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/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*************************************************************/
#ifndef _SV_SYSDATA_HXX
#define _SV_SYSDATA_HXX
#include <vector>
#ifdef QUARTZ
// predeclare the native classes to avoid header/include problems
typedef struct CGContext *CGContextRef;
typedef struct CGLayer *CGLayerRef;
#ifdef __OBJC__
@class NSView;
#else
class NSView;
#endif
#endif
// -----------------
// - SystemEnvData -
// -----------------
struct SystemEnvData
{
unsigned long nSize; // size in bytes of this structure
#if defined( WNT ) || defined( OS2 )
HWND hWnd; // the window hwnd
#elif defined( QUARTZ )
NSView* mpNSView; // the cocoa (NSView *) implementing this object
#elif defined( UNX )
void* pDisplay; // the relevant display connection
long aWindow; // the window of the object
void* pSalFrame; // contains a salframe, if object has one
void* pWidget; // the corresponding widget
void* pVisual; // the visual in use
int nScreen; // the current screen of the window
int nDepth; // depth of said visual
long aColormap; // the colormap being used
void* pAppContext; // the application context in use
long aShellWindow; // the window of the frame's shell
void* pShellWidget; // the frame's shell widget
#endif
};
#define SystemChildData SystemEnvData
// --------------------
// - SystemParentData -
// --------------------
struct SystemParentData
{
unsigned long nSize; // size in bytes of this structure
#if defined( WNT ) || defined( OS2 )
HWND hWnd; // the window hwnd
#elif defined( QUARTZ )
NSView* pView; // the cocoa (NSView *) implementing this object
#elif defined( UNX )
long aWindow; // the window of the object
bool bXEmbedSupport:1; // decides whether the object in question
// should support the XEmbed protocol
#endif
};
// --------------------
// - SystemMenuData -
// --------------------
struct SystemMenuData
{
unsigned long nSize; // size in bytes of this structure
#if defined( WNT )
HMENU hMenu; // the menu handle of the menu bar
#elif defined( QUARTZ )
//not defined
#elif defined( UNX )
long aMenu; // ???
#endif
};
// --------------------
// - SystemGraphicsData -
// --------------------
struct SystemGraphicsData
{
unsigned long nSize; // size in bytes of this structure
#if defined( WNT )
HDC hDC; // handle to a device context
#elif defined( QUARTZ )
CGContextRef rCGContext; // QUARTZ graphic context
#elif defined( UNX )
void* pDisplay; // the relevant display connection
long hDrawable; // a drawable
void* pVisual; // the visual in use
int nScreen; // the current screen of the drawable
int nDepth; // depth of said visual
long aColormap; // the colormap being used
void* pRenderFormat; // render format for drawable
#endif
};
// --------------------
// - SystemWindowData -
// --------------------
struct SystemWindowData
{
unsigned long nSize; // size in bytes of this structure
#if defined( WNT ) // meaningless on Windows
#elif defined( QUARTZ ) // meaningless on Mac OS X / Quartz
#elif defined( UNX )
void* pVisual; // the visual to be used
#endif
};
// --------------------
// - SystemGlyphData -
// --------------------
struct SystemGlyphData
{
unsigned long index;
double x;
double y;
int fallbacklevel;
};
// --------------------
// - SystemFontData -
// --------------------
struct SystemFontData
{
unsigned long nSize; // size in bytes of this structure
#if defined( WNT )
HFONT hFont; // native font object
#elif defined( OS2 )
ULONG hFont; // native font object
#elif defined( QUARTZ )
void* aATSUFontID; // native font object
#elif defined( UNX )
void* nFontId; // native font id
int nFontFlags; // native font flags
#endif
bool bFakeBold; // Does this font need faking the bold style
bool bFakeItalic; // Does this font need faking the italic style
bool bAntialias; // Should this font be antialiased
bool bVerticalCharacterType; // Is the font using vertical character type
};
// --------------------
// - SystemTextLayoutData -
// --------------------
typedef std::vector<SystemGlyphData> SystemGlyphDataVector;
struct SystemTextLayoutData
{
unsigned long nSize; // size in bytes of this structure
std::vector<SystemGlyphData> rGlyphData; // glyph data
int orientation; // Text orientation
};
#endif // _SV_SYSDATA_HXX