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/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_vcl.hxx"
#include <tools/stream.hxx>
#include <tools/vcompat.hxx>
#include <tools/debug.hxx>
#include <vcl/bitmapex.hxx>
#include <vcl/gradient.hxx>
#include <vcl/wall.hxx>
#include <vcl/svapp.hxx>
#include <wall2.hxx>
#include <vcl/dibtools.hxx>
DBG_NAME( Wallpaper )
// -----------------------------------------------------------------------
ImplWallpaper::ImplWallpaper() :
maColor( COL_TRANSPARENT )
{
mnRefCount = 1;
mpBitmap = NULL;
mpCache = NULL;
mpGradient = NULL;
mpRect = NULL;
meStyle = WALLPAPER_NULL;
}
// -----------------------------------------------------------------------
ImplWallpaper::ImplWallpaper( const ImplWallpaper& rImplWallpaper ) :
maColor( rImplWallpaper.maColor )
{
mnRefCount = 1;
meStyle = rImplWallpaper.meStyle;
if ( rImplWallpaper.mpBitmap )
mpBitmap = new BitmapEx( *rImplWallpaper.mpBitmap );
else
mpBitmap = NULL;
if( rImplWallpaper.mpCache )
mpCache = new BitmapEx( *rImplWallpaper.mpCache );
else
mpCache = NULL;
if ( rImplWallpaper.mpGradient )
mpGradient = new Gradient( *rImplWallpaper.mpGradient );
else
mpGradient = NULL;
if ( rImplWallpaper.mpRect )
mpRect = new Rectangle( *rImplWallpaper.mpRect );
else
mpRect = NULL;
}
// -----------------------------------------------------------------------
ImplWallpaper::~ImplWallpaper()
{
delete mpBitmap;
delete mpCache;
delete mpGradient;
delete mpRect;
}
// -----------------------------------------------------------------------
void ImplWallpaper::ImplSetCachedBitmap( BitmapEx& rBmp )
{
if( !mpCache )
mpCache = new BitmapEx( rBmp );
else
*mpCache = rBmp;
}
// -----------------------------------------------------------------------
void ImplWallpaper::ImplReleaseCachedBitmap()
{
delete mpCache;
mpCache = NULL;
}
// -----------------------------------------------------------------------
SvStream& operator>>( SvStream& rIStm, ImplWallpaper& rImplWallpaper )
{
VersionCompat aCompat( rIStm, STREAM_READ );
sal_uInt16 nTmp16;
delete rImplWallpaper.mpRect;
rImplWallpaper.mpRect = NULL;
delete rImplWallpaper.mpGradient;
rImplWallpaper.mpGradient = NULL;
delete rImplWallpaper.mpBitmap;
rImplWallpaper.mpBitmap = NULL;
// version 1
rIStm >> rImplWallpaper.maColor;
rIStm >> nTmp16; rImplWallpaper.meStyle = (WallpaperStyle) nTmp16;
// version 2
if( aCompat.GetVersion() >= 2 )
{
sal_Bool bRect, bGrad, bBmp, bDummy;
rIStm >> bRect >> bGrad >> bBmp >> bDummy >> bDummy >> bDummy;
if( bRect )
{
rImplWallpaper.mpRect = new Rectangle;
rIStm >> *rImplWallpaper.mpRect;
}
if( bGrad )
{
rImplWallpaper.mpGradient = new Gradient;
rIStm >> *rImplWallpaper.mpGradient;
}
if( bBmp )
{
rImplWallpaper.mpBitmap = new BitmapEx;
ReadDIBBitmapEx(*rImplWallpaper.mpBitmap, rIStm);
}
// version 3 (new color format)
if( aCompat.GetVersion() >= 3 )
{
rImplWallpaper.maColor.Read( rIStm, sal_True );
}
}
return rIStm;
}
// -----------------------------------------------------------------------
SvStream& operator<<( SvStream& rOStm, const ImplWallpaper& rImplWallpaper )
{
VersionCompat aCompat( rOStm, STREAM_WRITE, 3 );
sal_Bool bRect = ( rImplWallpaper.mpRect != NULL );
sal_Bool bGrad = ( rImplWallpaper.mpGradient != NULL );
sal_Bool bBmp = ( rImplWallpaper.mpBitmap != NULL );
sal_Bool bDummy = sal_False;
// version 1
rOStm << rImplWallpaper.maColor << (sal_uInt16) rImplWallpaper.meStyle;
// version 2
rOStm << bRect << bGrad << bBmp << bDummy << bDummy << bDummy;
if( bRect )
rOStm << *rImplWallpaper.mpRect;
if( bGrad )
rOStm << *rImplWallpaper.mpGradient;
if( bBmp )
WriteDIBBitmapEx(*rImplWallpaper.mpBitmap, rOStm);
// version 3 (new color format)
( (Color&) rImplWallpaper.maColor ).Write( rOStm, sal_True );
