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/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_vcl.hxx"
#include <stdlib.h>
#include <vcl/bmpacc.hxx>
#include <tools/poly.hxx>
#include <vcl/gdimtf.hxx>
#include <vcl/metaact.hxx>
#include <vcl/svapp.hxx>
#include <vcl/wrkwin.hxx>
#include <vcl/virdev.hxx>
#ifndef _SV_VECTORIZ_HXX
#include <impvect.hxx>
#endif
// -----------
// - Defines -
// -----------
#define VECT_POLY_MAX 8192
// -----------------------------------------------------------------------------
#define VECT_FREE_INDEX 0
#define VECT_CONT_INDEX 1
#define VECT_DONE_INDEX 2
// -----------------------------------------------------------------------------
#define VECT_POLY_INLINE_INNER 1UL
#define VECT_POLY_INLINE_OUTER 2UL
#define VECT_POLY_OUTLINE_INNER 4UL
#define VECT_POLY_OUTLINE_OUTER 8UL
// -----------------------------------------------------------------------------
#define VECT_MAP( _def_pIn, _def_pOut, _def_nVal ) _def_pOut[_def_nVal]=(_def_pIn[_def_nVal]=((_def_nVal)*4L)+1L)+5L;
#define BACK_MAP( _def_nVal ) ((((_def_nVal)+2)>>2)-1)
#define VECT_PROGRESS( _def_pProgress, _def_nVal ) if(_def_pProgress&&_def_pProgress->IsSet())(_def_pProgress->Call((void*)_def_nVal));
// -----------
// - statics -
// -----------
struct ChainMove { long nDX; long nDY; };
static ChainMove aImplMove[ 8 ] = {
{ 1L, 0L },
{ 0L, -1L },
{ -1L, 0L },
{ 0L, 1L },
{ 1L, -1L },
{ -1, -1L },
{ -1L, 1L },
{ 1L, 1L }
};
static ChainMove aImplMoveInner[ 8 ] = {
{ 0L, 1L },
{ 1L, 0L },
{ 0L, -1L },
{ -1L, 0L },
{ 0L, 1L },
{ 1L, 0L },
{ 0L, -1L },
{ -1L, 0L }
};
static ChainMove aImplMoveOuter[ 8 ] = {
{ 0L, -1L },
{ -1L, 0L },
{ 0L, 1L },
{ 1L, 0L },
{ -1L, 0L },
{ 0L, 1L },
{ 1L, 0L },
{ 0L, -1L }
};
// ----------------
// - ImplColorSet -
// ----------------
struct ImplColorSet
{
BitmapColor maColor;
sal_uInt16 mnIndex;
sal_Bool mbSet;
sal_Bool operator<( const ImplColorSet& rSet ) const;
sal_Bool operator>( const ImplColorSet& rSet ) const;
};
// ----------------------------------------------------------------------------
inline sal_Bool ImplColorSet::operator<( const ImplColorSet& rSet ) const
{
return( mbSet && ( !rSet.mbSet || ( maColor.GetLuminance() > rSet.maColor.GetLuminance() ) ) );
}
// ----------------------------------------------------------------------------
inline sal_Bool ImplColorSet::operator>( const ImplColorSet& rSet ) const
{
return( !mbSet || ( rSet.mbSet && maColor.GetLuminance() < rSet.maColor.GetLuminance() ) );
}
// ----------------------------------------------------------------------------
extern "C" int __LOADONCALLAPI ImplColorSetCmpFnc( const void* p1, const void* p2 )
{
ImplColorSet* pSet1 = (ImplColorSet*) p1;
ImplColorSet* pSet2 = (ImplColorSet*) p2;
int nRet;
if( pSet1->mbSet && pSet2->mbSet )
{
const sal_uInt8 cLum1 = pSet1->maColor.GetLuminance();
const sal_uInt8 cLum2 = pSet2->maColor.GetLuminance();
nRet = ( ( cLum1 > cLum2 ) ? -1 : ( ( cLum1 == cLum2 ) ? 0 : 1 ) );
}
else if( pSet1->mbSet )
nRet = -1;
else if( pSet2->mbSet )
nRet = 1;
else
nRet = 0;
return nRet;
}
// ------------------
// - ImplPointArray -
// ------------------
class ImplPointArray
{
Point* mpArray;
sal_uLong mnSize;
sal_uLong mnRealSize;
public:
ImplPointArray();
~ImplPointArray();
void ImplSetSize( sal_uLong nSize );
sal_uLong ImplGetRealSize() const { return mnRealSize; }
