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/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*************************************************************/
#ifndef _SV_SYSWIN_HXX
#define _SV_SYSWIN_HXX
#include <vcl/sv.h>
#include <vcl/dllapi.h>
#include <vcl/window.hxx>
class ModalDialog;
class MenuBar;
class TaskPaneList;
// --------------
// - Icon-Types -
// --------------
#define ICON_DEFAULT 0
#define ICON_SO_DEFAULT 1
#define ICON_TEXT_DOCUMENT 2
#define ICON_TEXT_TEMPLATE 3
#define ICON_SPREADSHEET_DOCUMENT 4
#define ICON_SPREADSHEET_TEMPLATE 5
#define ICON_DRAWING_DOCUMENT 6
#define ICON_DRAWING_TEMPLATE 7
#define ICON_PRESENTATION_DOCUMENT 8
#define ICON_PRESENTATION_TEMPLATE 9
#define ICON_PRESENTATION_COMPRESSED 10
#define ICON_GLOBAL_DOCUMENT 11
#define ICON_HTML_DOCUMENT 12
#define ICON_CHART_DOCUMENT 13
#define ICON_DATABASE_DOCUMENT 14
#define ICON_MATH_DOCUMENT 15
#define ICON_TEMPLATE 16
#define ICON_MACROLIBRARY 17
#define ICON_PLAYER 100
#define ICON_SETUP 500
// -------------------
// - WindowStateData -
// -------------------
#define WINDOWSTATE_MASK_X ((sal_uLong)0x00000001)
#define WINDOWSTATE_MASK_Y ((sal_uLong)0x00000002)
#define WINDOWSTATE_MASK_WIDTH ((sal_uLong)0x00000004)
#define WINDOWSTATE_MASK_HEIGHT ((sal_uLong)0x00000008)
#define WINDOWSTATE_MASK_STATE ((sal_uLong)0x00000010)
#define WINDOWSTATE_MASK_MINIMIZED ((sal_uLong)0x00000020)
#define WINDOWSTATE_MASK_MAXIMIZED_X ((sal_uLong)0x00000100)
#define WINDOWSTATE_MASK_MAXIMIZED_Y ((sal_uLong)0x00000200)
#define WINDOWSTATE_MASK_MAXIMIZED_WIDTH ((sal_uLong)0x00000400)
#define WINDOWSTATE_MASK_MAXIMIZED_HEIGHT ((sal_uLong)0x00000800)
#define WINDOWSTATE_MASK_POS (WINDOWSTATE_MASK_X | WINDOWSTATE_MASK_Y)
#define WINDOWSTATE_MASK_ALL (WINDOWSTATE_MASK_X | WINDOWSTATE_MASK_Y | WINDOWSTATE_MASK_WIDTH | WINDOWSTATE_MASK_HEIGHT | WINDOWSTATE_MASK_MAXIMIZED_X | WINDOWSTATE_MASK_MAXIMIZED_Y | WINDOWSTATE_MASK_MAXIMIZED_WIDTH | WINDOWSTATE_MASK_MAXIMIZED_HEIGHT | WINDOWSTATE_MASK_STATE | WINDOWSTATE_MASK_MINIMIZED)
#define WINDOWSTATE_STATE_NORMAL ((sal_uLong)0x00000001)
#define WINDOWSTATE_STATE_MINIMIZED ((sal_uLong)0x00000002)
#define WINDOWSTATE_STATE_MAXIMIZED ((sal_uLong)0x00000004)
#define WINDOWSTATE_STATE_ROLLUP ((sal_uLong)0x00000008)
#define WINDOWSTATE_STATE_MAXIMIZED_HORZ ((sal_uLong)0x00000010)
#define WINDOWSTATE_STATE_MAXIMIZED_VERT ((sal_uLong)0x00000020)
class VCL_PLUGIN_PUBLIC WindowStateData
{
private:
sal_uInt32 mnValidMask;
int mnX;
int mnY;
unsigned int mnWidth;
unsigned int mnHeight;
int mnMaximizedX;
int mnMaximizedY;
unsigned int mnMaximizedWidth;
unsigned int mnMaximizedHeight;
sal_uInt32 mnState;
public:
WindowStateData()
{
mnValidMask = mnX = mnY = mnWidth = mnHeight = mnState = 0;
mnMaximizedX = mnMaximizedY = mnMaximizedWidth = mnMaximizedHeight = 0;
}
void SetMask( sal_uLong nValidMask ) { mnValidMask = nValidMask; }
sal_uInt32 GetMask() const { return mnValidMask; }
void SetX( int nX ) { mnX = nX; }
int GetX() const { return mnX; }
void SetY( int nY ) { mnY = nY; }
int GetY() const { return mnY; }
void SetWidth( unsigned int nWidth ) { mnWidth = nWidth; }
unsigned int GetWidth() const { return mnWidth; }
void SetHeight( unsigned int nHeight ) { mnHeight = nHeight; }
unsigned int GetHeight() const { return mnHeight; }
void SetState( sal_uInt32 nState ) { mnState = nState; }
sal_uInt32 GetState() const { return mnState; }
void SetMaximizedX( int nRX ) { mnMaximizedX = nRX; }
int GetMaximizedX() const { return mnMaximizedX; }
void SetMaximizedY( int nRY ) { mnMaximizedY = nRY; }
int GetMaximizedY() const { return mnMaximizedY; }
void SetMaximizedWidth( unsigned int nRWidth ) { mnMaximizedWidth = nRWidth; }
unsigned int GetMaximizedWidth() const { return mnMaximizedWidth; }
void SetMaximizedHeight( unsigned int nRHeight ) { mnMaximizedHeight = nRHeight; }
unsigned int GetMaximizedHeight() const { return mnMaximizedHeight; }
};
// ----------------------
// - SystemWindow-Types -
// ----------------------
#define MENUBAR_MODE_NORMAL ((sal_uInt16)0)
#define MENUBAR_MODE_HIDE ((sal_uInt16)1)
#define TITLE_BUTTON_DOCKING ((sal_uInt16)1)
#define TITLE_BUTTON_HIDE ((sal_uInt16)2)
#define TITLE_BUTTON_MENU ((sal_uInt16)4)
// ----------------
// - SystemWindow -
// ----------------
class VCL_DLLPUBLIC SystemWindow : public Window
{
friend class WorkWindow;
class ImplData;
private:
MenuBar* mpMenuBar;
Size maOrgSize;
Size maRollUpOutSize;
Size maMinOutSize;
sal_Bool mbPined;
sal_Bool mbRollUp;
sal_Bool mbRollFunc;
sal_Bool mbDockBtn;
sal_Bool mbHideBtn;
sal_Bool mbSysChild;
sal_uInt16 mnMenuBarMode;
sal_uInt16 mnIcon;
ImplData* mpImplData;
#if _SOLAR__PRIVATE
public:
using Window::ImplIsInTaskPaneList;
SAL_DLLPRIVATE sal_Bool ImplIsInTaskPaneList( Window* pWin );
#endif
private:
// Default construction is forbidden and not implemented.