return rOStm;
}
// -----------------------------------------------------------------------
inline void Wallpaper::ImplMakeUnique( sal_Bool bReleaseCache )
{
// Falls noch andere Referenzen bestehen, dann kopieren
if ( mpImplWallpaper->mnRefCount != 1 )
{
if ( mpImplWallpaper->mnRefCount )
mpImplWallpaper->mnRefCount--;
mpImplWallpaper = new ImplWallpaper( *(mpImplWallpaper) );
}
if( bReleaseCache )
mpImplWallpaper->ImplReleaseCachedBitmap();
}
// -----------------------------------------------------------------------
Wallpaper::Wallpaper()
{
DBG_CTOR( Wallpaper, NULL );
static ImplWallpaper aStaticImplWallpaper;
aStaticImplWallpaper.mnRefCount = 0;
mpImplWallpaper = &aStaticImplWallpaper;
}
// -----------------------------------------------------------------------
Wallpaper::Wallpaper( const Wallpaper& rWallpaper )
{
DBG_CTOR( Wallpaper, NULL );
DBG_CHKOBJ( &rWallpaper, Wallpaper, NULL );
DBG_ASSERT( rWallpaper.mpImplWallpaper->mnRefCount < 0xFFFFFFFE, "Wallpaper: RefCount overflow" );
// Instance Daten uebernehmen und Referenzcounter erhoehen
mpImplWallpaper = rWallpaper.mpImplWallpaper;
// RefCount == 0 fuer statische Objekte
if ( mpImplWallpaper->mnRefCount )
mpImplWallpaper->mnRefCount++;
}
// -----------------------------------------------------------------------
Wallpaper::Wallpaper( const Color& rColor )
{
DBG_CTOR( Wallpaper, NULL );
mpImplWallpaper = new ImplWallpaper;
mpImplWallpaper->maColor = rColor;
mpImplWallpaper->meStyle = WALLPAPER_TILE;
}
// -----------------------------------------------------------------------
Wallpaper::Wallpaper( const BitmapEx& rBmpEx )
{
DBG_CTOR( Wallpaper, NULL );
mpImplWallpaper = new ImplWallpaper;
mpImplWallpaper->mpBitmap = new BitmapEx( rBmpEx );
mpImplWallpaper->meStyle = WALLPAPER_TILE;
}
// -----------------------------------------------------------------------
Wallpaper::Wallpaper( const Gradient& rGradient )
{
DBG_CTOR( Wallpaper, NULL );
mpImplWallpaper = new ImplWallpaper;
mpImplWallpaper->mpGradient = new Gradient( rGradient );
mpImplWallpaper->meStyle = WALLPAPER_TILE;
}
// -----------------------------------------------------------------------
Wallpaper::~Wallpaper()
{
DBG_DTOR( Wallpaper, NULL );
// Wenn es keine statischen ImpDaten sind, dann loeschen, wenn es
// die letzte Referenz ist, sonst Referenzcounter decrementieren
if ( mpImplWallpaper->mnRefCount )
{
if ( mpImplWallpaper->mnRefCount == 1 )
delete mpImplWallpaper;
else
mpImplWallpaper->mnRefCount--;
}
}
// -----------------------------------------------------------------------
void Wallpaper::SetColor( const Color& rColor )
{
DBG_CHKTHIS( Wallpaper, NULL );
ImplMakeUnique();
mpImplWallpaper->maColor = rColor;
if( WALLPAPER_NULL == mpImplWallpaper->meStyle || WALLPAPER_APPLICATIONGRADIENT == mpImplWallpaper->meStyle )
mpImplWallpaper->meStyle = WALLPAPER_TILE;
}
// -----------------------------------------------------------------------
const Color& Wallpaper::GetColor() const
{
DBG_CHKTHIS( Wallpaper, NULL );
return mpImplWallpaper->maColor;
}
// -----------------------------------------------------------------------
void Wallpaper::SetStyle( WallpaperStyle eStyle )
{
DBG_CHKTHIS( Wallpaper, NULL );
ImplMakeUnique( sal_False );
if( eStyle == WALLPAPER_APPLICATIONGRADIENT )
// set a dummy gradient, the correct gradient
// will be created dynamically in GetGradient()
SetGradient( ImplGetApplicationGradient() );
mpImplWallpaper->meStyle = eStyle;
}
// -----------------------------------------------------------------------
WallpaperStyle Wallpaper::GetStyle() const
{
DBG_CHKTHIS( Wallpaper, NULL );
return mpImplWallpaper->meStyle;
}
// -----------------------------------------------------------------------