void ImplSetRealSize( sal_uLong nRealSize ) { mnRealSize = nRealSize; }
inline Point& operator[]( sal_uLong nPos );
inline const Point& operator[]( sal_uLong nPos ) const;
void ImplCreatePoly( Polygon& rPoly ) const;
};
// -----------------------------------------------------------------------------
ImplPointArray::ImplPointArray() :
mpArray ( NULL ),
mnSize ( 0UL ),
mnRealSize ( 0UL )
{
}
// -----------------------------------------------------------------------------
ImplPointArray::~ImplPointArray()
{
if( mpArray )
rtl_freeMemory( mpArray );
}
// -----------------------------------------------------------------------------
void ImplPointArray::ImplSetSize( sal_uLong nSize )
{
const sal_uLong nTotal = nSize * sizeof( Point );
mnSize = nSize;
mnRealSize = 0UL;
if( mpArray )
rtl_freeMemory( mpArray );
mpArray = (Point*) rtl_allocateMemory( nTotal );
memset( (HPBYTE) mpArray, 0, nTotal );
}
// -----------------------------------------------------------------------------
inline Point& ImplPointArray::operator[]( sal_uLong nPos )
{
DBG_ASSERT( nPos < mnSize, "ImplPointArray::operator[]: nPos out of range!" );
return mpArray[ nPos ];
}
// -----------------------------------------------------------------------------
inline const Point& ImplPointArray::operator[]( sal_uLong nPos ) const
{
DBG_ASSERT( nPos < mnSize, "ImplPointArray::operator[]: nPos out of range!" );
return mpArray[ nPos ];
}
// -----------------------------------------------------------------------------
void ImplPointArray::ImplCreatePoly( Polygon& rPoly ) const
{
rPoly = Polygon( sal::static_int_cast<sal_uInt16>(mnRealSize), mpArray );
}
// ---------------
// - ImplVectMap -
// ---------------
class ImplVectMap
{
private:
Scanline mpBuf;
Scanline* mpScan;
long mnWidth;
long mnHeight;
ImplVectMap() {};
public:
ImplVectMap( long nWidth, long nHeight );
~ImplVectMap();
inline long Width() const { return mnWidth; }
inline long Height() const { return mnHeight; }
inline void Set( long nY, long nX, sal_uInt8 cVal );
inline sal_uInt8 Get( long nY, long nX ) const;
inline sal_Bool IsFree( long nY, long nX ) const;
inline sal_Bool IsCont( long nY, long nX ) const;
inline sal_Bool IsDone( long nY, long nX ) const;
};
// -----------------------------------------------------------------------------
ImplVectMap::ImplVectMap( long nWidth, long nHeight ) :
mnWidth ( nWidth ),
mnHeight( nHeight )
{
const long nWidthAl = ( nWidth >> 2L ) + 1L;
const long nSize = nWidthAl * nHeight;
Scanline pTmp = mpBuf = (Scanline) rtl_allocateMemory( nSize );
memset( mpBuf, 0, nSize );
mpScan = (Scanline*) rtl_allocateMemory( nHeight * sizeof( Scanline ) );
for( long nY = 0L; nY < nHeight; pTmp += nWidthAl )
mpScan[ nY++ ] = pTmp;
}
// -----------------------------------------------------------------------------
ImplVectMap::~ImplVectMap()
{
rtl_freeMemory( mpBuf );
rtl_freeMemory( mpScan );
}
// -----------------------------------------------------------------------------
inline void ImplVectMap::Set( long nY, long nX, sal_uInt8 cVal )
{
const sal_uInt8 cShift = sal::static_int_cast<sal_uInt8>(6 - ( ( nX & 3 ) << 1 ));
( ( mpScan[ nY ][ nX >> 2 ] ) &= ~( 3 << cShift ) ) |= ( cVal << cShift );
}
// -----------------------------------------------------------------------------
inline sal_uInt8 ImplVectMap::Get( long nY, long nX ) const
{
