect, mpOutDev->GetSettings().GetStyleSettings(), nStyle );
else
{
Color maOldLineColor = mpOutDev->GetLineColor();
Color maOldFillColor = mpOutDev->GetFillColor();
ImplDrawFrame( mpOutDev, aRect, mpOutDev->GetSettings().GetStyleSettings(), nStyle );
mpOutDev->SetLineColor( maOldLineColor );
mpOutDev->SetFillColor( maOldFillColor );
}
}
if ( bOldMap )
{
mpOutDev->EnableMapMode( bOldMap );
aRect = mpOutDev->PixelToLogic( aRect );
}
return aRect;
}
// =======================================================================
static void ImplDrawButton( OutputDevice* pDev, Rectangle& rRect,
const StyleSettings& rStyleSettings, sal_uInt16 nStyle )
{
Rectangle aFillRect = rRect;
if ( nStyle & BUTTON_DRAW_MONO )
{
if ( !(nStyle & BUTTON_DRAW_NODRAW) )
{
Color aBlackColor( COL_BLACK );
if ( nStyle & BUTTON_DRAW_DEFAULT )
ImplDrawDPILineRect( pDev, aFillRect, &aBlackColor );
ImplDrawDPILineRect( pDev, aFillRect, &aBlackColor );
Size aBrdSize( 1, 1 );
if ( pDev->GetOutDevType() == OUTDEV_PRINTER )
{
MapMode aResMapMode( MAP_100TH_MM );
aBrdSize = pDev->LogicToPixel( Size( 20, 20 ), aResMapMode );
if ( !aBrdSize.Width() )
aBrdSize.Width() = 1;
if ( !aBrdSize.Height() )
aBrdSize.Height() = 1;
}
pDev->SetLineColor();
pDev->SetFillColor( aBlackColor );
Rectangle aRect1;
Rectangle aRect2;
aRect1.Left() = aFillRect.Left();
aRect1.Right() = aFillRect.Right(),
aRect2.Top() = aFillRect.Top();
aRect2.Bottom() = aFillRect.Bottom();
if ( nStyle & (BUTTON_DRAW_PRESSED | BUTTON_DRAW_CHECKED) )
{
aRect1.Top() = aFillRect.Top();
aRect1.Bottom() = aBrdSize.Height()-1;
aRect2.Left() = aFillRect.Left();
aRect2.Right() = aFillRect.Left()+aBrdSize.Width()-1;
aFillRect.Left() += aBrdSize.Width();
aFillRect.Top() += aBrdSize.Height();
}
else
{
aRect1.Top() = aFillRect.Bottom()-aBrdSize.Height()+1;
aRect1.Bottom() = aFillRect.Bottom();
aRect2.Left() = aFillRect.Right()-aBrdSize.Width()+1;
aRect2.Right() = aFillRect.Right(),
aFillRect.Right() -= aBrdSize.Width();
aFillRect.Bottom() -= aBrdSize.Height();
}
pDev->DrawRect( aRect1 );
pDev->DrawRect( aRect2 );
}
}
else
{
if ( !(nStyle & BUTTON_DRAW_NODRAW) )
{
if ( nStyle & BUTTON_DRAW_DEFAULT )
{
Color aDefBtnColor = rStyleSettings.GetDarkShadowColor();
ImplDrawDPILineRect( pDev, aFillRect, &aDefBtnColor );
}
}
if ( !(nStyle & BUTTON_DRAW_NODRAW) )
{
pDev->SetLineColor();
if ( nStyle & BUTTON_DRAW_NOLEFTLIGHTBORDER )
{
pDev->SetFillColor( rStyleSettings.GetLightBorderColor() );
pDev->DrawRect( Rectangle( aFillRect.Left(), aFillRect.Top(),
aFillRect.Left(), aFillRect.Bottom() ) );
aFillRect.Left()++;
}
if ( (nStyle & BUTTON_DRAW_NOTOPLIGHTBORDER) &&
!(nStyle & (BUTTON_DRAW_PRESSED | BUTTON_DRAW_CHECKED)) )
{
pDev->SetFillColor( rStyleSettings.GetLightBorderColor() );
pDev->DrawRect( Rectangle( aFillRect.Left(), aFillRect.Top(),
aFillRect.Right(), aFillRect.Top() ) );
aFillRect.Top()++;
}
if ( (( (nStyle & BUTTON_DRAW_NOBOTTOMSHADOWBORDER) | BUTTON_DRAW_FLAT) == (BUTTON_DRAW_NOBOTTOMSHADOWBORDER | BUTTON_DRAW_FLAT)) &&
!(nStyle & (BUTTON_DRAW_PRESSED | BUTTON_DRAW_CHECKED | BUTTON_DRAW_HIGHLIGHT)) )
{
pDev->SetFillColor( rStyleSettings.GetDarkShadowColor() );
pDev->DrawRect( Rectangle( aFillRect.Left(), aFillRect.Bottom(),
aFillRect.Right(), aFillRect.Bottom() ) );
aFillRect.Bottom()--;
}
Color aColor1;
Color aColor2;
if ( nStyle & (BUTTON_DRAW_PRESSED | BUTTON_DRAW_CHECKED) )
{
aColor1 = rStyleSettings.GetDarkShadowColor();
aColor2 = rStyleSettings.GetLightColor();
}
else
{
if ( nStyle & BUTTON_DRAW_NOLIGHTBORDER )
aColor1 = rStyleSettings.GetLightBorderColor();
else
aColor1 = rStyleSettings.GetLightColor();
if ( (nStyle & BUTTON_DRAW_FLATTEST) == BUTTON_DRAW_FLAT )
aColor2 = rStyleSettings.GetShadowColor();
else
aColor2 = rStyleSettings.GetDarkShadowColor();
}
pDev->ImplDraw2ColorFrame( aFillRect, aColor1, aColor2 );
