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*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
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*
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#ifndef _SV_SALMENU_H
#define _SV_SALMENU_H
#include <vcl/bitmap.hxx>
#include <salmenu.hxx>
class WinSalMenu : public SalMenu
{
public:
WinSalMenu();
virtual ~WinSalMenu();
virtual sal_Bool VisibleMenuBar(); // must return TRUE to actually DISPLAY native menu bars
// otherwise only menu messages are processed (eg, OLE on Windows)
virtual void InsertItem( SalMenuItem* pSalMenuItem, unsigned nPos );
virtual void RemoveItem( unsigned nPos );
virtual void SetSubMenu( SalMenuItem* pSalMenuItem, SalMenu* pSubMenu, unsigned nPos );
virtual void SetFrame( const SalFrame* pFrame );
virtual void CheckItem( unsigned nPos, sal_Bool bCheck );
virtual void EnableItem( unsigned nPos, sal_Bool bEnable );
virtual void SetItemText( unsigned nPos, SalMenuItem* pSalMenuItem, const XubString& rText );
virtual void SetItemImage( unsigned nPos, SalMenuItem* pSalMenuItem, const Image& rImage );
virtual void SetAccelerator( unsigned nPos, SalMenuItem* pSalMenuItem, const KeyCode& rKeyCode, const XubString& rKeyName );
virtual void GetSystemMenuData( SystemMenuData* pData );
HMENU mhMenu; // the menu handle
sal_Bool mbMenuBar; // true for menu bars
HWND mhWnd; // the window handle where the menubar is attached, may be NULL
WinSalMenu *mpParentMenu; // the parent menu
};
class WinSalMenuItem : public SalMenuItem
{
public:
WinSalMenuItem();
virtual ~WinSalMenuItem();
MENUITEMINFOW mInfo;
void* mpMenu; // pointer to corresponding VCL menu
XubString mText; // the item text
XubString mAccelText; // the accelerator string
Bitmap maBitmap; // item image
int mnId; // item id
WinSalMenu* mpSalMenu; // the menu where this item is inserted
};
#endif // _SV_SALMENU_H