return sal::static_int_cast<sal_uInt8>( ( ( mpScan[ nY ][ nX >> 2 ] ) >> ( 6 - ( ( nX & 3 ) << 1 ) ) ) & 3 );
}
// -----------------------------------------------------------------------------
inline sal_Bool ImplVectMap::IsFree( long nY, long nX ) const
{
return( VECT_FREE_INDEX == Get( nY, nX ) );
}
// -----------------------------------------------------------------------------
inline sal_Bool ImplVectMap::IsCont( long nY, long nX ) const
{
return( VECT_CONT_INDEX == Get( nY, nX ) );
}
// -----------------------------------------------------------------------------
inline sal_Bool ImplVectMap::IsDone( long nY, long nX ) const
{
return( VECT_DONE_INDEX == Get( nY, nX ) );
}
// -------------
// - ImplChain -
// -------------
class ImplChain
{
private:
Polygon maPoly;
Point maStartPt;
sal_uLong mnArraySize;
sal_uLong mnCount;
long mnResize;
sal_uInt8* mpCodes;
void ImplGetSpace();
void ImplCreate();
void ImplCreateInner();
void ImplCreateOuter();
void ImplPostProcess( const ImplPointArray& rArr );
public:
ImplChain( sal_uLong nInitCount = 1024UL, long nResize = -1L );
~ImplChain();
void ImplBeginAdd( const Point& rStartPt );
inline void ImplAdd( sal_uInt8 nCode );
void ImplEndAdd( sal_uLong nTypeFlag );
const Polygon& ImplGetPoly() { return maPoly; }
};
// -----------------------------------------------------------------------------
ImplChain::ImplChain( sal_uLong nInitCount, long nResize ) :
mnArraySize ( nInitCount ),
mnCount ( 0UL ),
mnResize ( nResize )
{
DBG_ASSERT( nInitCount && nResize, "ImplChain::ImplChain(): invalid parameters!" );
mpCodes = new sal_uInt8[ mnArraySize ];
}
// -----------------------------------------------------------------------------
ImplChain::~ImplChain()
{
delete[] mpCodes;
}
// -----------------------------------------------------------------------------
void ImplChain::ImplGetSpace()
{
const sal_uLong nOldArraySize = mnArraySize;
sal_uInt8* pNewCodes;
mnArraySize = ( mnResize < 0L ) ? ( mnArraySize << 1UL ) : ( mnArraySize + (sal_uLong) mnResize );
pNewCodes = new sal_uInt8[ mnArraySize ];
memcpy( pNewCodes, mpCodes, nOldArraySize );
delete[] mpCodes;
mpCodes = pNewCodes;
}
// -----------------------------------------------------------------------------
void ImplChain::ImplBeginAdd( const Point& rStartPt )
{
maPoly = Polygon();
maStartPt = rStartPt;
mnCount = 0UL;
}
// -----------------------------------------------------------------------------
inline void ImplChain::ImplAdd( sal_uInt8 nCode )
{
if( mnCount == mnArraySize )
ImplGetSpace();
mpCodes[ mnCount++ ] = nCode;
}
// -----------------------------------------------------------------------------
void ImplChain::ImplEndAdd( sal_uLong nFlag )
{
if( mnCount )
{
ImplPointArray aArr;
if( nFlag & VECT_POLY_INLINE_INNER )
{
long nFirstX, nFirstY;
long nLastX, nLastY;
nFirstX = nLastX = maStartPt.X();
nFirstY = nLastY = maStartPt.Y();
aArr.ImplSetSize( mnCount << 1 );
sal_uInt16 i, nPolyPos;
for( i = 0, nPolyPos = 0; i < ( mnCount - 1 ); i++ )
{
const sal_uInt8 cMove = mpCodes[ i ];
const sal_uInt8 cNextMove = mpCodes[ i + 1 ];
const ChainMove& rMove = aImplMove[ cMove ];
const ChainMove& rMoveInner = aImplMoveInner[ cMove ];
// Point& rPt = aArr[ nPolyPos ];
sal_Bool bDone = sal_True;
nLastX += rMove.nDX;
nLastY += rMove.nDY;
if( cMove < 4 )
{
if( ( cMove == 0 && cNextMove == 3 ) ||
( cMove == 3 && cNextMove == 2 ) ||
