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/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
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*************************************************************/
#ifndef _SV_SALFRAME_H
#define _SV_SALFRAME_H
#include <vcl/sysdata.hxx>
#include <salframe.hxx>
class WinSalGraphics;
// ----------------
// - WinSalFrame -
// ----------------
class WinSalFrame : public SalFrame
{
public:
HWND mhWnd; // Window handle
HCURSOR mhCursor; // cursor handle
HIMC mhDefIMEContext; // default IME-Context
WinSalGraphics* mpGraphics; // current frame graphics
WinSalGraphics* mpGraphics2; // current frame graphics for other threads
WinSalFrame* mpNextFrame; // pointer to next frame
HMENU mSelectedhMenu; // the menu where highlighting is currently going on
HMENU mLastActivatedhMenu; // the menu that was most recently opened
SystemEnvData maSysData; // system data
SalFrameState maState; // frame state
int mnShowState; // show state
long mnWidth; // client width in pixeln
long mnHeight; // client height in pixeln
int mnMinWidth; // min. client width in pixeln
int mnMinHeight; // min. client height in pixeln
int mnMaxWidth; // max. client width in pixeln
int mnMaxHeight; // max. client height in pixeln
RECT maFullScreenRect; // fullscreen rect
int mnFullScreenShowState; // fullscreen restore show state
UINT mnInputLang; // current Input Language
UINT mnInputCodePage; // current Input CodePage
sal_uIntPtr mnStyle; // style
sal_Bool mbGraphics; // is Graphics used
sal_Bool mbCaption; // has window a caption
sal_Bool mbBorder; // has window a border
sal_Bool mbFixBorder; // has window a fixed border
sal_Bool mbSizeBorder; // has window a sizeable border
sal_Bool mbNoIcon; // is an window without an icon
sal_Bool mbFloatWin; // is a FloatingWindow
sal_Bool mbFullScreen; // TRUE: in full screen mode
sal_Bool mbPresentation; // TRUE: Presentation Mode running
sal_Bool mbInShow; // innerhalb eines Show-Aufrufs
sal_Bool mbRestoreMaximize; // Restore-Maximize
sal_Bool mbInMoveMsg; // Move-Message wird verarbeitet
sal_Bool mbInSizeMsg; // Size-Message wird verarbeitet
sal_Bool mbFullScreenToolWin; // WS_EX_TOOLWINDOW reset in FullScreenMode
sal_Bool mbDefPos; // default-position
sal_Bool mbOverwriteState; // TRUE: WindowState darf umgesetzt werden
sal_Bool mbIME; // TRUE: We are in IME Mode
sal_Bool mbHandleIME; // TRUE: Wir handeln die IME-Messages
sal_Bool mbSpezIME; // TRUE: Spez IME
sal_Bool mbAtCursorIME; // TRUE: Wir behandeln nur einige IME-Messages
sal_Bool mbCandidateMode; // TRUE: Wir befinden uns im Candidate-Modus
static sal_Bool mbInReparent; // TRUE: ignore focus lost and gain due to reparenting
RGNDATA* mpClipRgnData;
RECT* mpNextClipRect;
sal_Bool mbFirstClipRect;
sal_Int32 mnDisplay; // Display used for Fullscreen, 0 is primary monitor
void updateScreenNumber();
public:
WinSalFrame();
virtual ~WinSalFrame();
virtual SalGraphics* GetGraphics();
virtual void ReleaseGraphics( SalGraphics* pGraphics );
virtual sal_Bool PostEvent( void* pData );
virtual void SetTitle( const XubString& rTitle );
virtual void SetIcon( sal_uInt16 nIcon );
virtual void SetMenu( SalMenu* pSalMenu );
virtual void DrawMenuBar();
virtual void SetExtendedFrameStyle( SalExtStyle nExtStyle );
virtual void Show( sal_Bool bVisible, sal_Bool bNoActivate = FALSE );
virtual void Enable( sal_Bool bEnable );
virtual void SetMinClientSize( long nWidth, long nHeight );
virtual void SetMaxClientSize( long nWidth, long nHeight );
virtual void SetPosSize( long nX, long nY, long nWidth, long nHeight, sal_uInt16 nFlags );
virtual void GetClientSize( long& rWidth, long& rHeight );
virtual void GetWorkArea( Rectangle& rRect );
virtual SalFrame* GetParent() const;
virtual void SetWindowState( const SalFrameState* pState );
virtual sal_Bool GetWindowState( SalFrameState* pState );
virtual void ShowFullScreen( sal_Bool bFullScreen, sal_Int32 nDisplay );
virtual void StartPresentation( sal_Bool bStart );
virtual void SetAlwaysOnTop( sal_Bool bOnTop );
virtual void ToTop( sal_uInt16 nFlags );
virtual void SetPointer( PointerStyle ePointerStyle );
virtual void CaptureMouse( sal_Bool bMouse );
virtual void SetPointerPos( long nX, long nY );
using SalFrame::Flush;
virtual void Flush();
virtual void Sync();
virtual void SetInputContext( SalInputContext* pContext );
virtual void EndExtTextInput( sal_uInt16 nFlags );
virtual String GetKeyName( sal_uInt16 nKeyCode );
virtual String GetSymbolKeyName( const XubString& rFontName, sal_uInt16 nKeyCode );
virtual sal_Bool MapUnicodeToKeyCode( sal_Unicode aUnicode, LanguageType aLangType, KeyCode& rKeyCode );
virtual LanguageType GetInputLanguage();
virtual SalBitmap* SnapShot();
virtual void UpdateSettings( AllSettings& rSettings );
virtual void Beep( SoundType eSoundType );
virtual const SystemEnvData* GetSystemData() const;
virtual SalPointerState GetPointerState();
virtual void SetParent( SalFrame* pNewParent );
virtual bool SetPluginParent( SystemParentData* pNewParent );
virtual void SetBackgroundBitmap( SalBitmap* );
virtual void SetScreenNumber( unsigned int );
virtual void ResetClipRegion();
virtual void BeginSetClipRegion( sal_uIntPtr nRects );
virtual void UnionClipRegion( long nX, long nY, long nWidth, long nHeight );
virtual void EndSetClipRegion();
};
void ImplSalGetWorkArea( HWND hWnd, RECT *pRect, const RECT *pParentRect );
#endif // _SV_SALFRAME_H