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/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*************************************************************/
#ifndef _SV_SALOBJ_H
#define _SV_SALOBJ_H
#include <salobj.hxx>
// -----------------
// - SalObjectData -
// -----------------
class WinSalObject : public SalObject
{
public:
HWND mhWnd; // Window handle
HWND mhWndChild; // Child Window handle
HWND mhLastFocusWnd; // Child-Window, welches als letztes den Focus hatte
SystemChildData maSysData; // SystemEnvData
RGNDATA* mpClipRgnData; // ClipRegion-Data
RGNDATA* mpStdClipRgnData; // Cache Standard-ClipRegion-Data
RECT* mpNextClipRect; // Naechstes ClipRegion-Rect
sal_Bool mbFirstClipRect; // Flag for first cliprect to insert
sal_Bool mbInterceptChildWindowKeyDown; // Intercept the KeyDown event sent to system child window
WinSalObject* mpNextObject; // pointer to next object
WinSalObject();
virtual ~WinSalObject();
virtual void ResetClipRegion();
virtual sal_uInt16 GetClipRegionType();
virtual void BeginSetClipRegion( sal_uIntPtr nRects );
virtual void UnionClipRegion( long nX, long nY, long nWidth, long nHeight );
virtual void EndSetClipRegion();
virtual void SetPosSize( long nX, long nY, long nWidth, long nHeight );
virtual void Show( sal_Bool bVisible );
virtual void Enable( sal_Bool nEnable );
virtual void GrabFocus();
virtual void SetBackground();
virtual void SetBackground( SalColor nSalColor );
virtual const SystemEnvData* GetSystemData() const;
virtual void InterceptChildWindowKeyDown( sal_Bool bIntercept );
};
#endif // _SV_SALOBJ_H