( cMove == 2 && cNextMove == 1 ) ||
( cMove == 1 && cNextMove == 0 ) )
{
}
else if( cMove == 2 && cNextMove == 3 )
{
aArr[ nPolyPos ].X() = nLastX;
aArr[ nPolyPos++ ].Y() = nLastY - 1;
aArr[ nPolyPos ].X() = nLastX - 1;
aArr[ nPolyPos++ ].Y() = nLastY - 1;
aArr[ nPolyPos ].X() = nLastX - 1;
aArr[ nPolyPos++ ].Y() = nLastY;
}
else if( cMove == 3 && cNextMove == 0 )
{
aArr[ nPolyPos ].X() = nLastX - 1;
aArr[ nPolyPos++ ].Y() = nLastY;
aArr[ nPolyPos ].X() = nLastX - 1;
aArr[ nPolyPos++ ].Y() = nLastY + 1;
aArr[ nPolyPos ].X() = nLastX;
aArr[ nPolyPos++ ].Y() = nLastY + 1;
}
else if( cMove == 0 && cNextMove == 1 )
{
aArr[ nPolyPos ].X() = nLastX;
aArr[ nPolyPos++ ].Y() = nLastY + 1;
aArr[ nPolyPos ].X() = nLastX + 1;
aArr[ nPolyPos++ ].Y() = nLastY + 1;
aArr[ nPolyPos ].X() = nLastX + 1;
aArr[ nPolyPos++ ].Y() = nLastY;
}
else if( cMove == 1 && cNextMove == 2 )
{
aArr[ nPolyPos ].X() = nLastX + 1;
aArr[ nPolyPos++ ].Y() = nLastY + 1;
aArr[ nPolyPos ].X() = nLastX + 1;
aArr[ nPolyPos++ ].Y() = nLastY - 1;
aArr[ nPolyPos ].X() = nLastX;
aArr[ nPolyPos++ ].Y() = nLastY - 1;
}
else
bDone = sal_False;
}
else if( cMove == 7 && cNextMove == 0 )
{
aArr[ nPolyPos ].X() = nLastX - 1;
aArr[ nPolyPos++ ].Y() = nLastY;
aArr[ nPolyPos ].X() = nLastX;
aArr[ nPolyPos++ ].Y() = nLastY + 1;
}
else if( cMove == 4 && cNextMove == 1 )
{
aArr[ nPolyPos ].X() = nLastX;
aArr[ nPolyPos++ ].Y() = nLastY + 1;
aArr[ nPolyPos ].X() = nLastX + 1;
aArr[ nPolyPos++ ].Y() = nLastY;
}
else
bDone = sal_False;
if( !bDone )
{
aArr[ nPolyPos ].X() = nLastX + rMoveInner.nDX;
aArr[ nPolyPos++ ].Y() = nLastY + rMoveInner.nDY;
}
}
aArr[ nPolyPos ].X() = nFirstX + 1L;
aArr[ nPolyPos++ ].Y() = nFirstY + 1L;
aArr.ImplSetRealSize( nPolyPos );
}
else if( nFlag & VECT_POLY_INLINE_OUTER )
{
long nFirstX, nFirstY;
long nLastX, nLastY;
nFirstX = nLastX = maStartPt.X();
nFirstY = nLastY = maStartPt.Y();
aArr.ImplSetSize( mnCount << 1 );
sal_uInt16 i, nPolyPos;
for( i = 0, nPolyPos = 0; i < ( mnCount - 1 ); i++ )
{
const sal_uInt8 cMove = mpCodes[ i ];
const sal_uInt8 cNextMove = mpCodes[ i + 1 ];
const ChainMove& rMove = aImplMove[ cMove ];
const ChainMove& rMoveOuter = aImplMoveOuter[ cMove ];
// Point& rPt = aArr[ nPolyPos ];
sal_Bool bDone = sal_True;
nLastX += rMove.nDX;
nLastY += rMove.nDY;
if( cMove < 4 )
{
if( ( cMove == 0 && cNextMove == 1 ) ||
( cMove == 1 && cNextMove == 2 ) ||
( cMove == 2 && cNextMove == 3 ) ||
( cMove == 3 && cNextMove == 0 ) )
{
}
else if( cMove == 0 && cNextMove == 3 )
{
aArr[ nPolyPos ].X() = nLastX;
aArr[ nPolyPos++ ].Y() = nLastY - 1;
aArr[ nPolyPos ].X() = nLastX + 1;
aArr[ nPolyPos++ ].Y() = nLastY - 1;
aArr[ nPolyPos ].X() = nLastX + 1;
aArr[ nPolyPos++ ].Y() = nLastY;
}
else if( cMove == 3 && cNextMove == 2 )
{
aArr[ nPolyPos ].X() = nLastX + 1;
aArr[ nPolyPos++ ].Y() = nLastY;
aArr[ nPolyPos ].X() = nLastX + 1;
aArr[ nPolyPos++ ].Y() = nLastY + 1;
aArr[ nPolyPos ].X() = nLastX;
aArr[ nPolyPos++ ].Y() = nLastY + 1;
}
else if( cMove == 2 && cNextMove == 1 )
{
aArr[ nPolyPos ].X() = nLastX;
aArr[ nPolyPos++ ].Y() = nLastY + 1;
aArr[ nPolyPos ].X() = nLastX - 1;
aArr[ nPolyPos++ ].Y() = nLastY + 1;
aArr[ nPolyPos ].X() = nLastX - 1;
aArr[ nPolyPos++ ].Y() = nLastY;
}
else if( cMove == 1 && cNextMove == 0 )
{
aArr[ nPolyPos ].X() = nLastX - 1;
aArr[ nPolyPos++ ].Y() = nLastY;
aArr[ nPolyPos ].X() = nLastX - 1;