SystemWindow();
// Copy assignment is forbidden and not implemented.
SystemWindow (const SystemWindow &);
SystemWindow & operator= (const SystemWindow &);
SAL_DLLPRIVATE void ImplMoveToScreen( long& io_rX, long& io_rY, long i_nWidth, long i_nHeight, Window* i_pConfigureWin );
protected:
// Single argument ctors shall be explicit.
explicit SystemWindow( WindowType nType );
void SetWindowStateData( const WindowStateData& rData );
public:
~SystemWindow();
virtual long Notify( NotifyEvent& rNEvt );
virtual long PreNotify( NotifyEvent& rNEvt );
virtual sal_Bool Close();
virtual void TitleButtonClick( sal_uInt16 nButton );
virtual void Pin();
virtual void Roll();
virtual void Resizing( Size& rSize );
void SetIcon( sal_uInt16 nIcon );
sal_uInt16 GetIcon() const { return mnIcon; }
// for systems like MacOSX which can display the URL a document is loaded from
// separately from the window title
void SetRepresentedURL( const rtl::OUString& );
const rtl::OUString& GetRepresentedURL() const;
void SetZLevel( sal_uInt8 nLevel );
sal_uInt8 GetZLevel() const;
void EnableSaveBackground( sal_Bool bSave = sal_True );
sal_Bool IsSaveBackgroundEnabled() const;
void ShowTitleButton( sal_uInt16 nButton, sal_Bool bVisible = sal_True );
sal_Bool IsTitleButtonVisible( sal_uInt16 nButton ) const;
void SetPin( sal_Bool bPin );
sal_Bool IsPined() const { return mbPined; }
void RollUp();
void RollDown();
sal_Bool IsRollUp() const { return mbRollUp; }
void SetRollUpOutputSizePixel( const Size& rSize ) { maRollUpOutSize = rSize; }
Size GetRollUpOutputSizePixel() const { return maRollUpOutSize; }
void SetMinOutputSizePixel( const Size& rSize );
const Size& GetMinOutputSizePixel() const { return maMinOutSize; }
void SetMaxOutputSizePixel( const Size& rSize );
const Size& GetMaxOutputSizePixel() const;
Size GetResizeOutputSizePixel() const;
void SetWindowState( const ByteString& rStr );
ByteString GetWindowState( sal_uLong nMask = WINDOWSTATE_MASK_ALL ) const;
void SetMenuBar( MenuBar* pMenuBar );
MenuBar* GetMenuBar() const { return mpMenuBar; }
void SetMenuBarMode( sal_uInt16 nMode );
sal_uInt16 GetMenuBarMode() const { return mnMenuBarMode; }
TaskPaneList* GetTaskPaneList();
void GetWindowStateData( WindowStateData& rData ) const;
/**
Returns the screen number the window is on
The screen number is counted the same way that
<code>Application::GetScreenPosSizePixel</code>,
<code>Application::GetWorkAreaPosSizePixel</code>,
<code>Application::GetScreenName</code>
and of course <code>SystemWindow::SetScreenNumber</code>
are counted in.
In case the window is positioned on multiple screens the
screen number returned will be of the screen containing the
upper left pixel of the frame area (that is of the client
area on system decorated windows, or the frame area of
undecorated resp. owner decorated windows.
@returns the screen number
@see SystemWindow::SetScreenNumber
*/
unsigned int GetScreenNumber() const;
/**
Move the Window to a new screen. The same rules for
positioning apply as in <code>SystemWindow::GetScreenNumber</code>
The screen number is counted the same way that
<code>Application::GetScreenPosSizePixel</code>,
<code>Application::GetWorkAreaPosSizePixel</code>,
<code>Application::GetScreenName</code>
and of course <code>SystemWindow::GetScreenNumber</code>
are counted in.
@see GetScreenNumber
*/
void SetScreenNumber( unsigned int nNewScreen );
};
#endif // _SV_SYSWIN_HXX