void Wallpaper::SetBitmap( const BitmapEx& rBitmap )
{
DBG_CHKTHIS( Wallpaper, NULL );
if ( !rBitmap )
{
if ( mpImplWallpaper->mpBitmap )
{
ImplMakeUnique();
delete mpImplWallpaper->mpBitmap;
mpImplWallpaper->mpBitmap = NULL;
}
}
else
{
ImplMakeUnique();
if ( mpImplWallpaper->mpBitmap )
*(mpImplWallpaper->mpBitmap) = rBitmap;
else
mpImplWallpaper->mpBitmap = new BitmapEx( rBitmap );
}
if( WALLPAPER_NULL == mpImplWallpaper->meStyle || WALLPAPER_APPLICATIONGRADIENT == mpImplWallpaper->meStyle)
mpImplWallpaper->meStyle = WALLPAPER_TILE;
}
// -----------------------------------------------------------------------
void Wallpaper::SetBitmap()
{
DBG_CHKTHIS( Wallpaper, NULL );
if ( mpImplWallpaper->mpBitmap )
{
ImplMakeUnique();
delete mpImplWallpaper->mpBitmap;
mpImplWallpaper->mpBitmap = NULL;
}
}
// -----------------------------------------------------------------------
BitmapEx Wallpaper::GetBitmap() const
{
DBG_CHKTHIS( Wallpaper, NULL );
if ( mpImplWallpaper->mpBitmap )
return *(mpImplWallpaper->mpBitmap);
else
{
BitmapEx aBmp;
return aBmp;
}
}
// -----------------------------------------------------------------------
sal_Bool Wallpaper::IsBitmap() const
{
DBG_CHKTHIS( Wallpaper, NULL );
return (mpImplWallpaper->mpBitmap != 0);
}
// -----------------------------------------------------------------------
void Wallpaper::SetGradient( const Gradient& rGradient )
{
DBG_CHKTHIS( Wallpaper, NULL );
ImplMakeUnique();
if ( mpImplWallpaper->mpGradient )
*(mpImplWallpaper->mpGradient) = rGradient;
else
mpImplWallpaper->mpGradient = new Gradient( rGradient );
if( WALLPAPER_NULL == mpImplWallpaper->meStyle || WALLPAPER_APPLICATIONGRADIENT == mpImplWallpaper->meStyle )
mpImplWallpaper->meStyle = WALLPAPER_TILE;
}
// -----------------------------------------------------------------------
void Wallpaper::SetGradient()
{
DBG_CHKTHIS( Wallpaper, NULL );
if ( mpImplWallpaper->mpGradient )
{
ImplMakeUnique();
delete mpImplWallpaper->mpGradient;
mpImplWallpaper->mpGradient = NULL;
}
}
// -----------------------------------------------------------------------
Gradient Wallpaper::GetGradient() const
{
DBG_CHKTHIS( Wallpaper, NULL );
if( WALLPAPER_APPLICATIONGRADIENT == mpImplWallpaper->meStyle )
return ImplGetApplicationGradient();
else if ( mpImplWallpaper->mpGradient )
return *(mpImplWallpaper->mpGradient);
else
{
Gradient aGradient;
return aGradient;
}
}
// -----------------------------------------------------------------------
sal_Bool Wallpaper::IsGradient() const
{
DBG_CHKTHIS( Wallpaper, NULL );
return (mpImplWallpaper->mpGradient != 0);
}
// -----------------------------------------------------------------------
Gradient Wallpaper::ImplGetApplicationGradient() const
{
Gradient g;
g.SetAngle( 900 );
g.SetStyle( GRADIENT_LINEAR );
g.SetStartColor( Application::GetSettings().GetStyleSettings().GetFaceColor() );
// no 'extreme' gradient when high contrast
if( Application::GetSettings().GetStyleSettings().GetHighContrastMode() )
g.SetEndColor( Application::GetSettings().GetStyleSettings().GetFaceColor() );
else
g.SetEndColor( Application::GetSettings().GetStyleSettings().GetFaceGradientColor() );
return g;
}
// -----------------------------------------------------------------------
void Wallpaper::SetRect( const Rectangle& rRect )
{
DBG_CHKTHIS( Wallpaper, NULL );
ImplMakeUnique( sal_False );
if ( rRect.IsEmpty() )
{
if ( mpImplWallpaper->mpRect )
{
delete mpImplWallpaper->mpRect;
mpImplWallpaper->mpRect = NULL;
}
}
else
{
if ( mpImplWallpaper->mpRect )
*(mpImplWallpaper->mpRect) = rRect;
else
mpImplWallpaper->mpRect = new Rectangle( rRect );
}
}
// -----------------------------------------------------------------------