aArr[ nPolyPos++ ].Y() = nLastY - 1;
aArr[ nPolyPos ].X() = nLastX;
aArr[ nPolyPos++ ].Y() = nLastY - 1;
}
else
bDone = sal_False;
}
else if( cMove == 7 && cNextMove == 3 )
{
aArr[ nPolyPos ].X() = nLastX;
aArr[ nPolyPos++ ].Y() = nLastY - 1;
aArr[ nPolyPos ].X() = nLastX + 1;
aArr[ nPolyPos++ ].Y() = nLastY;
}
else if( cMove == 6 && cNextMove == 2 )
{
aArr[ nPolyPos ].X() = nLastX + 1;
aArr[ nPolyPos++ ].Y() = nLastY;
aArr[ nPolyPos ].X() = nLastX;
aArr[ nPolyPos++ ].Y() = nLastY + 1;
}
else
bDone = sal_False;
if( !bDone )
{
aArr[ nPolyPos ].X() = nLastX + rMoveOuter.nDX;
aArr[ nPolyPos++ ].Y() = nLastY + rMoveOuter.nDY;
}
}
aArr[ nPolyPos ].X() = nFirstX - 1L;
aArr[ nPolyPos++ ].Y() = nFirstY - 1L;
aArr.ImplSetRealSize( nPolyPos );
}
else
{
long nLastX = maStartPt.X(), nLastY = maStartPt.Y();
aArr.ImplSetSize( mnCount + 1 );
aArr[ 0 ] = Point( nLastX, nLastY );
for( sal_uLong i = 0; i < mnCount; )
{
const ChainMove& rMove = aImplMove[ mpCodes[ i ] ];
aArr[ ++i ] = Point( nLastX += rMove.nDX, nLastY += rMove.nDY );
}
aArr.ImplSetRealSize( mnCount + 1 );
}
ImplPostProcess( aArr );
}
else
maPoly.SetSize( 0 );
}
// -----------------------------------------------------------------------------
void ImplChain::ImplPostProcess( const ImplPointArray& rArr )
{
ImplPointArray aNewArr1;
ImplPointArray aNewArr2;
Point* pLast;
Point* pLeast;
sal_uLong nNewPos;
sal_uLong nCount = rArr.ImplGetRealSize();
sal_uLong n;
// pass 1
aNewArr1.ImplSetSize( nCount );
pLast = &( aNewArr1[ 0 ] );
pLast->X() = BACK_MAP( rArr[ 0 ].X() );
pLast->Y() = BACK_MAP( rArr[ 0 ].Y() );
for( n = nNewPos = 1; n < nCount; )
{
const Point& rPt = rArr[ n++ ];
const long nX = BACK_MAP( rPt.X() );
const long nY = BACK_MAP( rPt.Y() );
if( nX != pLast->X() || nY != pLast->Y() )
{
pLast = pLeast = &( aNewArr1[ nNewPos++ ] );
pLeast->X() = nX;
pLeast->Y() = nY;
}
}
aNewArr1.ImplSetRealSize( nCount = nNewPos );
// pass 2
aNewArr2.ImplSetSize( nCount );
pLast = &( aNewArr2[ 0 ] );
*pLast = aNewArr1[ 0 ];
for( n = nNewPos = 1; n < nCount; )
{
pLeast = &( aNewArr1[ n++ ] );
if( pLeast->X() == pLast->X() )
{
while( n < nCount && aNewArr1[ n ].X() == pLast->X() )
pLeast = &( aNewArr1[ n++ ] );
}
else if( pLeast->Y() == pLast->Y() )
{
while( n < nCount && aNewArr1[ n ].Y() == pLast->Y() )
pLeast = &( aNewArr1[ n++ ] );
}
aNewArr2[ nNewPos++ ] = *( pLast = pLeast );
}
aNewArr2.ImplSetRealSize( nNewPos );
aNewArr2.ImplCreatePoly( maPoly );
}
// ------------------
// - ImplVectorizer -
// ------------------
ImplVectorizer::ImplVectorizer()
{
}
// -----------------------------------------------------------------------------
ImplVectorizer::~ImplVectorizer()
{
}
// -----------------------------------------------------------------------------
sal_Bool ImplVectorizer::ImplVectorize( const Bitmap& rColorBmp, GDIMetaFile& rMtf,
sal_uInt8 cReduce, sal_uLong nFlags, const Link* pProgress )
{
sal_Bool bRet = sal_False;
VECT_PROGRESS( pProgress, 0 );
Bitmap* pBmp = new Bitmap( rColorBmp );
BitmapReadAccess* pRAcc = pBmp->AcquireReadAccess();
if( pRAcc )
{
PolyPolygon aPolyPoly;
double fPercent = 0.0;
double fPercentStep_2 = 0.0;
const long nWidth = pRAcc->Width();
const long nHeight = pRAcc->Height();
const sal_uInt16 nColorCount = pRAcc->GetPaletteEntryCount();
sal_uInt16 n;
ImplColorSet* pColorSet = (ImplColorSet*) new sal_uInt8[ 256 * sizeof( ImplColorSet ) ];