aFillRect.Left()++;
aFillRect.Top()++;
aFillRect.Right()--;
aFillRect.Bottom()--;
if ( !((nStyle & BUTTON_DRAW_FLATTEST) == BUTTON_DRAW_FLAT) )
{
if ( nStyle & (BUTTON_DRAW_PRESSED | BUTTON_DRAW_CHECKED) )
{
aColor1 = rStyleSettings.GetShadowColor();
aColor2 = rStyleSettings.GetLightBorderColor();
}
else
{
if ( nStyle & BUTTON_DRAW_NOLIGHTBORDER )
aColor1 = rStyleSettings.GetLightColor();
else
aColor1 = rStyleSettings.GetLightBorderColor();
aColor2 = rStyleSettings.GetShadowColor();
}
pDev->ImplDraw2ColorFrame( aFillRect, aColor1, aColor2 );
aFillRect.Left()++;
aFillRect.Top()++;
aFillRect.Right()--;
aFillRect.Bottom()--;
}
}
}
if ( !(nStyle & (BUTTON_DRAW_NOFILL | BUTTON_DRAW_NODRAW)) )
{
pDev->SetLineColor();
if ( nStyle & BUTTON_DRAW_MONO )
{
// Hack: Auf Druckern wollen wir im MonoChrom-Modus trotzdem
// erstmal graue Buttons haben
if ( pDev->GetOutDevType() == OUTDEV_PRINTER )
pDev->SetFillColor( Color( COL_LIGHTGRAY ) );
else
pDev->SetFillColor( Color( COL_WHITE ) );
}
else
{
if ( nStyle & (BUTTON_DRAW_CHECKED | BUTTON_DRAW_DONTKNOW) )
pDev->SetFillColor( rStyleSettings.GetCheckedColor() );
else
pDev->SetFillColor( rStyleSettings.GetFaceColor() );
}
pDev->DrawRect( aFillRect );
}
// Ein Border freilassen, der jedoch bei Default-Darstellung
// mitbenutzt wird
rRect.Left()++;
rRect.Top()++;
rRect.Right()--;
rRect.Bottom()--;
if ( nStyle & BUTTON_DRAW_NOLIGHTBORDER )
{
rRect.Left()++;
rRect.Top()++;
}
else if ( nStyle & BUTTON_DRAW_NOLEFTLIGHTBORDER )
rRect.Left()++;
if ( nStyle & BUTTON_DRAW_PRESSED )
{
if ( (rRect.GetHeight() > 10) && (rRect.GetWidth() > 10) )
{
rRect.Left() += 4;
rRect.Top() += 4;
rRect.Right() -= 1;
rRect.Bottom() -= 1;
}
else
{
rRect.Left() += 3;
rRect.Top() += 3;
rRect.Right() -= 2;
rRect.Bottom() -= 2;
}
}
else if ( nStyle & BUTTON_DRAW_CHECKED )
{
rRect.Left() += 3;
rRect.Top() += 3;
rRect.Right() -= 2;
rRect.Bottom() -= 2;
}
else
{
rRect.Left() += 2;
rRect.Top() += 2;
rRect.Right() -= 3;
rRect.Bottom() -= 3;
}
}
// -----------------------------------------------------------------------
Rectangle DecorationView::DrawButton( const Rectangle& rRect, sal_uInt16 nStyle )
{
Rectangle aRect = rRect;
sal_Bool bOldMap = mpOutDev->IsMapModeEnabled();
if ( bOldMap )
{
aRect = mpOutDev->LogicToPixel( aRect );
mpOutDev->EnableMapMode( sal_False );
}
if ( !rRect.IsEmpty() )
{
const StyleSettings& rStyleSettings = mpOutDev->GetSettings().GetStyleSettings();
if ( rStyleSettings.GetOptions() & STYLE_OPTION_MONO )
nStyle |= BUTTON_DRAW_MONO;
if ( nStyle & BUTTON_DRAW_NODRAW )
ImplDrawButton( mpOutDev, aRect, rStyleSettings, nStyle );
else
{
Color maOldLineColor = mpOutDev->GetLineColor();
Color maOldFillColor = mpOutDev->GetFillColor();
ImplDrawButton( mpOutDev, aRect, rStyleSettings, nStyle );
mpOutDev->SetLineColor( maOldLineColor );
mpOutDev->SetFillColor( maOldFillColor );
}
}
if ( bOldMap )
{
mpOutDev->EnableMapMode( bOldMap );
aRect = mpOutDev->PixelToLogic( aRect );
}
return aRect;
}
// -----------------------------------------------------------------------
void DecorationView::DrawSeparator( const Point& rStart, const Point& rStop, bool bVertical )
{
Point aStart( rStart ), aStop( rStop );
const StyleSettings& rStyleSettings = mpOutDev->GetSettings().GetStyleSettings();
mpOutDev->Push( PUSH_LINECOLOR );
if ( rStyleSettings.GetOptions() & STYLE_OPTION_MONO )
mpOutDev->SetLineColor( Color( COL_BLACK ) );
else
mpOutDev->SetLineColor( rStyleSettings.GetShadowColor() );
mpOutDev->DrawLine( aStart, aStop );
if ( !(rStyleSettings.GetOptions() & STYLE_OPTION_MONO) )
{
mpOutDev->SetLineColor( rStyleSettings.GetLightColor() );
if( bVertical )
{
aStart.X()++;
aStop.X()++;
}
else
{
aStart.Y()++;
aStop.Y()++;
}
mpOutDev->DrawLine( aStart, aStop );
}
mpOutDev->Pop();
}