void Wallpaper::SetRect()
{
DBG_CHKTHIS( Wallpaper, NULL );
if ( mpImplWallpaper->mpRect )
{
ImplMakeUnique( sal_False );
delete mpImplWallpaper->mpRect;
mpImplWallpaper->mpRect = NULL;
}
}
// -----------------------------------------------------------------------
Rectangle Wallpaper::GetRect() const
{
DBG_CHKTHIS( Wallpaper, NULL );
if ( mpImplWallpaper->mpRect )
return *(mpImplWallpaper->mpRect);
else
{
Rectangle aRect;
return aRect;
}
}
// -----------------------------------------------------------------------
sal_Bool Wallpaper::IsRect() const
{
DBG_CHKTHIS( Wallpaper, NULL );
return (mpImplWallpaper->mpRect != 0);
}
// -----------------------------------------------------------------------
sal_Bool Wallpaper::IsFixed() const
{
if ( mpImplWallpaper->meStyle == WALLPAPER_NULL )
return sal_False;
else
return (!mpImplWallpaper->mpBitmap && !mpImplWallpaper->mpGradient);
}
// -----------------------------------------------------------------------
sal_Bool Wallpaper::IsScrollable() const
{
if ( mpImplWallpaper->meStyle == WALLPAPER_NULL )
return sal_False;
else if ( !mpImplWallpaper->mpBitmap && !mpImplWallpaper->mpGradient )
return sal_True;
else if ( mpImplWallpaper->mpBitmap )
return (mpImplWallpaper->meStyle == WALLPAPER_TILE);
else
return sal_False;
}
// -----------------------------------------------------------------------
Wallpaper& Wallpaper::operator=( const Wallpaper& rWallpaper )
{
DBG_CHKTHIS( Wallpaper, NULL );
DBG_CHKOBJ( &rWallpaper, Wallpaper, NULL );
DBG_ASSERT( rWallpaper.mpImplWallpaper->mnRefCount < 0xFFFFFFFE, "Wallpaper: RefCount overflow" );
// Zuerst Referenzcounter erhoehen, damit man sich selbst zuweisen kann
if ( rWallpaper.mpImplWallpaper->mnRefCount )
rWallpaper.mpImplWallpaper->mnRefCount++;
// Wenn es keine statischen ImpDaten sind, dann loeschen, wenn es
// die letzte Referenz ist, sonst Referenzcounter decrementieren
if ( mpImplWallpaper->mnRefCount )
{
if ( mpImplWallpaper->mnRefCount == 1 )
delete mpImplWallpaper;
else
mpImplWallpaper->mnRefCount--;
}
mpImplWallpaper = rWallpaper.mpImplWallpaper;
return *this;
}
// -----------------------------------------------------------------------
sal_Bool Wallpaper::operator==( const Wallpaper& rWallpaper ) const
{
DBG_CHKTHIS( Wallpaper, NULL );
DBG_CHKOBJ( &rWallpaper, Wallpaper, NULL );
if ( mpImplWallpaper == rWallpaper.mpImplWallpaper )
return sal_True;
if ( ( mpImplWallpaper->meStyle != rWallpaper.mpImplWallpaper->meStyle ) ||
( mpImplWallpaper->maColor != rWallpaper.mpImplWallpaper->maColor ) )
return sal_False;
if ( mpImplWallpaper->mpRect != rWallpaper.mpImplWallpaper->mpRect
&& ( !mpImplWallpaper->mpRect
|| !rWallpaper.mpImplWallpaper->mpRect
|| *(mpImplWallpaper->mpRect) != *(rWallpaper.mpImplWallpaper->mpRect) ) )
return sal_False;
if ( mpImplWallpaper->mpBitmap != rWallpaper.mpImplWallpaper->mpBitmap
&& ( !mpImplWallpaper->mpBitmap
|| !rWallpaper.mpImplWallpaper->mpBitmap
|| *(mpImplWallpaper->mpBitmap) != *(rWallpaper.mpImplWallpaper->mpBitmap) ) )
return sal_False;
if ( mpImplWallpaper->mpGradient != rWallpaper.mpImplWallpaper->mpGradient
&& ( !mpImplWallpaper->mpGradient
|| !rWallpaper.mpImplWallpaper->mpGradient
|| *(mpImplWallpaper->mpGradient) != *(rWallpaper.mpImplWallpaper->mpGradient) ) )
return sal_False;
return sal_True;
}
// -----------------------------------------------------------------------
SvStream& operator>>( SvStream& rIStm, Wallpaper& rWallpaper )
{
rWallpaper.ImplMakeUnique();
return( rIStm >> *rWallpaper.mpImplWallpaper );
}
// -----------------------------------------------------------------------
SvStream& operator<<( SvStream& rOStm, const Wallpaper& rWallpaper )
{
return( rOStm << *rWallpaper.mpImplWallpaper );
}