memset( pColorSet, 0, 256 * sizeof( ImplColorSet ) );
rMtf.Clear();
// get used palette colors and sort them from light to dark colors
for( n = 0; n < nColorCount; n++ )
{
pColorSet[ n ].mnIndex = n;
pColorSet[ n ].maColor = pRAcc->GetPaletteColor( n );
}
for( long nY = 0L; nY < nHeight; nY++ )
for( long nX = 0L; nX < nWidth; nX++ )
pColorSet[ pRAcc->GetPixel( nY, nX ).GetIndex() ].mbSet = 1;
qsort( pColorSet, 256, sizeof( ImplColorSet ), ImplColorSetCmpFnc );
for( n = 0; n < 256; n++ )
if( !pColorSet[ n ].mbSet )
break;
if( n )
fPercentStep_2 = 45.0 / n;
VECT_PROGRESS( pProgress, FRound( fPercent += 10.0 ) );
for( sal_uInt16 i = 0; i < n; i++ )
{
const BitmapColor aBmpCol( pRAcc->GetPaletteColor( pColorSet[ i ].mnIndex ) );
const Color aFindColor( aBmpCol.GetRed(), aBmpCol.GetGreen(), aBmpCol.GetBlue() );
// const sal_uInt8 cLum = aFindColor.GetLuminance();
ImplVectMap* pMap = ImplExpand( pRAcc, aFindColor );
VECT_PROGRESS( pProgress, FRound( fPercent += fPercentStep_2 ) );
if( pMap )
{
aPolyPoly.Clear();
ImplCalculate( pMap, aPolyPoly, cReduce, nFlags );
delete pMap;
if( aPolyPoly.Count() )
{
ImplLimitPolyPoly( aPolyPoly );
if( nFlags & BMP_VECTORIZE_REDUCE_EDGES )
aPolyPoly.Optimize( POLY_OPTIMIZE_EDGES );
if( aPolyPoly.Count() )
{
rMtf.AddAction( new MetaLineColorAction( aFindColor, sal_True ) );
rMtf.AddAction( new MetaFillColorAction( aFindColor, sal_True ) );
rMtf.AddAction( new MetaPolyPolygonAction( aPolyPoly ) );
}
}
}
VECT_PROGRESS( pProgress, FRound( fPercent += fPercentStep_2 ) );
}
delete[] (sal_uInt8*) pColorSet;
if( rMtf.GetActionCount() )
{
MapMode aMap( MAP_100TH_MM );
VirtualDevice aVDev;
const Size aLogSize1( aVDev.PixelToLogic( Size( 1, 1 ), aMap ) );
rMtf.SetPrefMapMode( aMap );
rMtf.SetPrefSize( Size( nWidth + 2, nHeight + 2 ) );
rMtf.Move( 1, 1 );
rMtf.Scale( aLogSize1.Width(), aLogSize1.Height() );
bRet = sal_True;
}
}
pBmp->ReleaseAccess( pRAcc );
delete pBmp;
VECT_PROGRESS( pProgress, 100 );
return bRet;
}
// -----------------------------------------------------------------------------
sal_Bool ImplVectorizer::ImplVectorize( const Bitmap& rMonoBmp,
PolyPolygon& rPolyPoly,
sal_uLong nFlags, const Link* pProgress )
{
Bitmap* pBmp = new Bitmap( rMonoBmp );
BitmapReadAccess* pRAcc;
ImplVectMap* pMap;
sal_Bool bRet = sal_False;
VECT_PROGRESS( pProgress, 10 );
if( pBmp->GetBitCount() > 1 )
pBmp->Convert( BMP_CONVERSION_1BIT_THRESHOLD );
VECT_PROGRESS( pProgress, 30 );
pRAcc = pBmp->AcquireReadAccess();
pMap = ImplExpand( pRAcc, COL_BLACK );
pBmp->ReleaseAccess( pRAcc );
delete pBmp;
VECT_PROGRESS( pProgress, 60 );
if( pMap )
{
rPolyPoly.Clear();
ImplCalculate( pMap, rPolyPoly, 0, nFlags );
delete pMap;
ImplLimitPolyPoly( rPolyPoly );
if( nFlags & BMP_VECTORIZE_REDUCE_EDGES )
rPolyPoly.Optimize( POLY_OPTIMIZE_EDGES );
// #i14895#:setting the correct direction for polygons
// that represent holes and non-holes; non-hole polygons
// need to have a right orientation, holes need to have a
// left orientation in order to be treated correctly by
// several external tools like Flash viewers
sal_Int32 nFirstPoly = -1;
sal_uInt16 nCurPoly( 0 ), nCount( rPolyPoly.Count() );
for( ; nCurPoly < nCount; ++nCurPoly )
{
const Polygon& rPoly = rPolyPoly.GetObject( nCurPoly );
const sal_uInt16 nSize( rPoly.GetSize() );
sal_uInt16 nDepth( 0 ), i( 0 );
const bool bRight( rPoly.IsRightOrientated() );
for( ; i < nCount; ++i )
if( ( i != nCurPoly ) && rPolyPoly.GetObject( i ).IsInside( rPoly[ 0 ] ) )
++nDepth;
const bool bHole( ( nDepth & 0x0001 ) == 1 );
if( nSize && ( ( !bRight && !bHole ) || ( bRight && bHole ) ) )
{
Polygon aNewPoly( nSize );
sal_uInt16 nPrim( 0 ), nSec( nSize - 1 );
if( rPoly.HasFlags() )
{
while( nPrim < nSize )
{
aNewPoly.SetPoint( rPoly.GetPoint( nSec ), nPrim );
aNewPoly.SetFlags( nPrim++, rPoly.GetFlags( nSec-- ) );
}
}
else
while( nPrim < nSize )
aNewPoly.SetPoint( rPoly.GetPoint( nSec-- ), nPrim++ );
rPolyPoly.Replace( aNewPoly, nCurPoly );
}
if( ( 0 == nDepth ) && ( -1 == nFirstPoly ) )
nFirstPoly = nCurPoly;
}
// put outmost polygon to the front
if( nFirstPoly > 0 )
{
const Polygon aFirst( rPolyPoly.GetObject( static_cast< sal_uInt16 >( nFirstPoly ) ) );
rPolyPoly.Remove( static_cast< sal_uInt16 >( nFirstPoly ) );
rPolyPoly.Insert( aFirst, 0 );
}
bRet = sal_True;
}
VECT_PROGRESS( pProgress, 100 );
return bRet;
}
// -----------------------------------------------------------------------------
void ImplVectorizer::ImplLimitPolyPoly( PolyPolygon& rPolyPoly )
{
if( rPolyPoly.Count() > VECT_POLY_MAX )
{
PolyPolygon aNewPolyPoly;
long nReduce = 0;
sal_uInt16 nNewCount;
do
{
aNewPolyPoly.Clear();
nReduce++;
for( sal_uInt16 i = 0, nCount = rPolyPoly.Count(); i < nCount; i++ )
{
const Rectangle aBound( rPolyPoly[ i ].GetBoundRect() );
if( aBound.GetWidth() > nReduce && aBound.GetHeight() > nReduce )
{
if( rPolyPoly[ i ].GetSize() )
aNewPolyPoly.Insert( rPolyPoly[ i ] );
}
}
nNewCount = aNewPolyPoly.Count();
}
while( nNewCount > VECT_POLY_MAX );
rPolyPoly = aNewPolyPoly;
}
}
// -----------------------------------------------------------------------------
ImplVectMap* ImplVectorizer::ImplExpand( BitmapReadAccess* pRAcc, const Color& rColor )
{
ImplVectMap* pMap = NULL;
if( pRAcc && pRAcc->Width() && pRAcc->Height() )
{
const long nOldWidth = pRAcc->Width();
const long nOldHeight = pRAcc->Height();
const long nNewWidth = ( nOldWidth << 2L ) + 4L;
const long nNewHeight = ( nOldHeight << 2L ) + 4L;
const BitmapColor aTest( pRAcc->GetBestMatchingColor( rColor ) );
long* pMapIn = new long[ Max( nOldWidth, nOldHeight ) ];
long* pMapOut = new long[ Max( nOldWidth, nOldHeight ) ];
long nX, nY, nTmpX, nTmpY;
pMap = new ImplVectMap( nNewWidth, nNewHeight );
for( nX = 0L; nX < nOldWidth; nX++ )
VECT_MAP( pMapIn, pMapOut, nX );
for( nY = 0L, nTmpY = 5L; nY < nOldHeight; nY++, nTmpY += 4L )
{
for( nX = 0L; nX < nOldWidth; )
{
if( pRAcc->GetPixel( nY, nX ) == aTest )
{
nTmpX = pMapIn[ nX++ ];
nTmpY -= 3L;
pMap->Set( nTmpY++, nTmpX, VECT_CONT_INDEX );
pMap->Set( nTmpY++, nTmpX, VECT_CONT_INDEX );
pMap->Set( nTmpY++, nTmpX, VECT_CONT_INDEX );
pMap->Set( nTmpY, nTmpX, VECT_CONT_INDEX );
while( nX < nOldWidth && pRAcc->GetPixel( nY, nX ) == aTest )
nX++;
nTmpX = pMapOut[ nX - 1L ];
nTmpY -= 3L;
pMap->Set( nTmpY++, nTmpX, VECT_CONT_INDEX );
pMap->Set( nTmpY++, nTmpX, VECT_CONT_INDEX );
pMap->Set( nTmpY++, nTmpX, VECT_CONT_INDEX );
pMap->Set( nTmpY, nTmpX, VECT_CONT_INDEX );
}
else
nX++;
}
}
for( nY = 0L; nY < nOldHeight; nY++ )
VECT_MAP( pMapIn, pMapOut, nY );
for( nX = 0L, nTmpX = 5L; nX < nOldWidth; nX++, nTmpX += 4L )
{
for( nY = 0L; nY < nOldHeight; )
{
if( pRAcc->GetPixel( nY, nX ) == aTest )
{
nTmpX -= 3L;
nTmpY = pMapIn[ nY++ ];
pMap->Set( nTmpY, nTmpX++, VECT_CONT_INDEX );
pMap->Set( nTmpY, nTmpX++, VECT_CONT_INDEX );
pMap->Set( nTmpY, nTmpX++, VECT_CONT_INDEX );
pMap->Set( nTmpY, nTmpX, VECT_CONT_INDEX );
while( nY < nOldHeight && pRAcc->GetPixel( nY, nX ) == aTest )
nY++;
nTmpX -= 3L;
nTmpY = pMapOut[ nY - 1L ];
pMap->Set( nTmpY, nTmpX++, VECT_CONT_INDEX );
pMap->Set( nTmpY, nTmpX++, VECT_CONT_INDEX );
pMap->Set( nTmpY, nTmpX++, VECT_CONT_INDEX );
pMap->Set( nTmpY, nTmpX, VECT_CONT_INDEX );
}
else
nY++;
}
}
// cleanup
delete[] pMapIn;
delete[] pMapOut;
}
return pMap;
}
// -----------------------------------------------------------------------------
void ImplVectorizer::ImplCalculate( ImplVectMap* pMap, PolyPolygon& rPolyPoly, sal_uInt8 cReduce, sal_uLong nFlags )
{
const long nWidth = pMap->Width(), nHeight= pMap->Height();
for( long nY = 0L; nY < nHeight; nY++ )
{
long nX = 0L;
sal_Bool bInner = sal_True;
while( nX < nWidth )
{
// skip free
while( ( nX < nWidth ) && pMap->IsFree( nY, nX ) )
nX++;
if( nX == nWidth )
break;
if( pMap->IsCont( nY, nX ) )
{
// new contour
ImplChain aChain;
const Point aStartPt( nX++, nY );
// get chain code
aChain.ImplBeginAdd( aStartPt );
ImplGetChain( pMap, aStartPt, aChain );
if( nFlags & BMP_VECTORIZE_INNER )
aChain.ImplEndAdd( bInner ? VECT_POLY_INLINE_INNER : VECT_POLY_INLINE_OUTER );
else
aChain.ImplEndAdd( bInner ? VECT_POLY_OUTLINE_INNER : VECT_POLY_OUTLINE_OUTER );
const Polygon& rPoly = aChain.ImplGetPoly();
if( rPoly.GetSize() > 2 )
{
if( cReduce )
{
const Rectangle aBound( rPoly.GetBoundRect() );
if( aBound.GetWidth() > cReduce && aBound.GetHeight() > cReduce )
rPolyPoly.Insert( rPoly );
}
else
rPolyPoly.Insert( rPoly );
}
// skip rest of detected contour
while( pMap->IsCont( nY, nX ) )
nX++;
}
else
{
// process done segment
const long nStartSegX = nX++;
while( pMap->IsDone( nY, nX ) )
nX++;
if( ( ( nX - nStartSegX ) == 1L ) || ( ImplIsUp( pMap, nY, nStartSegX ) != ImplIsUp( pMap, nY, nX - 1L ) ) )
bInner = !bInner;
}
}
}
}
// -----------------------------------------------------------------------------
sal_Bool ImplVectorizer::ImplGetChain( ImplVectMap* pMap, const Point& rStartPt, ImplChain& rChain )
{
long nActX = rStartPt.X();
long nActY = rStartPt.Y();
long nTryX;
long nTryY;
sal_uLong nFound;
sal_uLong nLastDir = 0UL;
sal_uLong nDir;
do
{
nFound = 0UL;
// first try last direction
nTryX = nActX + aImplMove[ nLastDir ].nDX;
nTryY = nActY + aImplMove[ nLastDir ].nDY;
if( pMap->IsCont( nTryY, nTryX ) )
{
rChain.ImplAdd( (sal_uInt8) nLastDir );
pMap->Set( nActY = nTryY, nActX = nTryX, VECT_DONE_INDEX );
nFound = 1UL;
}
else
{
// try other directions
for( nDir = 0UL; nDir < 8UL; nDir++ )
{
// we already tried nLastDir
if( nDir != nLastDir )
{
nTryX = nActX + aImplMove[ nDir ].nDX;
nTryY = nActY + aImplMove[ nDir ].nDY;
if( pMap->IsCont( nTryY, nTryX ) )
{
rChain.ImplAdd( (sal_uInt8) nDir );
pMap->Set( nActY = nTryY, nActX = nTryX, VECT_DONE_INDEX );
nFound = 1UL;
nLastDir = nDir;
break;
}
}
}
}
}
while( nFound );
return sal_True;
}
// -----------------------------------------------------------------------------
sal_Bool ImplVectorizer::ImplIsUp( ImplVectMap* pMap, long nY, long nX ) const
{
if( pMap->IsDone( nY - 1L, nX ) )
return sal_True;
else if( pMap->IsDone( nY + 1L, nX ) )
return sal_False;
else if( pMap->IsDone( nY - 1L, nX - 1L ) || pMap->IsDone( nY - 1L, nX + 1L ) )
return sal_True;
else
return sal_False;
}